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From Plane Crash To Marriage Proposal In A Few Minutes

Sagemind says...

I think the sound of the engine would have drowned out their voices - hence the headsets.
I've been in smaller planes and noise is always an issue.
It may not have been possible to wire the headsets into the hidden camera - or maybe he tried and it was still garbled.

>> ^ant:

What if there was a real emergency after that? Good thing she didn't get angry.
Why no audio of them talking?

Warranties - You Know What's Bullsh*t!?

dirkdeagler7 says...

>> ^Sagemind:

Never - Ever Purchase in-store warranty.
In-store warranty is just a gimmick add-on sale (and cash-grab)for the store. 99% of the time, the product's own warranty or the general store policy covers any defect or incidental damage to may occur.
Don't waste your money!


Warranty, replacement, and service plans can all be different and do different things. I used to work at a national computer retailer that made most of it's profit off various replacement and warranty programs so I've dealt with them quite a bit.

In my experience, in store warranty programs are no different than the manufacturer ones, and people tended to buy them for 2 or 3 years on items that only had a 1 year or less manufacturer warranty. The good ones would extend off the end of the manufacturer warranty, the bad ones would just overlap with it (theyd have redundant coverage the first year).

Replacement plans however can be quite useful and even beneficial. The company I worked for actually had to change it's policy for employees because it felt the system was too easy to game for us at discounted prices. The beauty of these is that they DO tend to cover accidental damage or wear and tear, which most warranties wont. They are usually short, 1 or 2 years and can be pricey if they cover stuff like screens or battery replacement.

Depending on your honesty or luck, replacement plans can be a way to replace or even upgrade your items for a modest price (for example I get an old headset replaced through a plan but I end up with a newer headset, and i just pay another $10 or so to cover the new set...rinse and repeat every couple of years).

For the few years I worked at that retailer, I was able to keep almost all of my hardware up to date for 10-50 bucks a piece every couple of years (at that time it included stuff like my video card and optical drives)!

Oculus Rift: The first truly immersive VR headset for games

Oculus Rift: The first truly immersive VR headset for games

MilkmanDan says...

...must not comment on David Helgason's douchemode collar...

I'm not convinced yet, but this does look more promising than the average historical VR headset offering. Not that that is saying a whole lot...

Oculus Rift: The first truly immersive VR headset for games

Gallowflak says...

>> ^shuac:

Yeah, because Carmack never made a mistake. <cough>Doom 3<cough>Rage<cough>
>> ^Deano:
Isn't Carmack the guy to take note of? Apparently to impress him you have to be doing something right.



Carmack is a technology wizard. He's all about the engine, and I'm not sure there's anyone in the games industry right now who has anywhere near the same knack for the technical side of development.

smiley (Member Profile)

Oculus Rift: The first truly immersive VR headset for games

shuac says...

Doom 3 Monster Closet 3 was the last iD game I ever bought. Or ever will buy. Worry not, though: they're working hard on Monster Closet 4.>> ^Drax:

Hey, I kinda like Doom 3 for what it is.. but dear lord.. Rage.... /cracksmoke

Oculus Rift: The first truly immersive VR headset for games

Oculus Rift: The first truly immersive VR headset for games

dag (Member Profile)

Oculus Rift: The first truly immersive VR headset for games

shuac says...

Oh shit, I forgot about the cyberpuck, which sounds like a robotic Shakespeare character. <- boom goes the dynamite.
And the whole 1280 x 800 smacks of bs to me in the same way Forte's claims of 512x460 did: adding together the per-eye resolution. Granted, they seem to be upfront about the vertical resolution of 800 (which isn't great for 2012 either) but that horizontal res? Boolshit! It might be 1280 for an iguana with eyes on either side of it's head, looking at different shit per eyeball all its life. But for we humans, each eyeball pretty much looks at the same thing, not accounting for parallax of course. So I'd say the actual horizontal resolution might approach 800, depending on how much they want each eye to "share" as it were. So it's essentially a giant square.

Naysaying/partypooping aside, it still looks promising. There's nothing quite like moving your head around to observe a virtual world: it affords the kind of immersion you can't touch with a standard monitor setup, I don't care how big it is. <- that's what she never says. Boom again!

