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GoPro Line of the Winter or "WTF have I gotten myself into?"

JustSaying says...

Oh look, a guy going to exactly the kind of place I avoid when playing Skyrim. Notice the lack of Draugr Deathlords and Elder Dragons.

7 Absurd Uses of DLC that Will Make Your Blood Boil

JustSaying says...

I just wait until they throw in the DLC for free in GotY packages or it becomes really cheap in some sale. Most of the time I don't care about the DLC anyways as it's quite often MP stuff (Call Of Duty for example, never bought a single piece of DLC for those). I don't like 13 year old sexist racists, so I do SP only.
If it's worthwhile stuff (like the Skyrim add-ons or the extra Mortal Kombat characters), DLC is fine but if it's shit like horse armour or an extra pistol nobody needs, I'll ignore it.
I only get mad when the publisher fuck with the customers. The only reason I forgave Square Enix the Missing Link DLC fuckery is because it was really great.

7 Absurd Uses of DLC that Will Make Your Blood Boil

00Scud00 says...

I wouldn't say all DLC is bad, some of it is fine and is pretty much just the modern term for expansion pack. I thought most of the Skyrim DLC was fine (except Hearth Fires I can download way better player palaces than what you could build with that), and a lot of the Borderlands 1 and 2 stuff was decent as well. Horse armor aside, Shivering Isles for Elder Scrolls Oblivion pretty awesome too.

newtboy said:

I've never paid for DLC, and I never will. Screw those bastards. This crap is why I don't purchase games anymore, I rent them and run through them in a week or less (some games in one day, they're so short). If they can make GTA profitable selling it at $60 for the full game, there's no excuse.
...but if people are dumb enough to pay twice what the game cost for some DLC, I can hardly blame companies for providing it.

Zero Punctuation - Fallout 4

JustSaying says...

I'm too busy punching the snot out of peoples faces in Deus Ex 3.

However, I prefered Skyrim (it's crack) over Fallout (it's a grind) simply for the fact that I can be the bastard child of Palpatine and Conan, shooting lightning out of my hands while wielding big swords. Also, I fatally shot a bear into its asshole twice. I'm quite proud of that. Fuck Bullseye, I'm Brownseye.

Zero Punctuation - Fallout 4

MilkmanDan says...

I love Elder Scrolls (back to Morrowind), and thought Fallout 3 was very good but not great, but I just cannot get into Fallout 4 at all.

Some of my reasons coincide with Yahtzee here, but a lot are different. It's clunky, the dog does a great job of heroically jumping in my line of fire to take bullets / melee blows for enemies that I am trying to fight, pathfinding is significantly worse than Skyrim (and it was rather poor there), the crafting seems WAY too obsessed with needing 1 or 2 "rare" bits like the screws mentioned in the video that should be in *everything*, etc. etc.

The city building as an upgrade to Hearthfires in Skyrim is pretty cool, but should be a back-burner *optional* thing that encourages you to check it out because it gives cool rewards rather than because the very first set of hobos that you run into want you to do everything for them.

...Take all of that with a grain or three of salt, because I only played for a few days before I got thoroughly annoyed with it and haven't been back since. Skyrim gets new mods that add fun content or make it look *way* better than Fallout 4 does all the time. And I like the setting and lore better, but that is a personal preference. But basically, even after playing through the main story and all of the factions many multiple times each, I still periodically find myself getting interested in another run through Skyrim with a new set of mods. Fallout 4 might get good once the community gets hold of the creation kit for it, but for now I have zero interest in even giving it a more thorough shot to catch my attention.

Amazing Cosplay - Comic Con Russia 2015

Kids/Children v(ersu)s Food

Our Greatest Delusion As Humans - Veritasium

dannym3141 says...

I don't think i've done a very good job of explaining my point, because:
1) I do not believe in the god of the gaps in any sense, i reject the notion.
2) I didn't ask for a "reason"; this is a subtle point that i'll try to make clearer.
3) I don't hold any "supernatural" beliefs in the sense you mean - not a single one.
4) I believe firmly in things that i can prove to myself, and am uncertain about things that i cannot supply any proof or reason for.

