Diablo III -- You Will Die. We Promise.

"How hard is this game going to be in Nightmare difficulty (and above)?"
ponceleonsays...

Hours on a single boss... actually that does NOT sound like fun. When you add in the whole game money being linked to real money and then factoring in that repairs will be expensive after continuous wipes... yeah, I'm beginning to wonder if this is not going to be a very frustrating game from a financial perspective.



I really hope they don't turn this into an at-home arcade where you have to put in money to continue playing...

apljr85says...

i'm not sure that will be the case. i think they're going in the WoW direction and catering to both hardcore and casual gamers. plus i'm not sure how the linked account system is going to work, but from what i could gather, you can pretty much pay for your game time through your AH transactions. if you decide to go that route anyway.>> ^ponceleon:

Hours on a single boss... actually that does NOT sound like fun. When you add in the whole game money being linked to real money and then factoring in that repairs will be expensive after continuous wipes... yeah, I'm beginning to wonder if this is not going to be a very frustrating game from a financial perspective.

I really hope they don't turn this into an at-home arcade where you have to put in money to continue playing...

NetRunnersays...

If you're not in the beta, and wondering why they felt the need to post this, it's because the beta is ridiculously easy. Like, one spell from the wizard clears a whole pack, and costs 5% of his mana easy. One hit from the Barbarian kills most mobs, AND tosses them across the screen like a ragdoll.

And that's without any gear -- get good weapons, and it only gets sillier.

But like they say at the end, all you see in the beta is a tiny part of the game, and you can't pick any difficulty but normal.

I'm glad to hear that eventually the game might be able to kill me. The beta hasn't even come close.

And I 2nd gwiz, it is fun.

Fletchsays...

"Diablo III -- You Will Die. We Promise."

Impossible, because I ain't buying this online-only SP, overly-monetized (auction house), dumbed-down, linear, cartoony piece of rental-ware shit.

00Scud00says...

>> ^ponceleon:

Hours on a single boss... actually that does NOT sound like fun.

Yeah, spending that much time on a boss, and in multiplayer mode no less sounds ridiculous. I loved Diablo II and spent more hours than I care to think about playing it but the focus on multiplayer and the fact that you could only seem to find the really cool stuff in multiplayer left me feeling a little cold.

valorumguygeesays...

>> ^apljr85:

i'm not sure that will be the case. i think they're going in the WoW direction and catering to both hardcore and casual gamers. plus i'm not sure how the linked account system is going to work, but from what i could gather, you can pretty much pay for your game time through your AH transactions. if you decide to go that route anyway.I really hope they don't turn this into an at-home arcade where you have to put in money to continue playing...



You need to do a bit more research I think...

There are no monthly fees to the game, so there's no "game time" to pay for. And the auction house real money thing does NOT need to be used to play the game at all... In the effort to combat out of game transactions that lead to MANY people being scammed and breaking eula, Blizzard found another way to make some profit, yes, but it does solve that original problem (Or go a long way towards eliminating it anyway) But I'm pretty sure most people enjoyed Diablo 2 without buying things from other players, they will do so here also.

RadHazGsays...

Can't wait for a real challenge. Main problem with Skyrim/Reckoning atm is that I'm such a min/maxer and semi-completionist that the game gets ridiculously boring easy about midway to a 3rd of the way through. Make me work for it people!

mentalitysays...

>> ^Fletch:

"Diablo III -- You Will Die. We Promise."
Impossible, because I ain't buying this online-only SP, overly-monetized (auction house), dumbed-down, linear, cartoony piece of rental-ware shit.


I'll bite.

1. Online-only: Yup.

2. Overly-monetized: So was Diablo 2. Now those who want to spend money don't have to go to sketchy websites.

3. Dumbed down: nope. With the skill rune system and the crafting, as well as the new skill bar, there's going to be more depth in D3.

4. Linear: nope. Still randomized dungeons and quests.

5. Cartoony: Nope. The beta is anything but cartoony. I'd say D2 was way more cartoony with its rainbow pantheon of monsters.

Your loss.

apljr85says...

>> ^valorumguygee:

>> ^apljr85:
i'm not sure that will be the case. i think they're going in the WoW direction and catering to both hardcore and casual gamers. plus i'm not sure how the linked account system is going to work, but from what i could gather, you can pretty much pay for your game time through your AH transactions. if you decide to go that route anyway.I really hope they don't turn this into an at-home arcade where you have to put in money to continue playing...


You need to do a bit more research I think...
There are no monthly fees to the game, so there's no "game time" to pay for. And the auction house real money thing does NOT need to be used to play the game at all... In the effort to combat out of game transactions that lead to MANY people being scammed and breaking eula, Blizzard found another way to make some profit, yes, but it does solve that original problem (Or go a long way towards eliminating it anyway) But I'm pretty sure most people enjoyed Diablo 2 without buying things from other players, they will do so here also.


yeah, i don't know much about it. but yes there is no monthly fee, i was referring to WoW game time. i was not very clear. but now i see why they are doing it this way to eliminate the 3rd party sites. tyvm sir

jwraysays...

