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7 Comments
renatojjsays...Oh, the nostalgia...
Many versions I didn't know about, cool.
grintersays...Neat, but it would have been nice if they had included the early versions. It is the refinements that happened during those early tweaks that made this such a classic and influential map!
At the very least, the original 2fort map should have been included, as well as 2fort4, the map that made Team Fortress a hit.
...oh how I miss that single hallway of death leading to the map room. *sigh*, back when strategy used to be part of the game.
00Scud00says...I'm surprised I didn't see jump pad use until the Quake 4 version, I thought those were pretty much everywhere in Quake 3.
NicoleBeesays...oh man.. That quake 1 jump noise. takes me back to way too much time in quakeworld
antsays...>> ^NicoleBee:
oh man.. That quake 1 jump noise. takes me back to way too much time in quakeworld
Yeah, and the engine designs too.
00Scud00says...The sweet sound of just about anything getting gibbed in Quake 1, bonus points for pasting something in low gravity and watching the bloody bits tumble all over the place. Somebody needs to get Trent Reznor to do sound effects for another game.
>> ^NicoleBee:
oh man.. That quake 1 jump noise. takes me back to way too much time in quakeworld
antsays...>> ^00Scud00:
The sweet sound of just about anything getting gibbed in Quake 1, bonus points for pasting something in low gravity and watching the bloody bits tumble all over the place. Somebody needs to get Trent Reznor to do sound effects for another game.
>> ^NicoleBee:
oh man.. That quake 1 jump noise. takes me back to way too much time in quakeworld
I loved that zero gravity map!
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