>> ^probie:

>> ^shuac:
Back in '96, I bought a Forte VFX-1 which was a VR headset with stereoscopic vision, very comfy over-the-ear headphones, and motion tracking. All for about $1000.
Each eyeball had it's own little LCD screen (263x230) and I can tell you that it looked like pure ass. Despite it's shortcomings, I played the original System Shock with it and I still have very fond memories of skulking through Citadel station with that thing strapped to my melon.
While I'm not interested in contributing to a kickstarter campaign (after all, that's why we have venture capitalists), I may be interested in a finished retail product.

Ha! I, too, bought a VFX-1 headset. (Had to buy a separate Number Nine S3 Virge card as well so the interface cable would work). I never did play SS1 on it, but I did roll through Quake 1 and all of it's mission packs, as well as used it for Looking Glass' Flight Unlimited. I never used the Cyberpuck controller, as it wasn't very intuitive to me. Once GLQuake came out (which had to run at nothing less than 512x384) that was the final nail in the coffin. But fun times while it lasted.

Oculus Rift: The first truly immersive VR headset for games

probie says...

>> ^shuac:

Back in '96, I bought a Forte VFX-1 which was a VR headset with stereoscopic vision, very comfy over-the-ear headphones, and motion tracking. All for about $1000.
Each eyeball had it's own little LCD screen (263x230) and I can tell you that it looked like pure ass. Despite it's shortcomings, I played the original System Shock with it and I still have very fond memories of skulking through Citadel station with that thing strapped to my melon.
While I'm not interested in contributing to a kickstarter campaign (after all, that's why we have venture capitalists), I may be interested in a finished retail product.


Ha! I, too, bought a VFX-1 headset. (Had to buy a separate Number Nine S3 Virge card as well so the interface cable would work). I never did play SS1 on it, but I did roll through Quake 1 and all of it's mission packs, as well as used it for Looking Glass' Flight Unlimited. I never used the Cyberpuck controller, as it wasn't very intuitive to me. Once GLQuake came out (which had to run at nothing less than 512x384) that was the final nail in the coffin. But fun times while it lasted.

Oculus Rift: The first truly immersive VR headset for games

shuac says...

Back in '96, I bought a Forte VFX-1 which was a VR headset with stereoscopic vision, very comfy over-the-ear headphones, and motion tracking. All for about $1000.

Each eyeball had it's own little LCD screen (263x230) and I can tell you that it looked like pure ass. Despite it's shortcomings, I played the original System Shock with it and I still have very fond memories of skulking through Citadel station with that thing strapped to my melon.

While I'm not interested in contributing to a kickstarter campaign (after all, that's why we have venture capitalists), I may be interested in a finished retail product.

A Really Dumb Invention??

xxovercastxx says...

>> ^spawnflagger:

I like the idea, but didn't he do a simple product search ?
or hell, even the domain itself - http://www.gojo.com/ . It's a brand of hand cleaner (good stuff too) that's been around for years.
I don't see how he isn't infringing on the brand/trademark "gojo", so a lot of legal battles ahead...
Oh, and lastly - cancer. Do you want a high-powered cell phone transmitter next to your brain, or a low powered bluetooth headset?


Trademarks are only supposed to protect against similar products. It would be trademark infringement to make another soap or cleanser and call it Gojo. A shampoo would probably be considered too similar; maybe something cleaning-related like a sponge or scrubbing brush, too. A headband with a suction cup is not in the same market so it shouldn't be in violation.

The microwaves that are emitted by a cell phone are non-ionizing and thus, not linked to cancer. They're in the same carcinogen group (2B) as coffee and pickles.

A Really Dumb Invention??

spawnflagger says...

I like the idea, but didn't he do a simple product search ?
or hell, even the domain itself - http://www.gojo.com/ . It's a brand of hand cleaner (good stuff too) that's been around for years.
I don't see how he isn't infringing on the brand/trademark "gojo", so a lot of legal battles ahead...

And how would it be possible to put that on using only 1 hand while driving?
or does he expect you to have phone tied to your head the entire time driving, even if not on a phone call ?

Oh, and lastly - cancer. Do you want a high-powered cell phone transmitter next to your brain, or a low powered bluetooth headset?



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