Real-time "holographic" video chat using two Kinect cameras to capture one participant, and a custom compression algorithm and network protocol to stream the resulting 3D video data across the Internet.
The other side of the conversation was filmed off a consumer 3D TV with a regular video camera; I apologize for the bad video quality.
Note: the Wiimote was not used for head tracking; only to control the program and to move through the virtual space.
The network protocol uses lossless compression using a Hilbert-curve traversal and run-length and delta encoding for the depth stream, and a Theora video codec for the color stream. The resulting bandwidth is about 750 kB/s for one Kinect camera.
More information at
http://idav.ucdavis.edu/~okreylos/ResDev/Kinect/ The 3D office model was provided by VITAL Environments.
(via YT)
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