>> ^apljr85:

i'm not sure that will be the case. i think they're going in the WoW direction and catering to both hardcore and casual gamers. plus i'm not sure how the linked account system is going to work, but from what i could gather, you can pretty much pay for your game time through your AH transactions. if you decide to go that route anyway.>> ^ponceleon:
Hours on a single boss... actually that does NOT sound like fun. When you add in the whole game money being linked to real money and then factoring in that repairs will be expensive after continuous wipes... yeah, I'm beginning to wonder if this is not going to be a very frustrating game from a financial perspective.

I really hope they don't turn this into an at-home arcade where you have to put in money to continue playing...




It won't be a subscription-based game. They will make money on transaction fees in the real money auction house.

Fletchsays...

@mentality

I absolutely LOVE list comments! Anda here we gooooo....!

"I'll bite."

You'll have to stop barking first.

"1. Online-only: Yup."

Not surprised that you have nothing to say about this, as it is, probably, the primary reason so many former Diablo players won't be playing D3. The rest of this list is just icing. There is simply no reason whatsoever to require a persistent online connection for single player, at least from the player's perspective.

"2. Overly-monetized: So was Diablo 2. Now those who want to spend money don't have to go to sketchy websites."

Huh? Nothing in D2 required you to go to "sketchy websites" and spend money. Some items were only available in the online game, but the player still had the choice whether to participate or not, and I didn't. In D3, spending real money is an integral part of the game. Sure, you still don't have to, but both drops and crafting have been nerfed in order to encourage spending.

The inclusion of the AH turns everybody into an open wallet that can be manipulated. How? Say Blizzard's stats show a player sells the majority of his uniques in the AH. Up his unique drops. Make more money when he sells in the AH. How about giving players more drops of valuable items they already possess? More duplicates, more selling in AH, more profit for Blizzard. Need more storage space in your stash? Unfortunately, Blizzard just made it smaller in the beta. Luckily, you'll be able to buy more space in the AH. Want a pet to pick up all your gold for you? Oops! Removed, but no doubt you'll soon be able to buy one in the AH.

The whole monetizing thing is offensive to me as a PC gamer and former Blizzard fan. You wanna be a chump? Go for it. Buy yourself some Ancient Armor of Win and have a blast.

"3. Dumbed down: nope. With the skill rune system and the crafting, as well as the new skill bar, there's going to be more depth in D3."

Have you even played D2 or kept up with all the interface "streamlining" in D3 at all? Everything is being nerfed to encourage participation in the AH. Those pets I mentioned above don't do anything except pick up your gold. Talk about "dumbed-down". This game is headed for consoles.

"4. Linear: nope. Still randomized dungeons and quests."

SOME randomized dungeons, last I read. Although, if I'm wrong, it doesn't really matter. I said "linear", not "non-random". One does not mean the other. I have little hope you can understand the difference. I'll try to use them both in a sentence for you later.

"5. Cartoony: Nope. The beta is anything but cartoony. I'd say D2 was way more cartoony with its rainbow pantheon of monsters."

Oh, please. The textures look like they shot primary-colored paint balls onto an easel and captured it through a shear stocking. Again though, doesn't matter. Very low on my list of issues, if it's there at all. I mainly just needed an adjective.

"Your loss."

Please edit your videos before you hit "submit new comment". The original gets immediately sent to me in it's entirety via email notification. Your original comment of...

"Your loss and good riddance."

...sounds pretty fanboy-ey and I can see why you wouldn't want people to see it. It explains alot. However... on the chance it was just a random typo and not an example of your linear thinking, I'll just say this...

It's Blizzard's loss, not mine. I don't get too emotionally attached to "things". With Torchlight2, Grim Dawn, Path of Exile, and even Legend of Grimrock in the works, I won't miss D3 one bit.

mentalitysays...

@Fletch

"You'll have to stop barking first."

Classy. Nice tone you set for the rest of the discussion.

"Not surprised that you have nothing to say about this, as it is, probably, the primary reason so many former Diablo players won't be playing D3.

How many is so many? Did you do a survey? Diablo's core audience, many of whom continue to play D2 to this day, are those who played D2 on BNET. That's where the meat of the game is, and that's where the community is built around. Who do you think Blizzard keeps on patching and adding new content for, more than a decade after D2's release?

" Nothing in D2 required you to go to "sketchy websites" and spend money. [...] Sure, you still don't have to, but both drops and crafting have been nerfed in order to encourage spending."

Did you know that D2 had a huge online item black market? It has basically the same effect as an auction house, except people had to go to 3rd party vendors for it. But guess what? This kind of stuff only matters if you're playing on the ladder. Want to have a nice quiet solo game, or run through the game with a few friends? Who the hell cares if you have elite gear? Play the beta - they definitely did NOT nerf drops and crafting.

The rest of your post is nonsense. D3's stash size is 10x7, larger than the one in D2. And blizzard manipulating drop rates for players depending on their auction house usage? That's just pure bullshit.

Have you even played D2 or kept up with all the interface "streamlining" in D3 at all? Those pets I mentioned above don't do anything except pick up your gold. Talk about "dumbed-down". This game is headed for consoles.

