Crusader : No Regret

Crusader is a series of action-oriented computer games developed by Origin Systems and published by Electronic Arts. It comprises of two titles: Crusader: No Remorse, released in 1995, and Crusader: No Regret, released in 1996. Set in a dystopian 22nd-century, the games center on an elite super soldier that defects from the current world government, the World Economic Consortium, and joins the resistance that opposes the WEC, aptly named the Resistance, to fight the tyrannical government whom he was once employed to.

Due to economic downfalls at the end of the 20th century, the nations of the planet Earth began gradually to organize themselves into huge economic super-conglomerates. Eventually these continental organizations merged into the World Economic Consortium. The WEC is a tyrannical entity; while the world is made to look peaceful and prosperous, the reality is that most freedoms are suspended, taxes are well over 90%, military force is used mercilessly against those who dare oppose the WEC, and freedom of the press is barely even remembered, and then with contempt. Only an elite upper class of WEC executives have true power and wealth. Among these are WEC President Gauthier and Chairman Nathaniel Draygan.
Farhad2000says...


Silencer - definitely not conventional forces - a killing machine trained to be the ultimate soldier. Silencers are given complete freedom to choose their own weapons and equipment, but can always be recognized by their unique uniform of rigid plastic-armor plates.

The Silencer is, as a person, seemingly not who the Resistance would want him to be. He is apparently amoral, having no hesitation to commit larceny, terrorism, or murder for any reason--or no reason at all. Additionally, despite Hoffman's insistence that the Captain had defected for moral reasons, advertisements for the game seemed to indicate that the initial reason the Silencer joined the Resistance was not because he believed in their cause, but because he wanted revenge, and it would be at least somewhat easier to do it with support than without. Further, the Resistance itself does not seem to care how many civilians the Silencer kills in-game, as long as he gets the job done. In game terms this is likely for design simplicity's sake, but nonetheless creates a disturbing view of the character, and of the Resistance itself (or at least of the bleakness of their situation, if they are willing to ignore the actions of a pitiless killer if he'll help them win the war).

No pity. No mercy. No Regret.

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