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"Nice Shoes"

ChaosEngine says...

The tattoo is just Starbucks tattoo from BSG

Watch image is from Metropolis, I think.

Origami is from Blade Runner, car too I think.
Quark was a bar tender on Star Trek : Deep Space 9

Also pretty sure the lab techs have Dharma Initiative patches from Lost

eric3579 said:

1:01 Tatoo on womans arm seems familiar, but can't place it. Also is the scanning the eyes with a handheld device from something in particular?


2:22 What is the image on the watch from?

2:42 What is the Oragami and toy car from? Also is Quark from something?

State Police Use Helicopter To Disperse Tailgaters

Ashenkase says...

Reckless for everyone involved. If some of the stuff blown up got sucked into the blades or an air intake there would have been dozens dead. I hope this guy gets his license suspended barring an investigation.

Spinning Hologram Demo

lucky760 says...

Somebody get that technology some acetaminophen because that's pretty sick.

I wondered how we were supposed to achieve the holographic building-sized billboards from such dystopian futures as presented in Blade Runner and Ghost in the Shell, and this is an interesting start!

*promote

Skyrim - Sword Problem

C-note (Member Profile)

Drone Cuts Hornet Nest In Half

CrushBug says...

That is wild.

It could be screaming at them in hornet-speak, with its 4 sets of blades. AAAAHHHHHHHDEATHTOYOUALLLLLLLAAAAAAA!!!!

It has self-defense, if any hornet heads to the drone and into the blades.

I usually just use a spray, or a flamethrower, if flammability allows.

Deadpool 2 | With Apologies to David Beckham

Facing the final boss after doing every single side-quest

MilkmanDan says...

I got interested in that question based on the Elder Scrolls series. Morrowind had a basically static world, Oblivion was basically entirely scaled to the player, and Skyrim is scaled to the player but within a min/max range.

To me, Morrowind was great because it could put appropriately powerful rewards in difficult (or just plain obscure) areas. Oblivion in particular was bad at making leveling feel like a treadmill because every time you leveled up as the player, pretty much every enemy would be that much more powerful also. Skyrim was better about that since an area would generally set its difficulty scale based on the first time you visited it, so you could leave and come back later if it was too tough, but it still felt a little off.

Another associated problem is how loot gets influenced by those leveled lists. In Skyrim, loot in containers and in the inventory of leveled enemies generally scales, but loot sitting out in the open in the game world generally doesn't. Which is really annoying, because all generic loot pretty much everywhere ends up being crappy low-level iron. God forbid there's some steel, elven, or dwarven gear in places where it would totally make sense to be (say, dwarven gear in dwarven ruins) that you might venture into before that gear becomes "level appropriate".


In a related issue, one beef that I have with general RPG mechanics is how they all feel the need to make you drastically more powerful at level 5 compared to level 1, and again at level 10 compared to level 5, and so on. By the time you're near the level cap, you're probably 100-1000 times as powerful as you were at level 1, which gives a good sense of accomplishment but just doesn't seem realistic, and leads to this problem with fixed difficulty or level scaling. Western RPGs (boiling back to pen and paper DnD rules) certainly aren't great about this, but JRPGs are completely ridiculous about it, which is pretty much why Final Fantasy 3(6) was the last one that I enjoyed. In my adulthood, I just can't handle them -- even going back and trying to play FF3 that I *loved* way back when.

I'd like to see more games where you get more skills, polish, and versatility as you progress, but overall you aren't more than 3-5 times as powerful at max level as you were at the beginning. Mount and Blade is one of the few games I can think of that comes close to that.

ChaosEngine said:

<knowingly geeky response to comedy bit>
It's actually a really interesting game design question.

There are basically two approaches here: enemies are either fixed level or scale with the player.

{snip}

Full-Scale demonstration of Control Cutting

Full-Scale demonstration of Control Cutting

ChaosEngine says...

I have questions.

1: did they just leave the anchor they tested on the seabed? Clean up your fucking shit, dickbags!

2: how does this actually work? Is it just a big blade or is it something cleverer (freezing it first, etc)?

Lost in Space - Official Full Netflix Trailer

Payback says...

Dr. Smith is played by Parker Posey (The female vampire in Blade 3). She's in the trailer saying "It's complicated" or something similar.

jmd said:

Also I was wondering when the doctor would show up.

Cardboard Plane

jmd says...

Wow that guy made the video annoying to watch. It is a shame he hasn't watched other R/C planes, he might learn that those modern electric motors can generate so much thrust that the body wouldnt even be needed. You would have to try very very hard and add a ton of weight to make a battery powered plane that couldn't fly. And when I say fly I mean "dragged along by a horizontal helicopter blade".

Fans react to Black Panther poster

Lambozo says...

jimnms, having seen the movie, I can see why people are reacting this positively to it. Have you seen it? Where you have or havent, consider the following.

You are right that this isn't the first black superhero movie. If you ignore comedies starring goofy concept heros, the list of movies narrows. Then, consider movies with black super heros who are not anti-heroes (Spawn, Blade). Why this distinction? Anti-heroes are great, but they aren't characters for a general young audience to aspire to. To notice that the majority of main character superheroes in movies are either partially a joke or a dark/brooding/scary/threatening/antisocial hero might be a drag. especially when you compare it to the pool of white super heroes who aren't (most of them). That's important.

First movie with a mostly black cast? No, but how many such movies arent about slavery, inner city gangs, extreme poverty, surviving racism, genocide or third world conflict. How many are almost purely optimistic blend of science fiction and the beauty of African culture? How many imagine what an African country unmolested by colonialism might look like in the future, where its citizens were allowed to reach their highest potential in terms of culture, government and technology? This is in part what the Afro-futurism science fiction genre is about and its a very rare genre to make it to film.

Especially a film that has a budget of $ 200 million dollars. That budget is important. It says that at this point in history, the largest (maybe?) movie studio recognizes that the public wants to see black characters in this light. That's a big deal too.

And considering how well this movie is doing at the box office, Black Panther is a signal of whats to come. More stories about inspirational black characters told at this kind of block buster scale.

Does that make a bit more sense? I'm sure there are other reasons; one being its a really good movie! Hope this helps.

newtboy (Member Profile)

Blade Runner 2049: Most Complicated Sex Scene of All Time

Fairbs says...

I thought it felt tacked on; I think artistically or symbolically it had significance, but I don't think it added much for me; maybe it could have been part of an extended version for the hard core Blade Runner people

Jinx said:

Quite possibly.

Interestingly the people I went to see it with thought the film would have been better without Joi... personally I would have missed it, if not for anything else then for this scene alone.



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