Voice Input is The Future of Gaming

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Published on Apr 1, 2013

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Sepacoresays...

Was? (2nd usage)

Still is, at least until something decent is produced.

In saying that, I don't see how a lot of quality action games could solely use motion detection, as they would tire the player pretty quickly. Limited bits and pieces of motion detection or voice could be beneficial.

EvilDeathBeesaid:

Remember when motion control was "the future of gaming"? Yeah, that was equally absurd

EvilDeathBeesays...

Oh yeah, still definitely is. I meant when they were touting motion controls for the first time, like this is jokingly doing, except Nintendo were serious.

Motion controls will always suck because simply put, there's zero feedback in what you're doing, and there is no precision at all. Anything that requires precision and timing, it's utterly worthless.

At a previous studio I worked at, we made a Wii exclusive game and had jump as shake on the wiimote, after attempts to try and flick in the specific direction you wanted to jump in. What a disaster that was. Then there was flick up, that didn't work either so in the end we went with random shake and even then it was pretty clear, pretty quickly that even this was annoying, but we left it in. In the sequel we had the option to use A as jump (by default), it was much kinder on the wrist.

Sepacoresaid:

Was? (2nd usage)

Still is, at least until something decent is produced.

In saying that, I don't see how a lot of quality action games could solely use motion detection, as they would tire the player pretty quickly. Limited bits and pieces of motion detection or voice could be beneficial.

Sepacoresays...

Yeah. Good example of how the concept has to compromise so much that it's no longer the same concept.

I support trying new inputs/outputs, but I can't come up with any ground breaking ideas so I shouldn't be too harsh on others who at least try.

EvilDeathBeesaid:

Oh yeah, still definitely is. I meant when they were touting motion controls for the first time, like this is jokingly doing, except Nintendo were serious.

Motion controls will always suck because simply put, there's zero feedback in what you're doing, and there is no precision at all. Anything that requires precision and timing, it's utterly worthless.

At a previous studio I worked at, we made a Wii exclusive game and had jump as shake on the wiimote, after attempts to try and flick in the specific direction you wanted to jump in. What a disaster that was. Then there was flick up, that didn't work either so in the end we went with random shake and even then it was pretty clear, pretty quickly that even this was annoying, but we left it in. In the sequel we had the option to use A as jump (by default), it was much kinder on the wrist.

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