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Ben's Proposal - Borderlands Style

id Software's Rage Trailer: Arsenal Gameplay Montage

ant says...

>> ^westy:

Game play looks really dull to me , also animation looks really smooth but in a really artaficail way allot of these modern shooters just dont make sense. personally I ether want something like serous sam where its basically gemotray wars but in first person , or i want something thats like HL1 a mixture of shooting but within the context of level based puzzles and a subtly delivered story.
the other thing is that although technically i'm sure the engine is fantastic but visually the art direction is tired. kind of how u have allot of cinema where it all just looks the same. Im board of post apocalyptic stuff in games especially in action games where there is so much noise on the screen in the form of pipes bushes random crap that it just make splaying the game a strain. (fallout , Gears of war , Unreal 3 , Bulit storm , borderlands) ( although borderlands is not as bad as they did a more cartoony thing with it so it stands out more)
I much prefer worlds that are ultra clean like mirrors edge or portal but whats fantastic is if u have a world that is for the most part clean but then have small cracks in it or aspects that are of contrast to that , that way u get the best of both worlds and the game dosent just feal like everything is coated in mud. with any luck portal 2 might have got this right.


Yeah, I am not attached to this game. I hope they release a playable demo/beta to sample it.

id Software's Rage Trailer: Arsenal Gameplay Montage

westy says...

Game play looks really dull to me , also animation looks really smooth but in a really artaficail way allot of these modern shooters just dont make sense. personally I ether want something like serous sam where its basically gemotray wars but in first person , or i want something thats like HL1 a mixture of shooting but within the context of level based puzzles and a subtly delivered story.

the other thing is that although technically i'm sure the engine is fantastic but visually the art direction is tired. kind of how u have allot of cinema where it all just looks the same. Im board of post apocalyptic stuff in games especially in action games where there is so much noise on the screen in the form of pipes bushes random crap that it just make splaying the game a strain. (fallout , Gears of war , Unreal 3 , Bulit storm , borderlands) ( although borderlands is not as bad as they did a more cartoony thing with it so it stands out more)

I much prefer worlds that are ultra clean like mirrors edge or portal but whats fantastic is if u have a world that is for the most part clean but then have small cracks in it or aspects that are of contrast to that , that way u get the best of both worlds and the game dosent just feal like everything is coated in mud. with any luck portal 2 might have got this right.

All Your History: id Software Part 5: Silent Decade (S3E11)

shagen454 says...

>> ^ant:

Rage doesn't look that good to me. I hope I am wrong!



Yeah I guess we'll have to wait and see. I like the setting even though recently it's getting a tad overused, though Borderlands was really mind-numbing in my opinion. I saw a video of the AI in RAGE and it looked pretty neat.

It's funny, most of the AI in games these days are shit. I feel like the AI in the original Thief is light-years beyond a lot of the garbage out there right now. Maybe it's been that too many games rely on the Unreal engine and pre-fab AI - I don't know. Because even in games that should have killer AI like Splinter Cell: Conviction the AI isn't all that interesting.

30 Years of First-person and First-person shooter

Shepppard says...

Yeah, there's a huge amount left out of this.

Elder Scrolls series, Fallout 3, TF, Halo, Borderlands, I could keep going but I won't. Each one of the titles I mentioned have a unique appearence, gameplay style, and are years apart. I don't understand what the creator of the vid was going for, but it's a very, VERY short list.

Rage gameplay demo (e3 2010)

Ryjkyj says...

>> ^dannym3141:

I didn't sit through the whole video - is this a borderlands mod? It looks like one.
And after reading the first post where fallout 1 and 2 were name dropped (there is no fallout 3, it's not a fallout game, i refute it), it made me think:
Why in the hell don't they forget all the fancy 3d "oblivion with different models/skins" first person real time bullshit and just make a PROPER fallout 3. It can be isometric, it can be turn based, spice it up with some modern graphical tweaks and improvements and slap it on a CD. Because i assure you i would pay £100 for that if it was a REAL fallout game.
Edit:
RE: the console debate. Man you nailed it - why the fuck are they limiting themselves so hard by making console games which they then port to the PC? The pc is the higher authority here, better at everything. Make it for the PC then downgrade it for the console, don't make it for the console and try to swindle PC users by charging the same price for a shit product.
Console gamers are USED to being served shit, and PC gamers are used to the best. So while console gamers lap this up, PC gamers will be left wondering why they just payed £40 for a product that, from a PC perspective, is worth about £20. So over-inflation of low quality PC games either bring down the quality of native PC games or bring up the average price of native PC games.
And that, ladies and gentlemen, is how piracy becomes prolific. Personally i never have, but i could throw a stone at my university and hit 7 people with the same stone who would tell you "i only do it to try out the game, if it's good i buy it, but i'm sick of being cheated out of my money"


Funny you should say that. I don't accept Oblivion as an Elder Scrolls game. Not after Morrowind.

Rage gameplay demo (e3 2010)

dannym3141 says...

I didn't sit through the whole video - is this a borderlands mod? It looks like one.

