Real-time "holographic" video chat using two Kinect cameras to capture one participant, and a custom compression algorithm and network protocol to stream the resulting 3D video data across the Internet.
The other side of the conversation was filmed off a consumer 3D TV with a regular video camera; I apologize for the bad video quality.
Note: the Wiimote was not used for head tracking; only to control the program and to move through the virtual space.
The network protocol uses lossless compression using a Hilbert-curve traversal and run-length and delta encoding for the depth stream, and a Theora video codec for the color stream. The resulting bandwidth is about 750 kB/s for one Kinect camera.
More information at
http://idav.ucdavis.edu/~okreylos/ResDev/Kinect/ The 3D office model was provided by VITAL Environments.
(via YT)
5 Comments
TheGenksays...EDD,you may want to repair that link
edit: will have to upvote later when I can actually watch the video without it constantly buffering...
edit#2: still some kinks to work out, but looks promising
EDDsays...>> ^TheGenk:
EDD,you may want to repair that link
edit: will have to upvote later when I can actually watch the video without it constantly buffering...
Thanks, missed it somehow
Fusionautsays...*promote
siftbotsays...Promoting this video and sending it back into the queue for one more try; last queued Friday, December 17th, 2010 2:03pm PST - promote requested by Fusionaut.
GeeSussFreeKsays...Ohhhh, we are REALLY close to being able to do some pretty sophisticated effects for layperson movies!
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