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6 Comments
westysays...haha lol cnt belive this i had this only it was broken so it would just loop this intro music i never have plauyed the game
lavollsays...i played it, but i was too youg to understand it. but i remember turning around 180 degrees immidiately at the start, and then there would be a bird thing with flopping wing, and it seemed like taking it out with a rocket would take you to level 2... maybe
Zonbiesays...LOL I remember this! My brother had this on his ST I was only 10 when I saw this - the music was awesome because it wasn't a MIDI track but sampled! WOW, I think a sizeable chunk of disk 1 was that track
(remember "sizeable" of 720K!)
From Wiki - for those who remember
Starglider is a 3D video game released in 1986 by Rainbird. It was developed by Argonaut Software, led by programmer Jez San. The game was inspired by Jez San's love of the 1983 Atari coin-op Star Wars,[1] It was a fast-moving, first-person combat flight simulator, rendered with colourful wireframe vector graphics. The game took place over the surface of the occupied planet Novenia, and it was the player's goal to rid the world of the mechanised Egron invaders. To this end the player was equipped with a high-performance AGAV fighter aircraft, which was armed with lasers and television-guided missiles.
Starglider was originally developed by Argonaut Software for the 16-bit Commodore Amiga and Atari ST machines. Rainbird also commissioned Realtime Games to produce 8-bit versions for the Amstrad CPC, Amstrad PCW, and ZX Spectrum (128k, with a cut-down 48k version without sampled speech or special missions), and also for the IBM-compatible PC running in CGA. Solid Images were commissioned to produce versions for the Commodore C64 and Apple IIGS. Most versions included then-novel sampled speech, from Rainbird employee Clare Edgeley.[1]
Starglider was packaged with a sci-fi novella by James Follett, describing the game's background story
It was followed in 1988 by the sequel, Starglider 2.
spoco2says...Upvote for retro games even though I never played this... what with having a pc at the time.
That would have more than likely been a MOD, a form of music where you lay down your samples in tracks, at different pitches to create music. REALLY popular then and into the 90s. I made a few tracks back then using screamtracker from FutureCrew.
Ahh, the memories. Go here and look at the top rated/downloaded tracks to really hear the style of music from back then... listening to a track now (Deadlock), which man, takes me right back to those days of the PC Demoscene...
lavollsays...i am pretty sure this isnt a mod, just a straight sample if it was a mod it would be no point in ending the song like that. i'm guessing a 11khz 8 bit mono.. what is it, about 16 seconds on length? that would take up around 180kb on the disk. and they might even have compressed that further.
plenty of room on the disk the enemies were wireframed, so there probably wasnt much spaced used for graphics either other than the opening pictures.
I loved listening to that track, there were so many layers and interesting sounds, and then at the end the song takes a whole new turn.. but not until now have i heard hwo out of tune the singer is on the "gliiider" bit haha.
siftbotsays...Moving this video to lavoll's personal queue. It failed to receive enough votes to get sifted up to the front page within 2 days.
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