And after reading the first post where fallout 1 and 2 were name dropped (there is no fallout 3, it's not a fallout game, i refute it), it made me think:

Why in the hell don't they forget all the fancy 3d "oblivion with different models/skins" first person real time bullshit and just make a PROPER fallout 3. It can be isometric, it can be turn based, spice it up with some modern graphical tweaks and improvements and slap it on a CD. Because i assure you i would pay £100 for that if it was a REAL fallout game.

Edit:
RE: the console debate. Man you nailed it - why the fuck are they limiting themselves so hard by making console games which they then port to the PC? The pc is the higher authority here, better at everything. Make it for the PC then downgrade it for the console, don't make it for the console and try to swindle PC users by charging the same price for a shit product.

Console gamers are USED to being served shit, and PC gamers are used to the best. So while console gamers lap this up, PC gamers will be left wondering why they just payed £40 for a product that, from a PC perspective, is worth about £20. So over-inflation of low quality PC games either bring down the quality of native PC games or bring up the average price of native PC games.

And that, ladies and gentlemen, is how piracy becomes prolific. Personally i never have, but i could throw a stone at my university and hit 7 people with the same stone who would tell you "i only do it to try out the game, if it's good i buy it, but i'm sick of being cheated out of my money"

Rage gameplay demo (e3 2010)

swedishfriend says...

They have only made one game since quake 3 and that was Doom 3 which I appreciated very much. They have been working on this for at least 3 years so the new Fallout and Borderlands were a coincidence (all influenced by the same culture). The thing about ID games is how the gameplay feels and they haven't let me down yet. As for taking things to another level he wasn't referring to just the vehicles, more like the complete package. Every square inch and character can be uniquely textured, great ID gameplay with RPG and exploring elements. Dynamic animation and AI that understands its environment so the AI characters can and will go whatever it seems they should be able to go... Plus this desert wasteland bit is just a small part of the first half of the game and there should be a fair amount of variation of scenery for those of you freaking out about that. The game just feels more alive than other games with similar level of graphics... Something about their artists and engine I suppose.
-Karl

Rage gameplay demo (e3 2010)

Rage gameplay demo (e3 2010)

Xax says...

I was pretty underwhelmed... I don't know, it's just dripping with "been there, done that." I'm not sure they would've chosen to make this game had Borderlands come out before they began.

Rage gameplay demo (e3 2010)

Friesian says...

I got about 40 seconds in and noticed that Tim Willits said that they've taken this genre to the next level with the addition of vehicle combat! If only I could have had vehicle combat in Half Life 2, oh no, I mean CoD4:MW2, no, hang on, I mean Far Cry 2, or was it Crysis, DAMMIT, it was Borderlands, I'm sure of it!!...

But, at least they have all new characters, I mean, I would have hated it if they used the same characters as they did in... well... 'RAGE 0: The Prequel' I guess.

Having said that, it does look pretty!

Rage gameplay demo (e3 2010)

L0cky says...

Looks cool...but why can't comment writers stop copying each other with the freakin' self refferential post format? This comment sounds exactly like Jaaces and teebeenz' combined. I'm getting tired of reading through these ironical templates and would rather enjoy a different meme for once in this half of a day.
>> ^campionidelmondo:

Looks cool...but why can't game developers stop copying each other with the freakin' location/storylines? This game sounds exactly like quake and bioshock combined. I'm getting tired of scary dark steampunk post-apocalyptic worlds and would rather play in a different locale for once this decade.
>> ^teebeenz:

Looks cool...but why can't book publishers stop copying each other with the freakin' location/storylines? This book sounds exactly like the middle ages and lord of the rings combined. I'm getting tired of tromping through "worlds filled with trees and grass" and would rather play in a different locale for once this decade.
>> ^Jaace:

Looks cool...but why can't game companies stop copying each other with the freakin' location/storylines? This game sounds exactly like Fallout (1,2 or 3) and Borderlands combined. I'm getting tired of tromping through "post-apocalyptic wastelands" and would rather play in a different locale for once this decade.

Rage gameplay demo (e3 2010)

RedSky says...

>> ^Jaace:

Looks cool...but why can't game companies stop copying each other with the freakin' location/storylines? This game sounds exactly like Fallout (1,2 or 3) and Borderlands combined. I'm getting tired of tromping through "post-apocalyptic wastelands" and would rather play in a different locale for once this decade.


The gaming industry is a gargantuan bandwagon train, almost to the same extent as the movie industry. A while ago the fad was WWII shooters, then it was sandbox games, particularly GTA-style (think Saints Row, Just Cause, Prototype, Infamous ...), now you could say it's arcadey modern day shooters (MW2, Medal of Honor), and post-apocalyptic games (Fallout, Borderlands, Rage). Here's hoping after Deus Ex 3 comes out, it will be cyberpunk.

Rage gameplay demo (e3 2010)

Jaace says...

Looks cool...but why can't game companies stop copying each other with the freakin' location/storylines? This game sounds exactly like Fallout (1,2 or 3) and Borderlands combined. I'm getting tired of tromping through "post-apocalyptic wastelands" and would rather play in a different locale for once this decade.

Crysis 2 Trailer



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