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Coleco Mini-Arcade 1982 Handheld Games Commercial

artician says...

My dad bought me the PacMan one at one point. I was pretty underwhelmed with arcade games back then, and had more fun with the home consoles.

Let's Compare ( Classic Pac-Man )

CRASH: The Year Video Games Died

Eric Idle from Monty Python: "I like Chinese"

Retroboy says...

I debated that part of it when posting but then realized, hey, if South Park can make a Canadian look like a PacMan with two dots for eyes and a fully bisecting mouth, this has gotta be at least reasonably okay.

noims said:

the mild racism somehow comes off worse

Don't Stay In School

EMPIRE (Member Profile)

newtboy says...

Since you host Factual Gamer, I thought you would want to know about Googlemaps new feature (maybe one day only) to turn any neighborhood into playable PacMan. It was great!
Enjoy
Newt

All the ColecoVision™ Games in Fifteen Minutes

bmacs27 says...

YES! I have the best memories of jumping my two year old blue ass over fences. Ladybug was a shameless pacman ripoff though.

Still nothing beat hunt the wumpus and especially parsec on the ti99.

dag said:

Quote hidden because you are ignoring dag. (show it anyway)

@deathcow was particularly fond of Ladybug and the Smurf Adventure.

Gaming Frog

Phreezdryd (Member Profile)

notarobot (Member Profile)

Pacman hiding spot demonstration

ant says...

>> ^Auger8:

Nuff said grins
>> ^surfingyt:
however to use this spot the ghosts can not see you go in.

>> ^ant:
Hmm, it looks like you need a specific pattern and moves to make that happen. I tried MAME's Pac-Man and went directly to that spot, but one of the ghosts got me.



Ah!

Pacman hiding spot demonstration

Auger8 says...

Nuff said *grins*
>> ^surfingyt:

however to use this spot the ghosts can not see you go in.


>> ^ant:

Hmm, it looks like you need a specific pattern and moves to make that happen. I tried MAME's Pac-Man and went directly to that spot, but one of the ghosts got me.

Pacman hiding spot demonstration

surfingyt says...

i wish i had known that years ago. however to use this spot the ghosts can not see you go in. description reads...

"So where is that infamous hiding spot on the arcade game pacman? Well, I'm gonna show ya in this video.

This hiding spot was NICE for the pacman fanatic back then because the ghosts will never touch you...ever!! Perfect for when you needed a bathroom break."

srd (Member Profile)

wormwood says...

Hey, thanks for taking the time to explain. Much appreciated. Rock on, srd. :-)


In reply to this comment by srd:
Well, this explanation is what happens on the hardware level, i.e. in the wiring inside the CPU. On the software side you can emulate the carry-over by allocating several pieces of memory and checking bounds and doing carry-over manually. So you're manually programming around the hardware constraints.

Trouble here is, the programmer has to anticipate that the given constraint isn't sufficient for the use case and needs to be worked around. For scores this was obviously the case. For the levels, I'm pretty sure that noone ever really anticipated that someone would go through 255 levels of pacman.

It's basically the same expectation management on a human level that brought us the fear of the Y2K problem.

Numberphile: 255 and Pac-Man

srd says...

Well, this explanation is what happens on the hardware level, i.e. in the wiring inside the CPU. On the software side you can emulate the carry-over by allocating several pieces of memory and checking bounds and doing carry-over manually. So you're manually programming around the hardware constraints.

Trouble here is, the programmer has to anticipate that the given constraint isn't sufficient for the use case and needs to be worked around. For scores this was obviously the case. For the levels, I'm pretty sure that noone ever really anticipated that someone would go through 255 levels of pacman.

It's basically the same expectation management on a human level that brought us the fear of the Y2K problem.



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