Astronomers create first realistic virtual universe

A computer simulation called "Illustris" can recreate 13 billion years of cosmic evolution in a cube 350 million light-years on a side with unprecedented resolution.
Team from MIT/Harvard-Smithsonian Center for Astrophysics, who conducted the work in collaboration with researchers at several institutions, including the Heidelberg Institute for Theoretical Studies in Germany, dedicated five years to developing the Illustris program. The actual calculations took 3 months of "run time," using a total of 8,000 CPUs running in parallel. If they had used an average desktop computer, the calculations would have taken more than 2,000 years to complete. Illustris employs a sophisticated computer program to recreate the evolution of the universe in high fidelity. It includes both normal matter and dark matter using 12 billion 3-D "pixels," or resolution elements.

The computer simulation began a mere 12 million years after the Big Bang. When it reached the present day, astronomers counted more than 41,000 galaxies in the cube of simulated space. Importantly, Illustris yielded a realistic mix of spiral galaxies like the Milky Way and football-shaped elliptical galaxies. It also recreated large-scale structures like galaxy clusters and the bubbles and voids of the cosmic web. On the small scale, it accurately recreated the chemistries of individual galaxies.

Since light travels at a fixed speed, the farther away astronomers look, the farther back in time they can see. A galaxy one billion light-years away is seen as it was a billion years ago. Telescopes like Hubble can give us views of the early universe by looking to greater distances. However, astronomers can't use Hubble to follow the evolution of a single galaxy over time.

"Illustris is like a time machine. We can go forward and backward in time. We can pause the simulation and zoom into a single galaxy or galaxy cluster to see what's really going on," says co-author Shy Genel of the CfA.

The team is releasing a high-definition video, which morphs between different components of the simulation to highlight various layers (e.g. dark matter density, gas temperature, or chemistry). They also are releasing several smaller videos and associated imagery online at http://www.illustris-project.org/

[source:http://www.cfa.harvard.edu/news/2014-10]
siftbotsays...

Promoting this video and sending it back into the queue for one more try; last queued Wednesday, May 7th, 2014 2:42pm PDT - promote requested by shagen454.

ChaosEnginesays...

oooh, one hundred thousand lines of code!

that's like... a small to medium sized project.

Honestly, this is really cool but it's presented in the worst possible way.
Drop the cheesy music and add some narration to explain what you did.

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