search results matching tag: intellectual property

» channel: learn

go advanced with your query
Search took 0.000 seconds

    Videos (33)     Sift Talk (7)     Blogs (2)     Comments (154)   

jonny (Member Profile)

solecist (Member Profile)

eric3579 (Member Profile)

ant (Member Profile)

dag (Member Profile)

geo321 (Member Profile)

Bill Maher supports SOPA, gets owned by guests

dgandhi says...

>> ^Psychologic:

>> ^heropsycho:

And of course people are going to be less likely to buy something when they can get it for free.


Okay, I keep hearing this " big problem, people don't buy ". Can either of you back this up?

The facts the last time I checked were exactly the opposite, file sharing correlates with more purchasing. nobody is loosing money, they are just loosing control.

Until somebody can at least show an inverse correlation in ( profit/publication ):( files pirated ) I'm calling bullshit, the only problem with intellectual property in "western society" is that the public domain has been raided by infinite copyright terms.

Bill Maher supports SOPA, gets owned by guests

rebuilder says...

It's really unfortunate this battle is being fought under the flag of copyright protection. I don't think the opposition to this new digital world order (if I may) has played their cards very well. There's a red herring here alright, and that's the claim that Intellectual Property has any real relevance to the debate around SOPA and the rest of this control.

The argument that should be being made more forcefully is that SOPA is censorship, it sets a terrible precedent, and if all it takes is something as insignificant as piracy to get people to throw away their rights, then I don't want to see what happens when they really start pounding the security drum to get the Internet under control.

Doctorow, in his recent speech/article "the coming war on general purpose computing", hinted, or I overread, that this fight is being fought as an intellectual property fight because it is such an obscure little backwater of human society. Very few people give a damn about copyright, as you can see by the amount of money and effort the content producers have put into getting people to equate piracy with stealing. The problem is, if censoring the internet to protect IP rights becomes acceptable, it will certainly be acceptable in order to protect financial and security interests.

In other words, it's too much to go after politically volatile material directly, so this is the fight we're having instead. I don't know how intentional that is, it may just be the natural progression of things, but those are the stakes anyway.

Copyright is a privilege granted under the assumption it will do more good than harm to society. It's starting to look like the opposite is true, if SOPA is what is needed to protect copyright holders.

Bill Maher supports SOPA, gets owned by guests

shinyblurry says...

It has nothing to do with "efficiency". It has to do with the fact that people are generally immoral and feel entitled to things that don't belong to them. Whatever justification you want to give it, it is theft and anyone who pirates is a thief and a criminal.

As far as SOPA, it's a terrible bill and it deserved to die, but clearly something further needs to be done. Software and music/media piracy is pretty much socially acceptable at this point. I also agree with the assertion made by some that content provides may be driving (immoral) people towards piracy, and they need to listen to their fans and implement a smarter business strategy.

>> ^rottenseed:
Humans, like the rest of the animal kingdom, are energy efficient. That is to say we are perpetually seeking the most effective way of obtaining what we want/need. This subconscious cost analysis which factors in time, labor, and value will ALWAYS result in getting free stuff without leaving the comfort of one's own home. Even to the degree that we can justify "stealing" in myriad ways.
What companies that produce what we call "intellectual property" need to realize is that the business model has to be changed in order to take that justification away from us. If their products are offered at a reasonable price, are easy to obtain, and are advertised as such, it gives the consumer less leverage. In most cases we'll do the right thing.
Unfortunately I don't see blockbuster movie titles going straight to internet for sale anytime soon, even though it would be good for business. We just have a problem of old business running up against new technology, and old business is trying to strong-arm the people into helping keep itself alive. The best thing that comes out of this is the rise of the independent films/music. We'll go back to what making movies/music was all about.

Pro-SOPA Senators Violate Copyright Laws on their Webpages

gwiz665 says...

Ultimately, the service they would provide would be content before any of the knock offs. Plenty of companies have tried to make knockoffs of wow, some even with otherwise very compelling universes in the baggage (lord of the rings online, warhammer online), but no one has come close yet. Star Wars the Old Republic might, but I doubt it. A rose by any other name is still WoW. And right now they have a critical mass of users, which is all they need. They could shit in a shoebox and call it Mist of Pandaria and millions will buy it on the release day.

