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Square Enix DX 12 Tech Demo

Jinx says...

Over the past few years there has been this trend towards simulating artifacts that you'd more commonly associate with film, presumably to give games a more cinematic feel. Some of them I find really annoying, like film grain, but others like lens flare can actually be used to communicate something you wouldn't otherwise be able to. Likewise, I find depth of field to sometimes be very nicely implemented, even where the effect is really quite strong. Alien: Isolation sort of made a gameplay mechanic out of it. I find it works best when the game only applies it in a context where it makes sense, like bringing up the scanner in Alien, or zooming into one your cities in Endless Legend. Where it fails, I think, is where it is always on and assumes that your crosshair is always going to be your focus.

MilkmanDan said:

Pretty cool!

One thing I personally dislike in very modern game CG is a tendency to overuse depth of field. For film, *some* use of depth of field can establish the important elements of the view by having them in focus, but in gameplay that is a dangerous thing to do because what the player considers to be important can shift rapidly and is in no way universal or predictable.

But if you play modern games or load up a custom ENB-like shader, they all tend to heavily implement a pretty narrow depth of field by default in what I assume is an effort to "look cool". Very true here, with the settings locking the female character into the focused range and starting in with the blur immediately beyond that. That's fine for a cutscene, but if I'm controlling things in any way or expecting to be able to react to visual information (by, you know, playing the game), the narrow focus really just detracts from the experience. It's like we're looking at the world through a microscope or a camera in macro mode ... just let me see a realistic (often infinite) range of depth in focus!

Star Wars: The Force Awakens Official Teaser #2

cosmovitelli says...

Abrams IS a hack. he never even liked star trek but repeated all the old images with added lens flares and fake looking shiny CGI bullshit.
Expect the same.
There is no love or inspiration here, just the product of a billion dollar business deal between fat cynical capitalists and later their mercenary artisitically bankrupt stooge for hire.
Doing anything interesting is the only way to get fired for him (see Antman).
Also, that doesn't look like han solo, anymore than the crystal skull oldie looked like indiana jones.

FlowersInHisHair said:

The problem with Lost, like Star Trek Into Darkness, wasn't JJ. It was Lindelof. The man's a hack. Fortunately, he's not writing this.

RC Millennium Falcon drone

Horrifying 120 car crash in Michigan

lucky760 says...

Fucking horrifying.

All I can think watching this kind of thing is I wish someone could do something, but what? At most all I can imagine is someone going back a few hundred yards and throwing road flares into the road. That'll never happen. The only thing you can do is not drive so damned fast when you can't see what's in front of you. That also will never happen.

Unless there's a news report saying no one was killed, I'm afraid this does qualify as snuff because it doesn't seem possible that the car sandwiched between big-rigs was survivable.

Megatron Tells It Like It Is

newtboy jokingly says...

Hmmm....not quite Bay's Megatron either to me...no explosions, lens flare, lasers, etc. I put 80's because it's an 80's character, no matter which 'new' version this one is supposed to be.
Did anyone else feel like Megatron was actually channeling Oderus Urungus here? If he weren't dead, I would be certain that was Brockie in there.

ant said:

That is not (19)80s Megatron!

Liftoff for NASA's Orion Spaceship

Zawash says...

It's viewed at a very long range, through fog and clouds. The perspective is because of the very long range, and the image is very dimmed because of the cloud cover.
The image is underexposed, and therefore we can only clearly see the very brightest part of the image, which is the flames inside the thrusters - that part is hidden in severely overexposed flare blooms in all the other recordings. The rest of the rocket is barely seen through the clouds, and would have been a bit more visible if the image had a lighter exposure, but then the nozzles would have been bright blooms, and we wouldn't have been able to see any details inside.
If you look closely, you faintly see not only the spaceship, but also the huge flickering flame columns behind the nozzles.

newtboy said:

Can anyone explain what's happening at about 1:20

Star Wars: The Force Awakens Trailer, Lens Flare Edition

Star Wars: The Force Awakens Trailer, Lens Flare Edition

dannym3141 says...

I saw the first star trek film again the other day.. I am laughing, but at the same time, parts of this parody were genuinely no exaggeration on the lense flare in parts of that film.

And it's like trying not to think about breathing.

Payback said:

Oh sure... you all laugh NOW... wait until next December...

Vexus (Member Profile)

Star Wars The Force Awakens Teaser Trailer

siftbot says...

Tags for this video have been changed from 'star wars, wookie, oldluke, lens flares, episode 7' to 'star wars, wookie, oldluke, lens flares, episode 7, Fan Made' - edited by Sagemind

Star Wars The Force Awakens Teaser Trailer

time lapse video of the biggest sunspot in 22 years

eric3579 says...

The solar flares are very cool. I suggest watching in HD and full screen for maximum awesomeness.

Also from YT description:

The surface of the sun from October 14th to 30th, 2014, showing sunspot AR 2192, the largest sunspot of the last two solar cycles (22 years). During this time sunspot AR 2191 produced six X-class and four M-class solar flares. The animation shows the sun in the ultraviolet 304 ångström wavelength, and plays at a rate of 52.5 minutes per second. It is composed of more than 17,000 images, 72 GB of data produced by the solar dynamics observatory (http://sdo.gsfc.nasa.gov/) + (http://www.helioviewer.org/). This animation has be rendered in 4K, and resized to the Youtube maximum resolution of 3840×2160. The animation has been rotated 180 degrees so that south is 'up'. The audio is the "heartbeat" of the sun, processed from SOHO HMI data by Alexander G. Kosovichev. Image processing and animation by James Tyrwhitt-Drake.

There's a Secret Vehicle on the Millennium Falcon!

Hilarious Footage of an Edited Intersection

Amazing!!! "Our Response to Sanctions"



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