Aliens vs Predator 3 - Marine Gameplay (First 15 Minutes)

Aliens vs Predator 3 - Marine Gameplay (First 15 Minutes)

Part 2: http://www.viddler.com/explore/Csokis/videos/4/

Spoilers of course. From http://ve3d.ign.com/articles/news/52717/Aliens-vs-Predator-Trailer#comments from Laz1986's Jan 27 2010, 8:26 PM post.
BoneyDsays...

Damnit... why did they have to put an objective direction on your tracker? Let the players figure out where they have to go, the sense of being lost adds to the tension. (Also btw, so does not having someone in your ear telling you what to do all the time -_-).

That said, they've got my fifty bucks.. I'm so on board for this game, but probably more for the alien/predator stories.

Stormsingersays...

I don't see a problem with the objective direction. It seems perfectly realistic to me..today's iPhone can do much the same. And adding frustration doesn't really add tension (at least not in a good way). I -do- have a problem with putting the stupid thing down in the bottom of the screen, so you have to take your eyes off your targets to see what's going on. Give me a HUD dammit!

To be honest, I'm just tossing general points out...I have no intentions of buying this game. Never cared much for FPS games to begin with, and I have never liked the Alien series. Predator wasn't bad, but this doesn't have anything to do with that movie, at least not in any meaningful way.

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