Wolfenstein 3-D (Episode 1, Map 1 [E1M1])

One of the most popular first-person shooters (FPS) in the 90s: Wolfenstein 3-D! It was developed by id Software in 1992 for MS-DOS and has been ported to many other platforms. This video shows the walkthrough of episode 1, level 1.
antsays...

I even edited my own Wolf3D maps and made my own DOOM maps.

Actually, I should share my two DOOM 2 mod recordings on here. What do you guys think? I don't know if they will get enough votes though.

djsunkidsays...

HA! I think I still have a video around (VHS unfortch) of the Doom mod that we made back in junior high for our punk band. You've heard of three chord punk? We were QED, the world's only one chord punk band, and our game was QEDoom.

Our symbol was chuck, our smileyface- we put him in the bottom of the screen. But whats better is we turned him blue and made him un-smiley and rendered him in 3D Studio 3 to become the vicious unchuckodemon. I also modelled Clyde, the Pacman ghost to replace the uh.. flying flaming skull dudes....

Man, I wish I had some of this stuff. It was pretty hilarious. I think we even midified one of our songs and replaced the music.

Our unrealised plan was to create an ingame short using our sprites and sounds. The script ran something like this:

ext, Doom Street, Doom; Daytime;
mrio (that's me) arrives at his friend Ron's (Baron of Hell) place.

mrio: Heya Ron, how's it going?
ron: I just baked muffins, HAVE SOME!
ron: HAVE A MUFFIN!

at which point ron starts to throw muffins at mysterio. Each time, he yells HAVE A MUFFIN! The muffins make a metallic clang sound when they hit the wall

mrio: No thanks, but lets go visit our good friend Un-Chuck!
ron: HAVE A MUFFIN!

they walk down the street to unchuck's place.

mrio: Hey unchuck, how's it going?
unchuck: What the hell is ron doing here?
ron: (throws a muffin at unchuck) HAVE A MUFFIN!
unchuck: (throws muffins at ron) I HATE MUFFINS!

they battle to the death.

mrio: Oh ron, I can't take you anywhere!

:rimshot: fade to black, FIN

Y'know, I have a few regrets in this life, and not completing QEDoom is definitely one of them. I think my friend Jesse might still have the plans... heck, I've got some old hard drives around, I might still have QED.WAD kicking it someplace.

Our main obstacle was level design. How can we constuct a level so that one player can act as a "cameraman" to film the scene as it unfolds? Levels were extremely hard to create for Doom. I made some simple ones, but creating something like that would be quite complicated.

It doesn't help that we were like 14 years old.

Our goal was to have all of the dialog actually in the wad file itself, so each line would be a sound effect triggered by the monsters themselves. Obviously, ron and unchuck's lines would be said over and over again, as they try to kill you/give you a muffin.

Still though, the vid that I had of us running around with graffiti'd walls and our samples and unchucks running around... those were truely priceless. The voice samples of my friend Jesse yelling "I JUST BAKED MUFFINS, HAVE SOME" is hilarious- it makes me laugh just thinking about it, even after all these years. I bet if there were something like youtube back then that we could have shared our QEDoom on, we would have finished it. And I bet it would be top15 VS material.

If only...

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