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Superman meets Grand Theft Auto

Blind Man Plays Zelda OOT

budzos says...

Pretty amazing. I never realized that the stereo sound imaging on N64 was so accurate. I wonder which games this kid would rate as having the best spatial imaging? Also, wonder how he feels about 5.1 or even 7.1 surround.

Winter X Games 2012: Shaun White Perfect 100 (Clip)

Robin Williams & daughter Zelda talk about the legend of!

Aniatario says...

Ocarina of Time is by far the greatest video game experience of my childhood. When you think about it, it really is the kids who manage to fully appreciate and enjoy them.

Ofcourse, like so many other kids my N64 was a HUGE distraction from my schoolwork, my parents would only ever let me play it on the weekends, tucking it away in the attic most weekdays. I eventually discovered where my little "lifesupport unit" (the nickname my sister had given my N64) was hidden with the help of my dad's stepladder. Once or twice I remember my Dad coming home early from work and sh*tting myself, frantically trying to tuck the bloody thing away before he made his way through the front door. Looking back on the experience, I suppose it only served to make Ocarina of time all the more exciting.

All Your History - Volition Part 1: Degrees of Freedom

westy says...

Goldeneye on the n64 is pretty much the console game that single handedly made fps acceptable on console. don't know why the reviewer thinks redfaction had anything to do with it.

Shawn White win another Gold medal at the X-Games

Andrew would like to sing you his Christmas Song

Let's Play San Francisco Rush

GoldenEye Stand-Off

BF: Bad Company 2 - PC Specific Features

westy says...

Battelfaild games have always been far more saphisticated than modern ware far.

Modern warefare 2 plays like a mix between Golden eye on the N64 and Unreal 2003 with Modern wepons and a wepon unlock system.

Battelfaild Has far more saphisticated game play interms of game enviroments that acomidate team play far better and give far more freedome to the player.

for me modern ware fare is good if u want a quick death mach or a jump in game sessoin where as battelfaild games offer the choise of a quick game or something more stragic.

another grate thing with battelfaild games is that they real accomidate difrent play typs and alow players mid game to swich from sneeky slow paced game play to In your face fast passed actoin.


As for gun unlocks and all that in gneral i think its a bit shitty id rather just have all the guns avalable from the start i dont see the need to have to unlock everything all you end up doing is puting new players at a disadvantage and the fact is after the game has been out for 4 months 70% of the players will have unlocked everything annyway making it piontless.

PWN'D Support Group

westy says...

>> ^MilkmanDan:
I'm with spoco2. I'd usually much rather play a single player game or a cooperative multiplayer game with people that I already know than deal with the idiots that make up 10% (if you're exceptionally lucky) to 90% of the people that you end up with in a random online game.
I find it very odd that cooperative modes for storyline campaigns aren't more popular. When I was going to High School, I played competitive Quake over a LAN and Goldeneye on the N64 with friends. Both were pretty fun. Then a bit before I started college, the original Halo came out on the XBox. I shared a trailer house with a friend of mine from high school, and we played cooperative Halo a lot. I think we both found it far more enjoyable to build our teamwork and cooperative skills by gradually playing through the game on harder and harder difficulty levels than it had been to play competitively in Quake or Goldeneye.
I would probably tolerate TF2 or Left4Dead online play better than other experiences I have had, but I still think that I'd by far prefer to get a group of 3-8 actual real-life friends together and play LAN games, or even play with only those people on internet games.




Co op is really popular its just when its going on its not broadcast in the same way as a multilayer game is so its not advertised as openly.

for example most wii games are co-op / party , Left for dead 1,2 are pretty much only playable in coop . army of 2 was designed around coop.

The reason u might not find coop in games where u really would have thought it should have it is probably due to testing and that you have to design aspects of the single player to support the coop play if u want it to work really well. Allso the Cheep bolt on story telling used in most games dose not work very well with coop.

I dont know what multiplayer games u have plaid but i generally don't have problems u dont have to listen to people and nearly all modern multilayer games are pritty locked down to stop greefing.

Its actually the sterile nature of games like TFC2 and LFD2 that put me off them, they lave no real room for player innovation. Battelfaild 1943 on x box 360 is really good its easy to just play and gives you tuns of freedom , u can also easily join in with mates. the depth of strategy and planning you can use in bf 1943 you also are largely in control of the difficulty depending on how aggressive you play the game.


obviously single player and multilayer are like 2 different ganres. Its just emencly frustrating if you go from a multilayer game that requires you to use strategy and planning against "intelligent people" . to fighting against idiot AI. Its allso anoying when u watch a film and then exspect a half decent story from games only to be given a heaving pile of regurgitated shit. (saying that most Hollywood films r shit as well)

PWN'D Support Group

MilkmanDan says...

I'm with spoco2. I'd usually much rather play a single player game or a cooperative multiplayer game with people that I already know than deal with the idiots that make up 10% (if you're exceptionally lucky) to 90% of the people that you end up with in a random online game.

I find it very odd that cooperative modes for storyline campaigns aren't more popular. When I was going to High School, I played competitive Quake over a LAN and Goldeneye on the N64 with friends. Both were pretty fun. Then a bit before I started college, the original Halo came out on the XBox. I shared a trailer house with a friend of mine from high school, and we played cooperative Halo a lot. I think we both found it far more enjoyable to build our teamwork and cooperative skills by gradually playing through the game on harder and harder difficulty levels than it had been to play competitively in Quake or Goldeneye.

I would probably tolerate TF2 or Left4Dead online play better than other experiences I have had, but I still think that I'd by far prefer to get a group of 3-8 actual real-life friends together and play LAN games, or even play with only those people on internet games.

Is this the best, or the worst game ever?

lucky760 (Member Profile)

Left 4 Dead 2 - Zombie Survival Guide

westy says...

IT could be a skill thing i think if your moderately good at FPS and you have abunch of mates of simular ablity then you will probably enjoy it.

For example i Have never felt tense in L4d , but i have watched people play and they seem to get very tense and feal under pressure its as if they are unaware of how predictable the game is or how obvious it is if its a win or lose situation , l4d never feals like a fight for me its always a blatant win or lose situation.

I used to play Alot of q3 Unreal tournament , and Instagib cs 1.6 Dod And red Orchestra I also love driving sims Rfactor Iracing LFS . It could just be the case that i find the core of LFD to easy and thats why for me the other aspects are emphasized. I realy like games that are incredably difficult but 90 -100% fair in terms of win lose scenario.

This could also be why Manny people i think enjoy it more on the 360 , due to the way the 360pad limits the players ability to move around it would probably make the game play more suspenseful if i ever get a 360 ill give it a try and see if it makes it more enjoyable for me as im pritty terrable at console FPS games , Bar golden eye on the n64.

The whole thing is im convinced that L4D is a casual game. that's not a bad thing I just think its almost ashamed that its a casual game , Id probably enjoy it more if it was a bit more out Like say showing points gained each time you shoot a zombie say points multiplier for getting head shots (and showing this during game play), that way players who have more skill at the fps element could really strive to get head shots and be rewarded for it.

I think the reasoning valve have not made scoring more transparent is that they want to try and make it emersive but i find the immersion in L4D quite comedic its certainly not a scary game , also they could just have the score eliment in some of the Multilayer modes not the traditoinal cmpagns.

Its weard actually if it was presented more a casual game i think i would really enjoy it I love stuff like Peggle , Mario cart , Mashed ,



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