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Zifnab (Member Profile)

Zero Punctuation: SimCity

xxovercastxx says...

I remember when Origin was the premier developer; Wing Commander, Ultima, System Shock, Shadowcaster; then EA bought them. They gradually ruined all of their properties (Ultima 9, Privateer 2), then cancelled the sequels due to poor sales, then shuttered the studio. Now, as a final insult, they've cut off Origin's head and sewn it onto the body of a shitty DRM/DD system.

Holy shit, does EA suck.

NerdAlert: SimCity Launch Disaster - EA Earns Your Rage

Fletch says...

If you gave EA money for this abortion, you are part of the reason why some publishers (EA, Ubisoft, Activision...) want to treat PC games as $60 rentals, and you are most definitely part of the problem. There are an ABUNDANCE of better, cheaper PC games developed by companies who want your business and won't treat you as just an open wallet. Sim City was a great franchise once, but just like Diablo, Crysis, and anything from Bioware nowadays, it's been consolized, socialized, and/or monetized into crap that most PC gamers want nothing to do with.

This "real cities do not exist in a bubble" is just corporate blathering to justify the always-on DRM, as if fans of the series have forgotten it has always been, first and foremost, a single player game, and a very enjoyable one at that. It is ABSOLUTELY IDIOTIC to force such a drastic change in gameplay/genre into a game that has been so defined by it's gameplay/genre over the years. Same thing when EA remade Syndicate as a FPS. A FPS Syndicate ISN'T SYNDICATE! I don't want to play with anyone else. I don't want my fucking savegames on your shitty server, even if it was an awesome server. If I give you $60 for your game, it's now MY game, and you leave me the fuck alone!

AAARRG! It's like PC game developers are all being run by fucking console kiddies and greedy shitstain corporate types who never played NetQuake or DWANGO, or Heretic, or System Shock, or X-Com, or any of the Black Isle or pre-Dragon Age 2 Bioware stuff, or any Diablo without a "III" behind it, or Warcraft: Orcs and Humans, or the Ultimas, or the Roberta Williams adventure games, or Wing Commander, or Tie Fighter, or MechWarrior. Deus Ex! A full fucking Deus EX play-through would be required before I'd even THINK about hiring your ass to develop a new PC game! On second thought, play it three times, once for each ending!

uuuuugh... so... anyway... yeah, fuck EA.

Ok, fine. Rage.

bioshock infinite - beast of america trailer

probie says...

System Shock 2 is my #2 game of all time (only beaten by the original Half-Life) so when Bioshock came out, I was really psyched that I'd get to return to that FPS/RPG style of gameplay. I thought they did a lot of things great in Bioshock (the art style, the graphics, the story, the physics and mechanics of the gameplay), it's always the things that didn't make sense to me that stick in my mind first whenever anyone brings it up. Vending machines that sell ammunition? (That never made much sense to me in SS2 either.) Psychic abilities that summon......bees? They're little things, but it's always stuff like this that breaks the immersion for me. Anyone else like that?

Heretic 1.3 Walkthrough - Episode 1 Map 1 (E1M1) - The Docks

ant says...

>> ^Xax:

I wish more people who post regular (non-speed runs) gameplay videos. For whatever reason, I really enjoy watching people play my favorite games. If anyone wants any ideas, check out my avatar... Deus Ex or System Shock 2 are at the top of my list.


SS2 ruled.

Favorite First Person Shooters Of All Time

Zero Punctuation: Half-Life

mentality says...

>> ^shagen454:

I think hands down my favorite FPS ever is System Shock 2 with Half-Life coming close.
My favorite games ever are all tied though. Planescape: Torment, Bladur's Gate 2, Fallout 1&2 and Alpha Centauri.


Heh, all those games are on my list too, plus a few turn based games and MP shooters.

And I completely agree, SS2 is the finest of the PC singleplayer FPS games.

Zero Punctuation: Half-Life

Zero Punctuation: Half-Life

Payback says...

>> ^shagen454:

I think hands down my favorite FPS ever is System Shock 2 with Half-Life coming close.
My favorite games ever are all tied though. Planescape: Torment, Bladur's Gate 2, Fallout 1&2 and Alpha Centauri. Half Life and SS2 close and Homeworld close by to there, Thief close as well.
They certainly don't make FUCKING awesome games like they used to, everything is hand fed to a stupid gamer populous. I don't remember the last time I was challenged and simultaneously immersed in a game.


SS2 is the first only time I've ever been truly freaked out by a game.

