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Impossible Magic Tricks (no CGi)

One More Way China's Beating America....Traffic

jmd says...

That is a still panoramic picture, so yes it is a stitch error.

iaui said:

This whole thing is crazy.

Also, it looks pretty real but whaaat is this?

You can see it at 1:52 in the video. It's a still image that the video is panning over and it looks like either a car has driven over another car or there's a seam from photo editing. I think the latter is more likely. Can anybody else explain it any other way?

(It could be a little bit of road rage got the better of a pair of drivers. I bet there's more than a bit of that going on throughout the video...)

Epic Bus Ad from Denmark - Midttrafik commercial: The Bus

Zawash says...

Midttrafik presents: The Bus.
The driver is cool.
Bus driver: "I'm cool!"
Top quality seats.
Gigantic panoramic windows
with impressive view.
Designer door bells
with cool functions.
Free handles.
It is biiig.
..And long.
It has - its own lane.
Yeah..
It is Street.
And - it even goes at night.
Bus driver: "I'm still cool."
Yes, the bus is cool.
So get early up tomorrow
- and get a good seat.
Midttrafik - we'll give you a ride.

radx (Member Profile)

bareboards2 says...

Man, that went directly to Facebook, where my science-y friends had it shared within 5 minutes.

I also sent it to my father. He grew up on a dirt farm in Oklahoma. They used mules to pull a wagon on the farm. From that to my dad seeing the surface of Mars as clearly as if he were there.

Thanks for sharing that link. Dang.

In reply to this comment by radx:
http://www.panoramas.dk/mars/greeley-haven.html

Marvel at the first HD panoramic picture taken on Mars.

Curiosity Rover TOUCHDOWN!!

Kalle says...

So when do we get to see highres Panoramic images and Videos and sound from mars?

Or do we only get black and white stills or one color pic a week or so?

Throwable Panoramic Ball Camera

messenger says...

I did know what you meant, and I wouldn't have said anything, except that you chose your words in contradiction to someone saying, "Once the ball leaves your hand, acceleration on the ball is essentially constant until it hits something." That is correct. You saying there is no acceleration is wrong.

http://xkcd.com/386/ >> ^ForgedReality:
Okay true enough, but now you're arguing semantics when you know full well what I meant.

Throwable Panoramic Ball Camera

blackoreb says...

It is true, but it is not just semantics.

Once the ball leaves the hand it will experience constant acceleration (ignoring drag). With just constant acceleration, the accelerometer can't tell us when the ball will reach apogee. Velocity and displacement are not being measured, so whether the ball is moving up or down won't register.

With only an accelerometer to work with, the only practical to way to predict when the ball will be at its highest point is to use the initial upward acceleration and a little bit of math.

>> ^ForgedReality:

>> ^messenger:
Nope. Once the ball leaves your hand, there is one significant acceleration force, which is gravity, downwards. There is no such force as "deceleration", just acceleration in a different direction. If by "deceleration" you mean gravity's acceleration downwards, it is constant enough for our purposes today: 9.8 m/s/s).>> ^ForgedReality:
>> ^blackoreb:
Your idea won't work. Once the ball leaves your hand, acceleration on the ball is essentially constant until it hits something. The only variable acceleration will be due to drag and "dependent on environmental influences such as air viscosity, temperature," etc.
The designer can account for your "never-let-go" scenario, as well as the more common "bouncing-around-in-the-back-seat" scenario, by requiring a minimum launch acceleration, followed by a minimum period of constant acceleration, before snapping a picture.
>> ^ForgedReality:
...Seems like it would make more sense to detect DEceleration, as that would facilitate either an upward OR a downward motion, and it wouldn't be reliant on possible bad guesses at when it would stop moving (dependent on environmental influences such as air viscosity, temperature, wind, obstacles in the path, etc)....


Once the ball leaves your hand, there IS no acceleration. In fact, it becomes inverted, as there are no longer any forces acting upon it to create acceleration, and it is now decelerating. Deceleration is not constant, as it reaches a point where it is essentially weightless. This is the point at which it currently seeks to snap the image. If It actually detected when the ball stopped moving, acceleration wouldn't be a factor.


Okay true enough, but now you're arguing semantics when you know full well what I meant.

Throwable Panoramic Ball Camera

ForgedReality says...

>> ^messenger:

Nope. Once the ball leaves your hand, there is one significant acceleration force, which is gravity, downwards. There is no such force as "deceleration", just acceleration in a different direction. If by "deceleration" you mean gravity's acceleration downwards, it is constant enough for our purposes today: 9.8 m/s/s).>> ^ForgedReality:
>> ^blackoreb:
Your idea won't work. Once the ball leaves your hand, acceleration on the ball is essentially constant until it hits something. The only variable acceleration will be due to drag and "dependent on environmental influences such as air viscosity, temperature," etc.
The designer can account for your "never-let-go" scenario, as well as the more common "bouncing-around-in-the-back-seat" scenario, by requiring a minimum launch acceleration, followed by a minimum period of constant acceleration, before snapping a picture.
>> ^ForgedReality:
...Seems like it would make more sense to detect DEceleration, as that would facilitate either an upward OR a downward motion, and it wouldn't be reliant on possible bad guesses at when it would stop moving (dependent on environmental influences such as air viscosity, temperature, wind, obstacles in the path, etc)....


