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Star Wars next Gen (amazing game physics)

westysays...

Thats prity simplistick phisics with aditonal scripted animation.

if you are intrestead in real time phisics its worth looking at cellfactor whitch should be the next step in phisics after hl2, allso the new card by agia and the phis x platform are intresting


games that have sugnificantly advanced phisics

trespasser
maxpayn
unreal 2003
half life 2
cell factor

probably alot more

ThwartedEffortssays...

The game uses NaturalMotion's new euphoria software. I don't see why anyone would knock this as "simplistic" when a) nobody's actually seen euphoria working inside a finished game, and b) it's been developed by the same company responsible for the endorphin dynamic motion engine. This should mean that future titles built using the technology will have no need for pre-programmed animations.

westysays...

by simplistick i ment from what can see in the clip and from what i have seen in relation to other phiscs engins that we see in games now. one would be able to make a for better jugment on this with avrage ingame footage

i highly dobt that the aditional things u sore in that sutch as the man grabing onto that huge metal structure and then that colapsing was created using the phisics engine alone stuff like that would mutch more likly be scripted when the charactor performs the generick phisick blast thing we see in this clip close to a set peace object

i know that real time phisics is annything but simplistick as i am doing a games design degree and speek to programmers who have to compleat a phisics module on the last year of thair corse it took sumone i know who was very apt at programming 5 weeks to get a resnable rag dole working and evan then the legs wud spaz out if thay colided in a sertain way.

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