Why are we here? When i ask that question, i am not asking for a reason for our existence; a goal that humanity collectively must achieve. I am asking why do we find ourselves and our reality as we find it? We use science to describe it and become nonplussed by these amazing things but fundamentally, what is charge? Why do opposites attract? Why does mass attract mass, etc.? Isn't it all a bit weird and wonderful?

There is no answer to that question in physics. To use the term "supernatural" to describe a discussion of why/how (which lies beyond the jurisdiction of physics) is either naive or derogatory because the term is philosophy.

You reject the notion that you could go from not existing to existing, finding yourself in a world of things you don't understand. Yet you seem to find it unremarkable that at one point you went from not existing to existing, finding yourself in a world of things you didn't understand. If i put you in a fully immersive Skyrim game, unconscious and without memory, you'd play that game and think it was real. You may even believe that, once you died, you'd cease to exist. But one day, you die in Skyrim and everything ceases to be, before you're transported to a world of things you don't understand. Yet there were no mechanisms within the Skyrim universe to allow for that! In other words, what about things that exist or take place outside of our 3 spatial and 1 temporal dimensions, or perhaps beyond even our understanding of dimensions?

"There has to be a mechanism" is idle speculation on your part, and demonstrates your closedness to anything that might exist beyond our perspective of 3 dimensional space (which might be behind the "why?" and god of the gaps misunderstanding) - for which there is evidence and on which there is active and significant research. Besides, the absence of evidence is not evidence of absence. This is not the god of the gaps, this is acknowledging our limitations and constraining our certainty accordingly.

It's odd that you quote Sagan, because he often spoke about the spiritual and the unknowable/ineffable. I think he would be more aligned with my assessment than yours, as he was an agnostic and rejected the label atheist.

Possibly we continue to exist, perhaps we don't. Perhaps 'exist' and 'not exist' are human concepts that don't mean anything in the bigger picture, and the parts of us that exist outside of 3 dimensions bathe forever in rivers of custard (or something really weird that can't be explained in english). Nobody knows and no guess is less likely or less educated, in my opinion, which is based on my lack of certainty and absolute bewilderment that we did the not-exist->exist cycle in the first place - but i welcome any argument or evidence you can provide counter to this, and my mind is open to them.

ChaosEngine said:

First of all, those are two completely different questions. What happens (presumably you mean after death?) doesn't necessarily have anything to do with why we are here.

It could be that nothing happens after death, but there is still some grand purpose to existence. Or it could be that there's an afterlife, but the universe itself is meaningless.

As to what do I really know? The answer is, of course, nothing. No-one can really know anything about what happens outside of our existence and anyone who tells you they do is either lying or delusional.

However we can make an educated guess (and not even a "so called" one, a real one based on centuries learning about the universe we inhabit) Every time we make a new discovery, it has turned out to have a natural explanation. As we learn more, the "god of the gaps" has grown smaller and smaller, to the point where we know that even if there is some mystical force underlying the universe, it has no measurable effect on it.

*related=http://videosift.com/video/Physicist-Sean-Carroll-refutes-supernatural-beliefs

If our consciousness really does continue after our physical bodies die, there has to be a mechanism for it, and there is zero evidence of any such mechanism.

It could be that we simply lack the tools or the understanding to detect this, but there isn't even anything leading us to ask the question (e.g. an unexplained phenomena that would prompt us to investigate a hypothesis that might lead to a theory).

As to why we are here? From a scientific point of view, there's no evidence to suggest there is a reason to anything. The universe just is. From a philosophical point of view, I've always liked Carl Sagan's idea that "we are a way for the cosmos to know itself".

TL;DR We really know nothing, but it's pretty unlikely that anything happens after death or that there is a reason we are here.

enoch (Member Profile)

Jinx says...

