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10 Comments
Goofball_Jonessays...Wondering if the scenes with global illumination were rendered with YAFRay? If so, it's come pretty far in and of itself.
k8_fansays...Impressive? As a person who has attended more than a dozen SIGGRAPHs, there is little on this reel that looks like it was created in this decade. It wasn't until the architectural walk-through where I saw some evidence of radiosity, and the liquid demo did I see anything that used techniques that didn't exist in the mid-90s. I'm sorry if this sounds snobby, but for the most part this looks like it could have been done on TOPAS or Cubicomp, two packages that disappeared in the early 90s. Or Amiga-era Lightwave.
deathcowsays...primitive but free package, and this is the most intense stuff I've seen from blender (havent seen a LOT)... I like 3DSMAX with vRay personally
InvaderSilsays...Impressive enough to get out of the queue at least.
spoco2says...Most of that was indeed stuff that looked like it jumped out of the nineties... the water was very nice, and the driving game alerted me to the fact that Blender has a game engine now... which is cool.
deathcowsays...I dont think blender has a game engine, I think they rendered their game assets in blender.
deathcowsays...OK this is impressive, this is a showpiece for all the stuff that free Blender can do now, GI, lots of nice DOF, atmospherics, caustics, AO and fake AO
InvaderSilsays...When I played with blender, years ago, it had some sort of game engine. I'm not sure what it has now.
jonnysays...*dead
siftbotsays...This video has been declared non-functional; embed code must be fixed within 2 days or it will be sent to the dead pool - declared dead by jonny.
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