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"Number 13" Sci-Fi Short Film - DUST Exclusive Premiere

jmd says...

Just..so..bad. Why is it so hard to write a good script? A story board? A director who has seen a movie or two? Lets CinimaSins this bitch;

1. opening shot is two shots at very wrong focal lengths, or that hole is actually very small.

2. One would think pre rendered special effects would not have issues with limited fill rates, but this comet clearly looks like its using a smoke trail from a video game on minimum graphic settings. You can count the number of particles on one hand.

3. For a desert nomad in a sand storm, she has an amazingly clean face, also, hoods that pull forward?

4. nomad is pointing at the clear as day impact landing of meteor as if it NEEDED to be pointed out.

5. a fairly large amount of simulated camera shake despite flames being so thin they don't smoke.

6. A horribly done transition shot where the boy is surrounded by smoke, fire, and lava, all except in the direction the camera is pointing.

7. Large tank army that no one notices until it passes them.

8. Physics, or lack of. the entire scene. Those 2 bypeds look like they were motioned captured by a two year old playing with his toys.

9. The expression on the boys face of surprise makes no sense for a robot of some sort who has crashed to the surface of a planet of which he had full intention of kicking ass in. The scowl afterwards makes it even more awkward.

10. what then proceeds is what can best be described as live gameplay from a random indie game from the steam store that utilizes a mostly black color pallet to hide the fact that nothing is texture mapped, low polygon models, and something that only slightly passes as a physics engine.

HUMAN FACE Puppet

TheFreak says...

This would be even cooler if the puppeteer's camera was used for facial motion capture and then a CGI animated face was displayed on the screen.

Unreal Engine's Human CGI is So Real it's Unreal

Khufu says...

what you saw was a mesh with a skin shader rendering in real-time so that's how fast it renders. didn't look terribly hi-res, the real advancement here is the quality of the skin shader(for realtime) and the fidelity of the facial rig, having proper face target shapes all blending together to get complex movements with skin compression/stretching/wrinkling at this level have historically been out of reach for anything but pre-rendered cgi.

They can probably drop libraries of mocap data on this with face markers that match those manipulation points you see in the video, and animators can use them to animate, or clean up/change the motion capture data.

and the skin textures/pore detail/face model are not a technological achievement as much as the work of a skilled artist, and the deformations are the result of someone who really knows their anatomy.

since there is no animation in this video, no performance, it's hard to judge how realistic it feels. the real trick is always seeing it animated.

ChaosEngine said:

Sorry, not quite there yet. There is no way anyone would actually look at that and think "oh, it's a video of a human".

The uncanny valley is one of those instances where the closer you get to perfection, the more obvious the flaws are.

But in terms of a video game character, this is very, very good.

I would love to know a few more details about it:
- how expensive is the rendering? We're just seeing a face on its own. If we drop it into an actual scene, will it still run?

- how well does it animate/lip sync?

Pandamonium as a lady just tries to do her job

AICP sponsor reel is a colourful dance explosion

kir_mokum says...

"mocap" = "motion capture", correct. procedural animation is animation driven by an input. like the shapes/colours of the materials can be driven but the types of movements the mocap itself or by the music (though i don't think that one is being done here) or by physics simulations or generated noise.

AICP sponsor reel is a colourful dance explosion

bareboards2 says...

OH sweetie.

I'm a 62 year old accountant without a smart phone.

I'm guessing "mocap" is motion capture? What the heck is "procedural animation"?

Luddite here, my friend. Who doesn't care enough to google.

kir_mokum said:

it says they used mocap and procedural animation.

AICP sponsor reel is a colourful dance explosion

Pixel

jmd says...

Why would it have to track the dancers to be considered realtime? All my games are real time 3d, they certainly don't track me dancing, or doing much of anything really.

I think the term we want to use is pre-calculated. The particle movements were chosen before hand much like a motion capture, but the rendering is still realtime and thus thing like camera angles can be changed.

I was disappointed because I noticed the lack of true interaction, and when somethings the performers did would effect the particle effects while others wouldn't. That annoyed me even. We have years of tech to monitor actors in real time space, it may have taken a bit more work but this could all have been done with realtime interactions.

Finger and Arm Sensors with Oculus Rift Using Control VR

Storm Chaser Hit By Lightning

jimnms says...

It's not some law of nature that lightning only strikes the tallest spot or goes for the path of least resistance. I think there's a video that has an ultra slow motion capture showing how lightning works. Before the actual bolt strikes, you can see these little "finger" looking things coming down. Once they touch something that gives it a path to the ground, the lightning is discharged. Basically it strikes what it finds first, which generally is something tall, but if it happens to find something else first, like you, it's going to strike that instead.

Kalle said:

But how? He was in a car?
How then? Even looking out the window you are definatly not the point of least resistance nor the tallest pole..

Elder Scrolls Online Cinematic Trailer

Retroboy says...

Hopefully not being pedantic here, but I'd expect there's a fair amount of motion capture in this, which is arguably "live actors".

Fletch said:

CG is nice, but if you actually think there are live actors in this ad, you are either a console player or need your eyes checked.

Ted visits Jimmy Kimmel. Live.

PalmliX says...

He wears a motion capture suit. The facial expressions are added afterwards by animators as well as a lot of additional animations, large body movements etc...

RFlagg said:

The Ted seemed to be improved a bit, so does Seth sit in front of a camera and it translates it to movement for the bear in real time? If so, that is fairly cool tech. Never heard of the movie though until I saw ads for it a week or so ago...



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