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9 Comments
siftbotsays...Moving this video to Deano's personal queue. It failed to receive enough votes to get sifted up to the front page within 2 days.
kronosposeidonsays...*promote
siftbotsays...Promoting this video and sending it back into the queue for one more try; last queued - promote requested by kronosposeidon.
Fusionautsays...woah
siftbotsays...Moving this video to Deano's personal queue. It failed to receive enough votes to get sifted up to the front page within 2 days.
shuacsays...<deadpan> yay </deadpan>
Hexsays...No big deal,
You have a 2d plane, a square.
Put content on that plane, images, video, whatever. You then scale it up and down and discard those that are to big to be relevant and create those that are so small but just about to be relevant.
You can not use zoom with the camera because the camera has to live in a 3d space and that 3d space has limits.
Think of this a glorified Level Of Detail system.
MaxWildersays...^ If it was that simple, it would have been done before. The part that makes it so cool is that it's seamless.
Mashikisays...>> ^Hex:
You can not use zoom with the camera because the camera has to live in a 3d space and that 3d space has limits.
Think of this a glorified Level Of Detail system.
Looks much closer to a 4D to me with LoD rendering planes, on a surface. The real question is since this is only a tech demo is whether or not it will include rotational planes on the 4th axis or simply maintain them on a 3d one with static planes.
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