I was referring specifically to the (fairly) recent experiment/collab between bethesda/valve/modders to allow mods for Skyrim to be bought for real actual dollars through the Steam Workshop. It was an uncharacteristic (at least, imo) misstep by both companies, but they have both been quite candid in their contrition after the inevitable failure.

Personally I'm not a great fan of the Workshop for multiple, complex modifications. More sophisticated third party tools exist for managing mods and all their idiosyncrasy.

At any rate, I think Bethesda were testing the water for Fallout4. I wonder if they've decided not to pursue modding for the moment, or if they're just not ready to announce anything yet.

enoch said:

yeah..what happened with the steam workshop?
i really dug how they implemented skyrim mods.was easy and it worked awesome.

Jinx (Member Profile)

Fallout 4 Gameplay Reveal - E3, 06/14/15

NirnRoot says...

Looks like Bethesda still hasn't mastered smooth animations. Still, it was never the graphics that made their games so popular; it was the joy of exploring a huge and open world. I doubt Fallout 4 will satisfy anyone who disliked their earlier titles, but for fans of Fallout 3 and Skyrim, this looks to be a blast, even if ultimately it is just "more of the same".

mentality (Member Profile)

The Witcher: A Night to Remember

shagen454 says...

Here is list of reasons that have me excited for this game when I originally did not give two shits because the two that came before it I did not enjoy. On the killed dupe I mentioned that there are no load screens, this is huge!

Second, it's supposedly the most detailed and largest open-world created, bigger than Skyrim. And then remember that in Skyrim, there were load screens when entering buildings... in Witcher 3 there won't be load screens, it's all fluid.

Third, in all of the reviews people say that your choices actually do change the game world.

Fourth, NPCs have day/night scripts that make sense and make them believable.

Fifth, the atmosphere - trees bend as you hear the wind come in. That's the sort of attention to world building this Polish developer has brought us.

Sixth, every encounter of the supposed 200+ hour gameplay is voice acted/cinematic, the voice acting is supposed to be great as well I've heard the quests themselves are a lot of fun.

A Summary Of Steam's Stupidest Move Yet!

Jinx says...

I find it baffling how poorly thought out and executed this was.

Skyrim? Ok, I get that it's got the largest mod scene, but if they'd done their research they'd know that a lot of Skyrim mods have complicated inter-dependencies with script extenders, assets borrowed from other mods, other mod resources such as animation behaviors or skeleton rigs, patches for compatibility, load order management, SkyUI....the list goes on.

The cynical part of me thinks that they knew their micro-transaction model wasn't really a good fit, but they just wanted to see if they could get away with it. Donations or a Patreon type of system would seem to fit modding a lot better, but I don't think Valve or Bethesda can make themselves the middlemen in that arrangement nearly as easily.
The naive part of me thinks that perhaps they just badly misjudged this...I'm not sure that level of incompetency is really better.

I'd love to see some of the more prolific modders able to make it a fulltime profession, if not just so they could hire some decent voice talent...

A Summary Of Steam's Stupidest Move Yet!

ChaosEngine says...

First, it doesn't mention that paid mods are optional. It's up to the mod developer to decide whether they want fixed price, free or pay what you want.

Second, Valve doesn't get 75%, they get 30%. The remaining 70% is split at the discretion of the publisher (again, in this case, Bethesda, who decided on a 45/25 split). src

First Valve gets 30%. This is standard across all digital distributions services and we think Valve deserves this. No debate for us there.

The remaining is split 25% to the modder and 45% to us. We ultimately decide this percentage, not Valve.


It's great that mod developers do what they do. And for those that want to keep doing it for free, they can. But if it means some of them get rewarded for their hard work, that seems like a win to me.

NaMeCaF said:

No, you definitely sound like you're trolling. But to give you the benefit of the doubt...

All meme-based clips can be said to be "unoriginal" but I found it funny and truthful. What about it do you think is "wrong"?



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