Once the ball leaves your hand, there IS no acceleration. In fact, it becomes inverted, as there are no longer any forces acting upon it to create acceleration, and it is now decelerating. Deceleration is not constant, as it reaches a point where it is essentially weightless. This is the point at which it currently seeks to snap the image. If It actually detected when the ball stopped moving, acceleration wouldn't be a factor.



Okay true enough, but now you're arguing semantics when you know full well what I meant.

Throwable Panoramic Ball Camera

messenger says...

Nope. Once the ball leaves your hand, there is one significant acceleration force, which is gravity, downwards. There is no such force as "deceleration", just acceleration in a different direction. If by "deceleration" you mean gravity's acceleration downwards, it is constant enough for our purposes today: 9.8 m/s/s).>> ^ForgedReality:

>> ^blackoreb:
Your idea won't work. Once the ball leaves your hand, acceleration on the ball is essentially constant until it hits something. The only variable acceleration will be due to drag and "dependent on environmental influences such as air viscosity, temperature," etc.
The designer can account for your "never-let-go" scenario, as well as the more common "bouncing-around-in-the-back-seat" scenario, by requiring a minimum launch acceleration, followed by a minimum period of constant acceleration, before snapping a picture.
>> ^ForgedReality:
...Seems like it would make more sense to detect DEceleration, as that would facilitate either an upward OR a downward motion, and it wouldn't be reliant on possible bad guesses at when it would stop moving (dependent on environmental influences such as air viscosity, temperature, wind, obstacles in the path, etc)....


Once the ball leaves your hand, there IS no acceleration. In fact, it becomes inverted, as there are no longer any forces acting upon it to create acceleration, and it is now decelerating. Deceleration is not constant, as it reaches a point where it is essentially weightless. This is the point at which it currently seeks to snap the image. If It actually detected when the ball stopped moving, acceleration wouldn't be a factor.

Throwable Panoramic Ball Camera

ForgedReality says...

>> ^blackoreb:

Your idea won't work. Once the ball leaves your hand, acceleration on the ball is essentially constant until it hits something. The only variable acceleration will be due to drag and "dependent on environmental influences such as air viscosity, temperature," etc.
The designer can account for your "never-let-go" scenario, as well as the more common "bouncing-around-in-the-back-seat" scenario, by requiring a minimum launch acceleration, followed by a minimum period of constant acceleration, before snapping a picture.
>> ^ForgedReality:
...Seems like it would make more sense to detect DEceleration, as that would facilitate either an upward OR a downward motion, and it wouldn't be reliant on possible bad guesses at when it would stop moving (dependent on environmental influences such as air viscosity, temperature, wind, obstacles in the path, etc)....


Once the ball leaves your hand, there IS no acceleration. In fact, it becomes inverted, as there are no longer any forces acting upon it to create acceleration, and it is now decelerating. Deceleration is not constant, as it reaches a point where it is essentially weightless. This is the point at which it currently seeks to snap the image. If It actually detected when the ball stopped moving, acceleration wouldn't be a factor.

Throwable Panoramic Ball Camera

blackoreb says...

Your idea won't work. Once the ball leaves your hand, acceleration on the ball is essentially constant until it hits something. The only variable acceleration will be due to drag and "dependent on environmental influences such as air viscosity, temperature," etc.

The designer can account for your "never-let-go" scenario, as well as the more common "bouncing-around-in-the-back-seat" scenario, by requiring a minimum launch acceleration, followed by a minimum period of constant acceleration, before snapping a picture.

>> ^ForgedReality:

...Seems like it would make more sense to detect DEceleration, as that would facilitate either an upward OR a downward motion, and it wouldn't be reliant on possible bad guesses at when it would stop moving (dependent on environmental influences such as air viscosity, temperature, wind, obstacles in the path, etc)....

Stonebreaker (Member Profile)

Throwable Panoramic Ball Camera

MilkmanDan says...

>> ^Mojofreem:

If this was made by a German university group, why is it tagged Asia? Last I checked, Germany was still in Europe. Just sayin'.


First lines of the credits:

Throwable Panoramic Ball Camera
an Emerging Technologies demonstration at the
SIGGRAPH Asia 2011

(SIGGRAPH = Special Interest Group on GRAPHics, this is a convention of theirs)

I'd say you're right and the originating group is probably more important than where it is being demoed, but I think that (possibly plus the music) is the "why" on the Asia tag.

Throwable Panoramic Ball Camera

Throwable Panoramic Ball Camera

luxury_pie says...

This was my guess at first. But their way relies on math, so that's alright.
>> ^rychan:

There's no freely movable parts inside the camera. The website makes it pretty clear:
"Our camera contains an accelerometer which we use to measure launch acceleration. Integration lets us predict rise time to the highest point, where we trigger the exposure."
So while your original post implies that it somehow detects the top of the trajectory as it happens, in fact the camera measures launch acceleration to predict the length of time until the top of the trajectory.
>> ^luxury_pie:
>> ^rychan:
>> ^luxury_pie:
^ I think it will take a photo everytime it stands still after being accelerated upwards. Using the fact that there will be no vertical forces applied to the "ballcamera" the moment it reaches maximum height after a throw.
engineering

Actually, no. The acceleration on the ball is roughly constant through the entire trajectory. So it's somewhat tricky to estimate when you're at the top of the parabola.

They seem to use an accelerometer to predict the time of max height as seen on
their website.
I wasn't referring to the acceleration rather to the forces, being applied while thrown, to a possible freely movable object inside of the camera, using the same principle as the seatbelt mechanism.
My train of thought leaves in a couple of minutes.




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