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Evochron Mercenary - A Modern Space Sim

Sylvester_Ink says...

>> ^Edgeman2112:

I swear that cockpit is pivoting incorrectly..


Remember that this is simulating the pilot's head inside the cockpit. As such, the cockpit pivot is inertially correct for roll and yaw. Pitch seems a little odd, but remember that the pilot is sitting above the central axis of the craft, so he'll be moved not only by the pitch of the craft, but also by his inertia with relation to the craft. If you look at flight sims like IL-2, you can see the same cockpit pivots.

If Quake was developed today...

coolhund says...

>> ^EvilDeathBee:

>> ^coolhund:
>> ^EvilDeathBee:
>> ^Harzzach:
Shooter have NOT evolved. They have devolved into a profit maximized mass product for idiots.
And ...

"Doom/quake/descent/etc appealed to a few thousand PC owners when they were released, the modern-military-competitive-online-multiplayer-first-person-shooters are purchased by millions of console owners on day one."

Lets eat shit. Billions of flies cant be wrong!

Yep, typical gamer comment "I don't like these games, therefore people who do are idiots."
The change of shooters over the years is the very definition of evolution. The games industry is still young and will continue to evolve.
You continue to blindly cling to the past and forget it wasn't all great, there were tons of shit games then as there are now. Only differences, now the industry is so much larger than it was back then, now with so many more games to choose from. Game development is also nothing like it was back then, with player expectations ridiculously high, it costs a lot more, is a lot more difficult, requires many more people and is a lot more risky.
"Maximize profits"? Try "Just trying to not go under".

Youre talking absolute bullshit. Yes, the industry is much larger now. But you simply dont get that thats the problem. In the past tehre were LOTS and LOTS new stuff. Hell, we even had, GASP!, SPACE SIMS!!!!
Sorry, but I seriously cant take you serious. You sound like a troll.

Listen, kid (I use the word kid because even though you're probably around 30, but you speak like an ignorant, simple minded, angry child) you wanna try to hide the fact you know nothing about the way the video games industry and the gaming market actually works. It's too obvious.


Alright then, kiddo. How does it work? But first let me tell you that I am talking to you like this BECAUSE you are talking like a kid with no clue at all and just wanting to spew out something. You want to talk seriously, prove first that youre not as extremely ignorant as your posts make you look like.

Indies show its still possible to make good games. Too bad those indies get bought by these big publishers if they do something good. Look at the devs that made Call of Juarez for example, what they turned into. The first part was a real good PC game, the second one was even on the PC version infested with autoaiming and the third part is just lol.

Go ahead and tell me how the gaming market works. Or any market for that matter. Are you one of those hardliner capitalists who dont even understand the system, but want it to stay the way it is, kiddo?
Go troll somewhere else, like on your console forums. Geez...

If Quake was developed today...

EvilDeathBee says...

>> ^coolhund:

>> ^EvilDeathBee:
>> ^Harzzach:
Shooter have NOT evolved. They have devolved into a profit maximized mass product for idiots.
And ...

"Doom/quake/descent/etc appealed to a few thousand PC owners when they were released, the modern-military-competitive-online-multiplayer-first-person-shooters are purchased by millions of console owners on day one."

Lets eat shit. Billions of flies cant be wrong!

Yep, typical gamer comment "I don't like these games, therefore people who do are idiots."
The change of shooters over the years is the very definition of evolution. The games industry is still young and will continue to evolve.
You continue to blindly cling to the past and forget it wasn't all great, there were tons of shit games then as there are now. Only differences, now the industry is so much larger than it was back then, now with so many more games to choose from. Game development is also nothing like it was back then, with player expectations ridiculously high, it costs a lot more, is a lot more difficult, requires many more people and is a lot more risky.
"Maximize profits"? Try "Just trying to not go under".

Youre talking absolute bullshit. Yes, the industry is much larger now. But you simply dont get that thats the problem. In the past tehre were LOTS and LOTS new stuff. Hell, we even had, GASP!, SPACE SIMS!!!!
Sorry, but I seriously cant take you serious. You sound like a troll.


Listen, kid (I use the word kid because even though you're probably around 30, but you speak like an ignorant, simple minded, angry child) you wanna try to hide the fact you know nothing about the way the video games industry and the gaming market actually works. It's too obvious.

If Quake was developed today...

coolhund says...

>> ^EvilDeathBee:

>> ^Harzzach:
Shooter have NOT evolved. They have devolved into a profit maximized mass product for idiots.
And ...

"Doom/quake/descent/etc appealed to a few thousand PC owners when they were released, the modern-military-competitive-online-multiplayer-first-person-shooters are purchased by millions of console owners on day one."

Lets eat shit. Billions of flies cant be wrong!

Yep, typical gamer comment "I don't like these games, therefore people who do are idiots."
The change of shooters over the years is the very definition of evolution. The games industry is still young and will continue to evolve.
You continue to blindly cling to the past and forget it wasn't all great, there were tons of shit games then as there are now. Only differences, now the industry is so much larger than it was back then, now with so many more games to choose from. Game development is also nothing like it was back then, with player expectations ridiculously high, it costs a lot more, is a lot more difficult, requires many more people and is a lot more risky.
"Maximize profits"? Try "Just trying to not go under".


Youre talking absolute bullshit. Yes, the industry is much larger now. But you simply dont get that thats the problem. In the past tehre were LOTS and LOTS new stuff. Hell, we even had, GASP!, SPACE SIMS!!!!
Sorry, but I seriously cant take you serious. You sound like a troll.

Hawken Trailer (Work In Progress) - Amazing Indie Game

AeroMechanical says...

I recall, maybe a year or two ago, seeing a *really* cool looking in-game trailer for a new official Mechwarrior game, then I heard some random rumor snipits abouts legal troubles with FASA, and then that was it. Nothing else.

Anyone know anything about that? Because, without a doubt, along with space sims like Tie Fighter, Mechwarrior-style games are something you just don't see anymore but that could be insanely, unbelievably, ridiculously awesome with modern hardware.

>> ^Zonbie:

Couldn't agree more - it is more action orientated, however I miss Mechwarrior
>> ^AeroMechanical:
With all the circle strafing and jumping around, it looks more like an fps with robots more than a Mechwarrior kind of game. Mechwarrior was closer to a simulator than a shoot-em-up action game.
Comparisons aside, it does look very, very cool though.


Y Axis (User Poll by dystopianfuturetoday)

EvE Online from a newbies point of view

uhohzombies says...

screw eve, i hate this terrible game. Jumpgate: Evolution is where it's at. Considering Eve borrowed greatly from the original Jumpgate, it's only fair that Jumpgate should return and completely demolish Eve. Honestly, these games *need* real-time active dogfighting and to play like X-Wing/Privateer/Freelancer or they're just a waste of 99% of space-sim fans' time.

Freespace 2 SCP - The Last Great Space Sim

Leo_E_49 says...

Love this game. It's brilliant. A few friends and I were trying to make a game in the spirit of FS2 with Newtonian physics but we couldn't get the funding to take the project past our first demo.

http://www.youtube.com/watch?v=ACWjTFrGy18
http://www.youtube.com/watch?v=uzUlbyBDnhE

Crappy graphics, I know. It's only a short demo, we'd have to do way more work to get it to publishable state.

The dream of a new good space sim lives on.



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