Sure, there exists private servers of Wow at this point too, and some people like to play on them, but for me? I wouldn't even want to. There's no challenge when everything is possible. I'm certain that even if a joint effort between developers of all sorts banded together to copy and create an MMO like wow, it would likely be crap, because they have no other incentive to make it than "because we can". Design decisions based on that are not good - look at linux. Even Mozilla is a company nowadays. A command structure is essential in creating a massive work of art in a reasonable time.

Making a copy of WoW isn't "just" making a copy of WoW, it's enormous. By the time someone has copied it to the finer details, the game will have moved on to something else; systems change all the time.

A good example of something happening like you say is Vampires: Bloodlines where the community made a huge amount of "community patches" to fix the game, after the developer went bankrupt. I like that, but they could do it because the things they were fixing were straight forward. If they wanted to make entirely new things, who decides which things are good and bad? Like wikipedia, they would need custodians. A private company like Blizzard does not have that problem.

I was certainly a little too broad when I said all intellectual property is bunk. First of all I have a problem with the umbrella term of IP. I don't think it's helpful. Different types of IP have different solutions and problems. Some are more bunk than others. (Wtf is with they way rights to music works? What is it now, 100 years after the artist dies? Crazy.)

Like you I am philosophically on the "you can't own ideas, man"-wagon, but practically I'm more loose with my morals - hell, morals are fluid baby.

I'll say this. I would rather have 50000 people playing my game and 50 people paying for it, than I would have 50 people playing my game and paying for it any day.

>> ^NetRunner:

I think this is the most plausible way I've seen anyone square this circle. I'm just not sure it really holds up to scrutiny.
Philosophically, I'm in the "information isn't property" camp, but I also put food on the table by creating intellectual property.
The confluence of my own philosophical tastes on this topic would be that not only should "making copies" be legalized, it should actually be criminal to withhold any sort of scientific or engineering advance from the broader public, especially for selfish gain.
But, I think that would essentially destroy software companies as we know them. I think Blizzard & WoW would have trouble making the case to people that their service is worth $140/yr. That's especially true in the kind of world in which any content they generate can just be copied by a knockoff service provider just as easily as the original copy of WoW was in the first place.
I have trouble even imagining what sort of service they'd be able to compete on in that world. Uptime? In-game customer service? Best policing of player misbehavior? It can't be bugfixes (copyable), and it can't be content (also copyable).
I think ultimately WoW would have to become something more like an open source project -- the community provides all bugfixes and content gratis. Blizzard ultimately would have to give up any kind of creative or engineering control at that point, and also give up on having a revenue stream of millions of dollars a month, too. They'd just be a glorified hosting company. Companies like Microsoft probably wouldn't even be that.
It'd probably be better for the whole world that way, but not so awesome for incumbents in the industry.
You know, people like you and me.
>> ^gwiz665:
Essentially you couldn't. You would not be able to provide a better service without spending a very very large amount of money and effort into doing it. An MMO is a service, and you have to provide more than just stable servers for it to work, you also have to create new content, bug fixes etc to maintain the integrity of the product.
You can design your way out of it easily. Free to play is one way of doing it, which we have a lot of success with on iOS and the big shots on PC are waking up to as well, finally. Apple in general have their app rejection policy which keeps the most things at bay, but of course there is jailbreaks, which I don't much care for.
I don't have a problem with people copying, although I would of course prefer they give me lots of money. If they corrupt our product however, with map hacks, cheats etc. then it's a much different issue.
I think it's a problem that many different types of media is lumped together under "intellectual property", because I do think things like Art, music etc should be protected from forgeries and that the original artist should be compensated for his time, otherwise we would have no art at all.
The industry is changing to provide a better service still though. Look at music - who buys CDs anymore? We have things like Spotify and Grooveshark who stream just about any music easily supported by commercials.
Any Blizzard game, and all their future games, will need a persistent internet connection, both for piracy issues but also for better service - instant patching, social networking etc. Same with steam.


Pro-SOPA Senators Violate Copyright Laws on their Webpages

NetRunner says...

