Computer Animates Famous Scene From Kubrick's "The Shining"

Ridiculously accurate recreation of Shining Elevator of Blood recreation with Lightwave and RealFlow
gwiz665says...

I'd say the scale of the liquid is off. It seems to be a miniature, so the blood seems "thicker" and less splashy than the original. Notice in the original, that it actually makes a sort of red mist when it hits the wall. I'm pretty sure it's the scale that's off.

But it does look really accurate otherwise.


Djevelsays...

I was going to mention something about parts of it seeming to be out of focus, but that could be the "scale" you mention. The color was almost too chocolate than blood as the original and it doesn't "stain" anything when it hits. But for CGI, it's pretty close! A little more post production work to take care of the aformentioneds and yeah...no longer needing to dump a few hundred gallons of liquid on a set. haha.

gwiz665says...

Heh clicked through now to look for some more stuff like this, and found a lengthy description.

"This is a half-scale, all CG simulation of the 'elevator of blood' from The Shining that I did just for amusement in spare hours. I never expected it to look exactly like the real thing. The RealFlow fluid sim uses only about 1.6 million particles and therefore appears thicker and 'blobbyer' than an actual water-like liquid at this scale. I think at least ten million particles would begin to look convincing, but since this took about a month to calculate and render on on I-7, 3.2gh quad core, it isnt practical to attempt more particles without a far more powerful and prohibitively expensive computer.

I rendered, and modeled the hallway and furniture in Lightwave 9.6. Post processing was applied in Fusion 6.

In my work as a CG artist, I am often expected to integrate CG into photographic plates without any practical information from set such as what lens was used, the camera height and inclination, or the location and type of lights used. I have become rather proficient at 'eyeballing' these things. To come up with the dimensions of the set, I studied each shot in The Shining of the various hallways and fixtures. I settled on a 50mm lens, and my guess is that it was a half scale miniature since Kubrick was a perfectionist and smaller scale liquids look progressively less realistic and blobby (it is also more RealFlow friendly). The angles of the wall panels and lines on the floor indicated that the camera is not centered but was placed a few feet to the right and panned left to appear centered. Most viewers do not notice there are actually 3 different angles of this scene shown in the movie. This leads me to suspect there may have been another camera centered on the miniature set but the footage was not used.

I arrived at the 140fps frame speed by using Fusion to speed up the slow motion shot from the film until it appeared to move at a realistic speed which was x6. Six times 24fps is 140. To save time, I began RealFlow simulations at 24fps. When I sped up the resulting render x6, the CG blood turned out to hit the walls and run out of frame on close to the same frames as in the real shot, so this affirmed the rate of 140fps and the dimensions of the set as being somewhat accurate. When they shot the miniature scene, the actual event would have taken place in about four seconds.

The overhead render was an afterthought where some flaws are more apparent.

I started thinking about rendering this after viewing a YT video titled 'THE SHINING - SOMETHING IN THE RIVER OF BLOOD' where the author presents a lengthy assertion that there are some obscure shapes viewable within the blood near the elevator that Kubrick intended as a sublminal representation of a corpse or something suggesting 'Tony' inside Danny's mouth. The seemingly mysterious shapes present a Rorschach image for commentors' to offer up a myriad of odd things they believe 'it' to be. It was apparent to me that the shapes are merely reflections of the set and I emailed a simple CG still to the author demonstrating that fact but he defends the presence of mysterious objects.

I thought it would be interesting to see what ReaFlow might do, and was surprised to find that no one else had attempted a Shining-blood-elevator sim that I could find. Oddly enough, very similar 'shapes' turn up in this CG render as in the movie since they are simply distorted reflections of the elevator door itself and surrounding frame and wall. But people prefer a mystery."

Truckchasesays...

>> ^westy:

the viscosity of the material seemed wrong. I think liquid texture seemed to have to much of a defuse reflection.
other than that pritty nice .


Agreed; this is one thing I've always noticed with nearly all liquid rendering... the surface is almost always reflects too much light. Perhaps the surface tension simulations just aren't up to par yet? In natural liquid movement I think it tends to be much more disrupted and light absorbing...

Edit: I should also say that I'm not trying to say this isn't still great.

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