Revolutionary soft-body physics in CryEngine3

From YT:
The amazing soft-body physics you know from Rigs of Rods, now even better in CryEngine3. Anything can be built in the Beam physics system - cars, trucks, planes, boats, trains, cranes, tanks, helicopters, and even destructible map objects and crash test dummies. It's all real physics. Anything is possible.


This is still an early work in progress - don't mind the shading and collision issues, we're working on it.

http://beamng.com
kceaton1says...

Well a good physics model has always been one of the most important aspects of the Crysis (and even FarCry) series of games. I think this is a good thing. I'm sure they'll beef up a few cars so they don't get ruined right off the bat or make sure that your control over the vehicle is such that you can make sure you won't turn it into swiss cheese in the immediate future, say 10-20 minutes if you're driving careful.

The thing to remember is that this essentially lets them develop "new" technology to use by the player "in house" using in-game mechanics and that indeed IS something we've never seen and seems quite promising and interesting to me.

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