I think this is the most plausible way I've seen anyone square this circle. I'm just not sure it really holds up to scrutiny.

Philosophically, I'm in the "information isn't property" camp, but I also put food on the table by creating intellectual property.

The confluence of my own philosophical tastes on this topic would be that not only should "making copies" be legalized, it should actually be criminal to withhold any sort of scientific or engineering advance from the broader public, especially for selfish gain.

But, I think that would essentially destroy software companies as we know them. I think Blizzard & WoW would have trouble making the case to people that their service is worth $140/yr. That's especially true in the kind of world in which any content they generate can just be copied by a knockoff service provider just as easily as the original copy of WoW was in the first place.

I have trouble even imagining what sort of service they'd be able to compete on in that world. Uptime? In-game customer service? Best policing of player misbehavior? It can't be bugfixes (copyable), and it can't be content (also copyable).

I think ultimately WoW would have to become something more like an open source project -- the community provides all bugfixes and content gratis. Blizzard ultimately would have to give up any kind of creative or engineering control at that point, and also give up on having a revenue stream of millions of dollars a month, too. They'd just be a glorified hosting company. Companies like Microsoft probably wouldn't even be that.

It'd probably be better for the whole world that way, but not so awesome for incumbents in the industry.

You know, people like you and me.

>> ^gwiz665:

Essentially you couldn't. You would not be able to provide a better service without spending a very very large amount of money and effort into doing it. An MMO is a service, and you have to provide more than just stable servers for it to work, you also have to create new content, bug fixes etc to maintain the integrity of the product.
You can design your way out of it easily. Free to play is one way of doing it, which we have a lot of success with on iOS and the big shots on PC are waking up to as well, finally. Apple in general have their app rejection policy which keeps the most things at bay, but of course there is jailbreaks, which I don't much care for.
I don't have a problem with people copying, although I would of course prefer they give me lots of money. If they corrupt our product however, with map hacks, cheats etc. then it's a much different issue.
I think it's a problem that many different types of media is lumped together under "intellectual property", because I do think things like Art, music etc should be protected from forgeries and that the original artist should be compensated for his time, otherwise we would have no art at all.
The industry is changing to provide a better service still though. Look at music - who buys CDs anymore? We have things like Spotify and Grooveshark who stream just about any music easily supported by commercials.
Any Blizzard game, and all their future games, will need a persistent internet connection, both for piracy issues but also for better service - instant patching, social networking etc. Same with steam.

Bill Maher supports SOPA, gets owned by guests

rottenseed says...

Humans, like the rest of the animal kingdom, are energy efficient. That is to say we are perpetually seeking the most effective way of obtaining what we want/need. This subconscious cost analysis which factors in time, labor, and value will ALWAYS result in getting free stuff without leaving the comfort of one's own home. Even to the degree that we can justify "stealing" in myriad ways.

What companies that produce what we call "intellectual property" need to realize is that the business model has to be changed in order to take that justification away from us. If their products are offered at a reasonable price, are easy to obtain, and are advertised as such, it gives the consumer less leverage. In most cases we'll do the right thing.

Unfortunately I don't see blockbuster movie titles going straight to internet for sale anytime soon, even though it would be good for business. We just have a problem of old business running up against new technology, and old business is trying to strong-arm the people into helping keep itself alive. The best thing that comes out of this is the rise of the independent films/music. We'll go back to what making movies/music was all about.

Pro-SOPA Senators Violate Copyright Laws on their Webpages

gwiz665 says...

Essentially you couldn't. You would not be able to provide a better service without spending a very very large amount of money and effort into doing it. An MMO is a service, and you have to provide more than just stable servers for it to work, you also have to create new content, bug fixes etc to maintain the integrity of the product.

You can design your way out of it easily. Free to play is one way of doing it, which we have a lot of success with on iOS and the big shots on PC are waking up to as well, finally. Apple in general have their app rejection policy which keeps the most things at bay, but of course there is jailbreaks, which I don't much care for.

I don't have a problem with people copying, although I would of course prefer they give me lots of money. If they corrupt our product however, with map hacks, cheats etc. then it's a much different issue.

