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The Princess Bride - Behind the Scenes Swordfighting

Prelude to a Sift (Blog Entry by dag)

Ornthoron says...

Which glacier is that? You look like a viking in front of it.

Arriving at VideoSift a year or two late, the origins of the site always had an air of mystery and legend for me. This will be great! I can't wait for the next part!

MilkmanDan (Member Profile)

How to swordfight like a true Viking

MilkmanDan says...

>> ^mentality:
Isn't high level fencing aggressive because it doesn't matter if your opponent hits you as long as you hit them first? That sort of scoring system seems to naturally favor the one with the aggression and initiative.


Generally yes, it doesn't matter if your opponent hits you as long as you hit them first. There are "right of way" rules to establish who has the initiative and the right to attack, and in fencing as a sport there are actually judges to make rulings on whether or not a touch should be thrown out because the attacker didn't have the right of way. It can get confusing.

Basically, whoever attacks first takes the right of way, but their opponent can take it back by successfully making a parry. It gets gray when both people attack at nearly the same time, their swords/foils/whatever touch but not enough to deflect a touch, and both attacks hit. Usually they wear vests with sensors to light up and say who got hit first, but I think a judge can overrule that if they think that the person that got hit first had tried to parry/riposte the original attack.

I'd tend to say that just further explains my stance that it can't really be "realistic"; if it were an actual duel we wouldn't need judges and electric vests to say that person A or B touched first and therefore "won". Instead, they'd both be dead and we could safely say they both lost.

How to swordfight like a true Viking

mentality says...

>> ^MilkmanDan:
If you watch high-level fencing, the participants are usually very aggressive. That is for a good reason -- high aggression usually results in more scored touches/points over time. But we're talking aggregate; over many many matches with many many participants, being more aggressive is usually better in terms of total points scored. However, that ignores the fact that if you participated in actual duels with non-blunted weapons with that same level of aggression, you might be slightly more likely to kill your first (, second, third ...) opponent, but you would also be more likely to get yourself killed. The tactics and approach are altered as a consequence of using blunted/nonlethal weapons as opposed to "shit gets real" tools of war.


Isn't high level fencing aggressive because it doesn't matter if your opponent hits you as long as you hit them first? That sort of scoring system seems to naturally favor the one with the aggression and initiative.

How to swordfight like a true Viking

ChaosEngine says...

>> ^MilkmanDan:

If you watch high-level fencing, the participants are usually very aggressive. That is for a good reason -- high aggression usually results in more scored touches/points over time. But we're talking aggregate; over many many matches with many many participants, being more aggressive is usually better in terms of total points scored. However, that ignores the fact that if you participated in actual duels with non-blunted weapons with that same level of aggression, you might be slightly more likely to kill your first (, second, third ...) opponent, but you would also be more likely to get yourself killed. The tactics and approach are altered as a consequence of using blunted/nonlethal weapons as opposed to "shit gets real" tools of war.


I know next to nothing about fencing, but I watched it in the olympics out of interest, and I found myself thinking a lot of the strikes put the attacker in a really dangerous position if the swords were real. Good to know I was on the right track.

>> ^MilkmanDan:


As much as we might try to emulate the "real deal", I suppose that it can't be 100% authentic without authentic consequences (which is obviously impossible).


pffsh! Away with your defeatist attitude. Both participants sign waivers, we give them pointy swords and armour and hold it somewhere with a relaxed attitude to health and safety, like Indonesia, Zimbabwe or Texas.

Would be interesting in future to see combat sports eventually go virtual, with a matrix style environment that allows for no holds barred combat without an arbitrary victory condition.

gorillaman (Member Profile)

kulpims (Member Profile)

How to swordfight like a true Viking

XCOM:EU Preorder -- Anyone want a free Civ5 copy? (Videogames Talk Post)

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Cute Girl Shows Off her Hooping Skills

Man Lifts 538 Pounds

Never AGAIN Grace!!!

ant jokingly says...

>> ^probie:

Went to Magic Mountain in CA years ago and got on a ride similar to this, except it was the giant Viking Ship/Space Shuttle, etc which swung back and forth, as well as up and over. This type of ride has two sides of passengers facing each other, blocked by a central wall (where the pivot arm is attached). As we went up and over, although we couldn't actually see the people on the other side, we could tell that they were spitting, potentially covering people on our side with spit once we swung back down. Everyone was getting pissed and yelling at them to stop. Once the ride ended, we all piled out, ready for a fight, only to be greeted by an army of green-faced, empty-stomached Japanese tourists exiting the other side of the ride. So, yeah....it wasn't spit...


No photos.?



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