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BSR (Member Profile)

siftbot says...

Congratulations! Your video, How to cheat solving a Rubik’s cube, has reached the #1 spot in the current Top 15 New Videos listing. This is a very difficult thing to accomplish but you managed to pull it off. For your contribution you have been awarded 2 Power Points.

This achievement has earned you your "Golden One" Level 126 Badge!

BSR (Member Profile)

lucky760 (Member Profile)

ant (Member Profile)

ant (Member Profile)

Don't blink

jonbly says...

Not a genuine Rubik's Cube... which is why they're getting away with some imprecision / rebound in their spins.

Wonder how many cycles each cube can stand before it detonates...?

ravioli (Member Profile)

CGP Grey - You Are Two (Brains)

dannym3141 says...

When right brain picks up a Rubik's cube because it was asked to, left brain has no knowledge of that. So when the Rubik's cube is passed into the hand controlled by left brain, how does left brain know to even receive the item? Is it acting on habit - i.e. it's so used to cooperating with left brain and body parts that it accepts things left brain offers? And in that case, is the incorrect explanation from left brain influenced by what it thinks right brain wants? For favourite colour - is each side influenced by what it thinks the other prefers?

I suspect viral marketing techniques like anthropomorphising body parts is taking away slightly from the truth. It's a fun conclusion that captures the imagination to say that there are two entities, one in thrall to the other, but we are talking about a malfunctioning brain so the conclusions need careful consideration. These type of things can be a little economical with the truth to paint a better picture, I know the physics ones are on occasion.

Video Game Puzzle Logic

poolcleaner says...

Monkey Island games were always wacky and difficult puzzles simply because it required you to think of objects in such ways as to break the fourth wall of the game itself. Guybrush and his infinite pocket space.

Also note, these are good games despite their frustrating bits. There were far more frustrations prior to the days where you are given dialog choices, when you were required to type in all of the dialog options using key words. Cough, cough, older Tex Murphy games and just about every text adventure from the dawn of home computers.

I loved those games, but many of them turned into puzzles that maybe one person in the family finally figured out after brute force trying thousands of combinations of objects with each other. I did that multiple times in the original Myst. I think there was one passcode that took close to 10,000 attempts. LOL!

Or how about games that had dead ends but didn't alert the player? Cough, cough Maniac Mansion. People could die, but as long as one person was left alive, the game never ended, even though only the bad endings are left. But it's not like modern games, some of the bad endings were themselves puzzles, and some deaths lead to a half good and half bad ending, like winning a lottery and then having a character abandon the plot altogether because he/she is rich and then THE END.

Those were the days. None of this FNAF shit -- which is really what deserves the infamy of terrible, convoluted puzzles...

Before video games became as massively popular as they are today, it wasn't always a requirement to make your game easily solved and you were not always provided with prompts for failure or success until many grueling hours, days, months, sometimes YEARS of random attempts. How many families bought a Rubik's Cube versus how many people solved it without cheating and learning the algorithms from another source?

Go back hundreds or thousands of years and it wasn't common for chess or go or xiangqi (the most popular game in the entire world TODAY) to come with rules at all, so only regions where national ruling boards were created will there be standardized rules; so, the truth, rules, patterns, and solves of games have traditionally been obfuscated and considered lifelong intellectual pursuits; and, it's only a recent, corporatized reimagining of games that has the requirement of providing your functional requirements and/or game rulings so as to maintain the value of its intellectual property. I mean, look at how Risk has evolved since the 1960s -- now there's a card that you can draw called a "Cease Fire" card which ends the game, making games much shorter and not epic at all. Easy to market, but old school players want the long stand offs -- I mean, if you're going to play Risk... TO THE BITTER END!

rich_magnet (Member Profile)

Robot solves Rubik's Cube in One Second*

Robot solves Rubik's Cube in One Second*

Rubik Cube: The man behind world's most popular puzzle

sixshot says...

Only later in my life did I truly appreciate the Rubik's Cube... sadly, I got my cube a bit too early before they transitioned over to the latest no-sticker design. As much as I'd like to get the latest design iteration, my cube still works just as well and still has all of the sticker markings.... for now.

Hovering a Helicopter is Hilariously Hard

dag says...

Comment hidden because you are ignoring dag. (show it anyway)

Very cool. Does look incredibly difficult. I never got muscle memory for a Rubik's Cube - so I suspect I would find it frustrating.

Rubik's Cube Magician Steven Brundage fools Penn & Teller...

kceaton1 says...

As for more ideas; I didn't hear if the Rubik's Cubes were random (as in P & T went and bought their own for this trick). If he brought his own Cubes, then things change again. Since after all he could be engineering Rubik's Cubes with some added perks.

It'd require some pretty good "quirky" engineering knowledge (and BTW, this is quite common with magicians)... But he may be able to make a Rubik's Cube that with a touch to a button, change in acceleration, heat & cold, etcetera, perform many simple yet crucial tricks to complete his act.

Anyway, it all depends on what his goal is for the Cube. He may NOT want a Cube that solves itself instantly with a press of the button (plus that may be a little too much over-engineered). But, you could have stickers that switch color via various means, like a switch based on temperature.

It all depends as well as what is available out there. There are a lot of very tricky things you could accomplish if you truly had the ability to get some of these items.

It's very hard to tell you what types of abilities this Cube could have; it's probably easier to tell you what features it wouldn't have based on the performance we saw (like I said, one that "solves itself" would more than likely be over-engineered)...

But, to me it's far more easier to see it via a extraordinary ability in sleight of hand and an extreme amount of experience with a Rubik's Cube (go look at Rubik Cube videos; there are a lot of people that do very neat things with Rubik's Cube...).



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