I think it's a problem that many different types of media is lumped together under "intellectual property", because I do think things like Art, music etc should be protected from forgeries and that the original artist should be compensated for his time, otherwise we would have no art at all.

The industry is changing to provide a better service still though. Look at music - who buys CDs anymore? We have things like Spotify and Grooveshark who stream just about any music easily supported by commercials.

Any Blizzard game, and all their future games, will need a persistent internet connection, both for piracy issues but also for better service - instant patching, social networking etc. Same with steam.

>> ^longde:

Wow. Just wow. If rampant piracy existed in your country, or the key markets for your products, you wouldn't have a livelihood.
How can "service" or "design" stop outright duplication of a work?
So, if I completely duplicate WOW, from the look and feel to the name, and everyone flocks to my servers, that's just tough nuts for Blizzard, right?>> ^gwiz665:
Reproduce all you like. That said, I'm just a part of who makes it, so the official stance on piracy etc etc is not my call. But for my 2 cents, piracy is a service issue. You can design your way out of it.
>> ^longde:
I find it wildly ironic that a VIDEO GAME DEVELOPER decries the concept of INTELLECTUAL PROPERTY.
To use your analogy: so it's OK if I independently reproduce your video games and make money off them.>> ^gwiz665:
Agreed. If I built a ford out of parts I made myself, down to the fucking molecule, it still wouldn't be stealing. I have not taken anything from anyone.
Intellectual Property is a phantom dreamed up by those who want to control information. Information wants out. Information wants to be free. In the end it cannot be controlled.
Make a better service, then software piracy becomes a moot point.
>> ^GeeSussFreeK:
STOP CALLING IT STOLEN! The entirety of human culture is stolen by that kind of logic. You can only steal something that is a limited resource, of which bits really are not.





Pro-SOPA Senators Violate Copyright Laws on their Webpages

longde says...

Wow. Just wow. If rampant piracy existed in your country, or the key markets for your products, you wouldn't have a livelihood.

How can "service" or "design" stop outright duplication of a work?

So, if I completely duplicate WOW, from the look and feel to the name, and everyone flocks to my servers, that's just tough nuts for Blizzard, right?>> ^gwiz665:

Reproduce all you like. That said, I'm just a part of who makes it, so the official stance on piracy etc etc is not my call. But for my 2 cents, piracy is a service issue. You can design your way out of it.
>> ^longde:
I find it wildly ironic that a VIDEO GAME DEVELOPER decries the concept of INTELLECTUAL PROPERTY.
To use your analogy: so it's OK if I independently reproduce your video games and make money off them.>> ^gwiz665:
Agreed. If I built a ford out of parts I made myself, down to the fucking molecule, it still wouldn't be stealing. I have not taken anything from anyone.
Intellectual Property is a phantom dreamed up by those who want to control information. Information wants out. Information wants to be free. In the end it cannot be controlled.
Make a better service, then software piracy becomes a moot point.
>> ^GeeSussFreeK:
STOP CALLING IT STOLEN! The entirety of human culture is stolen by that kind of logic. You can only steal something that is a limited resource, of which bits really are not.




Pro-SOPA Senators Violate Copyright Laws on their Webpages

gwiz665 says...

Reproduce all you like. That said, I'm just a part of who makes it, so the official stance on piracy etc etc is not my call. But for my 2 cents, piracy is a service issue. You can design your way out of it.

>> ^longde:

I find it wildly ironic that a VIDEO GAME DEVELOPER decries the concept of INTELLECTUAL PROPERTY.
To use your analogy: so it's OK if I independently reproduce your video games and make money off them.>> ^gwiz665:
Agreed. If I built a ford out of parts I made myself, down to the fucking molecule, it still wouldn't be stealing. I have not taken anything from anyone.
Intellectual Property is a phantom dreamed up by those who want to control information. Information wants out. Information wants to be free. In the end it cannot be controlled.
Make a better service, then software piracy becomes a moot point.
>> ^GeeSussFreeK:
STOP CALLING IT STOLEN! The entirety of human culture is stolen by that kind of logic. You can only steal something that is a limited resource, of which bits really are not.





Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists

Beggar's Canyon