I was walking, creeping more like, into a large storage room, when all a sudden I decide to turn around and a head-slugged dude apparently, silently, followed me out of the corridor I had just "cleared" and screamed "KIIILLLLLL MEEEE!!!!!" and fucked my shit up.

I actually screamed.

Zero Punctuation: Half-Life

Zero Punctuation: Half-Life

shagen454 says...

I think hands down my favorite FPS ever is System Shock 2 with Half-Life coming close.

My favorite games ever are all tied though. Planescape: Torment, Bladur's Gate 2, Fallout 1&2 and Alpha Centauri. Half Life and SS2 close and Homeworld close by to there, Thief close as well.

They certainly don't make FUCKING awesome games like they used to, everything is hand fed to a stupid gamer populous. I don't remember the last time I was challenged and simultaneously immersed in a game.

Oculus Rift: The first truly immersive VR headset for games

shuac says...

Oh shit, I forgot about the cyberpuck, which sounds like a robotic Shakespeare character. <- boom goes the dynamite.
And the whole 1280 x 800 smacks of bs to me in the same way Forte's claims of 512x460 did: adding together the per-eye resolution. Granted, they seem to be upfront about the vertical resolution of 800 (which isn't great for 2012 either) but that horizontal res? Boolshit! It might be 1280 for an iguana with eyes on either side of it's head, looking at different shit per eyeball all its life. But for we humans, each eyeball pretty much looks at the same thing, not accounting for parallax of course. So I'd say the actual horizontal resolution might approach 800, depending on how much they want each eye to "share" as it were. So it's essentially a giant square.

Naysaying/partypooping aside, it still looks promising. There's nothing quite like moving your head around to observe a virtual world: it affords the kind of immersion you can't touch with a standard monitor setup, I don't care how big it is. <- that's what she never says. Boom again!

>> ^probie:

>> ^shuac:
Back in '96, I bought a Forte VFX-1 which was a VR headset with stereoscopic vision, very comfy over-the-ear headphones, and motion tracking. All for about $1000.
Each eyeball had it's own little LCD screen (263x230) and I can tell you that it looked like pure ass. Despite it's shortcomings, I played the original System Shock with it and I still have very fond memories of skulking through Citadel station with that thing strapped to my melon.
While I'm not interested in contributing to a kickstarter campaign (after all, that's why we have venture capitalists), I may be interested in a finished retail product.

Ha! I, too, bought a VFX-1 headset. (Had to buy a separate Number Nine S3 Virge card as well so the interface cable would work). I never did play SS1 on it, but I did roll through Quake 1 and all of it's mission packs, as well as used it for Looking Glass' Flight Unlimited. I never used the Cyberpuck controller, as it wasn't very intuitive to me. Once GLQuake came out (which had to run at nothing less than 512x384) that was the final nail in the coffin. But fun times while it lasted.

Oculus Rift: The first truly immersive VR headset for games

probie says...

>> ^shuac:

Back in '96, I bought a Forte VFX-1 which was a VR headset with stereoscopic vision, very comfy over-the-ear headphones, and motion tracking. All for about $1000.
Each eyeball had it's own little LCD screen (263x230) and I can tell you that it looked like pure ass. Despite it's shortcomings, I played the original System Shock with it and I still have very fond memories of skulking through Citadel station with that thing strapped to my melon.
While I'm not interested in contributing to a kickstarter campaign (after all, that's why we have venture capitalists), I may be interested in a finished retail product.


Ha! I, too, bought a VFX-1 headset. (Had to buy a separate Number Nine S3 Virge card as well so the interface cable would work). I never did play SS1 on it, but I did roll through Quake 1 and all of it's mission packs, as well as used it for Looking Glass' Flight Unlimited. I never used the Cyberpuck controller, as it wasn't very intuitive to me. Once GLQuake came out (which had to run at nothing less than 512x384) that was the final nail in the coffin. But fun times while it lasted.

Oculus Rift: The first truly immersive VR headset for games

shuac says...

Back in '96, I bought a Forte VFX-1 which was a VR headset with stereoscopic vision, very comfy over-the-ear headphones, and motion tracking. All for about $1000.

Each eyeball had it's own little LCD screen (263x230) and I can tell you that it looked like pure ass. Despite it's shortcomings, I played the original System Shock with it and I still have very fond memories of skulking through Citadel station with that thing strapped to my melon.

While I'm not interested in contributing to a kickstarter campaign (after all, that's why we have venture capitalists), I may be interested in a finished retail product.

System Shock 2 Demo.: Advanced Training



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