Those pets were removed from the game due to player feedback. "Streamlining" - have you even played the beta? The additional skill slots make this game LESS console friendly than D2. Face it, D2 was already perfect for consoles. And Torchlight? ALREADY on consoles.

SOME randomized dungeons, last I read. Although, if I'm wrong, it doesn't really matter. I said "linear", not "non-random". One does not mean the other. I have little hope you can understand the difference. I'll try to use them both in a sentence for you later.

I said randomized dungeons and quests. If the first time you play the game you get quests ABC, and the second time you play the game you get quests XYZ instead, is that NON-LINEAR enough for you? It looks like you're the kind of person who, rather than play a game, justs makes up bullshit instead and then bitch about it.

Oh, please. The textures look like they shot primary-colored paint balls onto an easel and captured it through a shear stocking.

Like I said, people seem to forget D2's graphics. In D2 you were fighting against red, green, blue, yellow colored monsters while your character was decked out in purple. D2 was cartoony. D3 is less. You complain about D3 being cartoony, then you talk about playing Torchlight? Are you fucking kidding me?

It's Blizzard's loss, not mine. I don't get too emotionally attached to "things". With Torchlight2, Grim Dawn, Path of Exile, and even Legend of Grimrock in the works, I won't miss D3 one bit.

With D3's sales, I doubt Blizzard will miss you one bit. And the Diablo community won't miss you one bit. One less whiny brat to clog up the BNET forums.

Fletchsays...

>> ^mentality:

@Fletch
"You'll have to stop barking first."
Classy. Nice tone you set for the rest of the discussion.
"Not surprised that you have nothing to say about this, as it is, probably, the primary reason so many former Diablo players won't be playing D3.
How many is so many? Did you do a survey? Diablo's core audience, many of whom continue to play D2 to this day, are those who played D2 on BNET. That's where the meat of the game is, and that's where the community is built around. Who do you think Blizzard keeps on patching and adding new content for, more than a decade after D2's release?
" Nothing in D2 required you to go to "sketchy websites" and spend money. [...] Sure, you still don't have to, but both drops and crafting have been nerfed in order to encourage spending."
Did you know that D2 had a huge online item black market? It has basically the same effect as an auction house, except people had to go to 3rd party vendors for it. But guess what? This kind of stuff only matters if you're playing on the ladder. Want to have a nice quiet solo game, or run through the game with a few friends? Who the hell cares if you have elite gear? Play the beta - they definitely did NOT nerf drops and crafting.
The rest of your post is nonsense. D3's stash size is 10x7, larger than the one in D2. And blizzard manipulating drop rates for players depending on their auction house usage? That's just pure bullshit.
Have you even played D2 or kept up with all the interface "streamlining" in D3 at all? Those pets I mentioned above don't do anything except pick up your gold. Talk about "dumbed-down". This game is headed for consoles.
Those pets were removed from the game due to player feedback. "Streamlining" - have you even played the beta? The additional skill slots make this game LESS console friendly than D2. Face it, D2 was already perfect for consoles. And Torchlight? ALREADY on consoles.
SOME randomized dungeons, last I read. Although, if I'm wrong, it doesn't really matter. I said "linear", not "non-random". One does not mean the other. I have little hope you can understand the difference. I'll try to use them both in a sentence for you later.
I said randomized dungeons and quests. If the first time you play the game you get quests ABC, and the second time you play the game you get quests XYZ instead, is that NON-LINEAR enough for you? It looks like you're the kind of person who, rather than play a game, justs makes up bullshit instead and then bitch about it.
Oh, please. The textures look like they shot primary-colored paint balls onto an easel and captured it through a shear stocking.
Like I said, people seem to forget D2's graphics. In D2 you were fighting against red, green, blue, yellow colored monsters while your character was decked out in purple. D2 was cartoony. D3 is less. You complain about D3 being cartoony, then you talk about playing Torchlight? Are you fucking kidding me?
It's Blizzard's loss, not mine. I don't get too emotionally attached to "things". With Torchlight2, Grim Dawn, Path of Exile, and even Legend of Grimrock in the works, I won't miss D3 one bit.
With D3's sales, I doubt Blizzard will miss you one bit. And the Diablo community won't miss you one bit. One less whiny brat to clog up the BNET forums.


Ugh...

Ok, you win, Fanboy. Have fun. I hope it lives up to all your dreams.

mentalitysays...

>> ^Fletch:
Ugh...
Ok, you win, Fanboy. Have fun. I hope it lives up to all your dreams.


Sigh.

Look, I know it sucks that D3 is online only. Blizzard has been very good about communicating with their customers. You know exactly what you're getting into so don't waste your money if this is important for you.

The fact is, Blizzard can do whatever they want with Diablo 3, as long as they don't deceive their consumers. Just because you resent Blizzard because they're not making the game that you want does not give you the right to troll other people's videos and piss on their parade with false information.

jwraysays...

Online only prevents hacks and piracy. It also makes the developers' job easier by not having to support two parallel systems for online and offline.

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