search results matching tag: dialog

» channel: learn

go advanced with your query
Search took 0.000 seconds

    Videos (49)     Sift Talk (7)     Blogs (8)     Comments (405)   

quentin tarrantino talks about reservoir dogs 1992

kingmob says...

I love the reservoir dogs...
I was struggling to get by....working a late shift to leave the day open for job interviews.

and I watched a lot of late night television.
and when this movie came out Conan had every person in the movie on...and then I rented it.

I don't anyone quite does the ultra-violence like Quentin does...but the dialog keeps it moving.

Mike Rowe Explains Why Not to Follow Your Passion

SDGundamX says...

Meh, you're not going to know unless you try.

My first passion was writing and that's what I studied while in university. I majored in film and really wanted to be a screenwriter. I was lucky enough to be living in L.A. at the time and going to a school that has really good connections with Hollywood (some of my teachers were retired producers, agents, etc.) Got two internships at different studios over the course of a year and got to see firsthand what the entertainment industry is really like. And it's actually pretty shitty in a lot of ways you'd expect (i.e. a lot of people trying to fuck each other over to get ahead). I was in fact offered a job at my second internship, but said "Nope!"

I still wanted to write and do something creative and it was getting close to graduation, so I started looking into other options. That's how I found game design. There was a local game studio that was looking for someone with writing experience to help write dialog and story for games. They brought me on as a tester so I could learn the ropes (I had played games but didn't know jack about making them) and promoted me to assistant designer less than a year later.

I worked in games for several years, and in the beginning it was everything I wanted--I got to be creative every day, the people I worked with were some of the smartest and most fun people I'd ever met, and I loved people's reactions when I told them what I did for a living. But two company banckruptcies later it had lost its shine. As I approached my mid-twenties I realized I wanted a more stable job as well as a job that I could be proud of when I retired (making games is fun and all, but I wasn't under any illusion that I was making much of a positive contribution to the world).

I had been volunteering as a tutor at the local Boys and Girls clubs when the game company I was working for went bankrupt and instead of applying for another game job, I decided to become a teacher. I went back to school and got my Master's in English. And that was over 13 years ago. I'm still a full-time teacher today. I wouldn't exactly say I'm passionate about my job anymore but what I've lost in passion I've made up for with experience. I honestly can't see myself doing anything else besides teaching for the rest of my life.

My point is, don't listen to this guy. Go ahead and follow your passion. Just don't be a slave to it. Assess the risks and take them voluntarily rather than be blind-sided by them. Recognize when you're about to hit a roadblock and correct course. I realize for some people this may mean giving up on their passion and having to completely re-evaluate their life but we only learn by trying--not by giving up before we even really get started.

MICROSOFT WINDOWS 10 Update Interrupts Weather

LiquidDrift says...

They installed that shit on my main machine without my consent. I clicked no in that stupid dialog probably hundreds of times and then one day without warning it force installed it. Unbelievable, I'm still pissed about it.

Whole Foods Anti-gay Slur

ulysses1904 says...

If he does admit to fraud no doubt it will include the en vogue fallback "at least I started a dialog on this issue, which is what is most important".

Every Frame A Painting - Coen Brothers - Shot | Reverse Shot

ulysses1904 says...

I was hoping this was going to answer a question I have asked for a long time but still don't have a clear answer. Is it common to have 2 cameras filming actors simultaneously during a shot/counter-shot scene in a standard Hollywood production, so it's recording their interactions in real time?

Or is it more likely done with one camera, with the actors filmed sequentially and responding to off-camera dialog as they speak their lines. And then the shot/counter-shot are strung together in editing.

Seems to me the one camera would be more logical, as otherwise the lighting resources themselves would have to be doubled and kept out of view. Also I don't ever remember seeing any pictures or footage from a movie set where they have 2 cameras and 2 sets of lights, etc.

The reason I keep asking is that on IMDB in the trivia section you always read some nonsense about somebody's onscreen reaction to some unscripted ad-libbed line being genuine.

Well if they aren't both in the same shot how could it be a genuine reaction if the shot/counter-shot are filmed with one camera at different times? And the dialog may be spoken and recorded hours apart?

Like this scene from the "Die Hard" trivia section:
Hart Bochner's line "Hans... Bubby!" was ad-libbed. Alan Rickman's quizzical reaction was genuine.

They weren't in the same shot, so how can his reaction be genuine when the line may have been ad-libbed several hours earlier or later. If it was ad-libbed at all.

It strikes me as stupid made-up shit that passes for trivia and knowledge on the Internet but wanted to get some opinions on this.

Video Game Puzzle Logic

poolcleaner says...

Monkey Island games were always wacky and difficult puzzles simply because it required you to think of objects in such ways as to break the fourth wall of the game itself. Guybrush and his infinite pocket space.

Also note, these are good games despite their frustrating bits. There were far more frustrations prior to the days where you are given dialog choices, when you were required to type in all of the dialog options using key words. Cough, cough, older Tex Murphy games and just about every text adventure from the dawn of home computers.

I loved those games, but many of them turned into puzzles that maybe one person in the family finally figured out after brute force trying thousands of combinations of objects with each other. I did that multiple times in the original Myst. I think there was one passcode that took close to 10,000 attempts. LOL!

Or how about games that had dead ends but didn't alert the player? Cough, cough Maniac Mansion. People could die, but as long as one person was left alive, the game never ended, even though only the bad endings are left. But it's not like modern games, some of the bad endings were themselves puzzles, and some deaths lead to a half good and half bad ending, like winning a lottery and then having a character abandon the plot altogether because he/she is rich and then THE END.

Those were the days. None of this FNAF shit -- which is really what deserves the infamy of terrible, convoluted puzzles...

Before video games became as massively popular as they are today, it wasn't always a requirement to make your game easily solved and you were not always provided with prompts for failure or success until many grueling hours, days, months, sometimes YEARS of random attempts. How many families bought a Rubik's Cube versus how many people solved it without cheating and learning the algorithms from another source?

Go back hundreds or thousands of years and it wasn't common for chess or go or xiangqi (the most popular game in the entire world TODAY) to come with rules at all, so only regions where national ruling boards were created will there be standardized rules; so, the truth, rules, patterns, and solves of games have traditionally been obfuscated and considered lifelong intellectual pursuits; and, it's only a recent, corporatized reimagining of games that has the requirement of providing your functional requirements and/or game rulings so as to maintain the value of its intellectual property. I mean, look at how Risk has evolved since the 1960s -- now there's a card that you can draw called a "Cease Fire" card which ends the game, making games much shorter and not epic at all. Easy to market, but old school players want the long stand offs -- I mean, if you're going to play Risk... TO THE BITTER END!

George Lucas Explains Why He Had To Break Up With Star Wars

MilkmanDan says...

I agree about the over-reaction to the "white slavers" comment, which I think just got hyper-PC types riled up.

And he does seem pretty humble and wise, although if he was really going to practice what he's preaching he would just butt out and not say anything. To be fair, he probably got invited on the show and is just responding honestly to the questions -- which is a fair bit different than if he sought out a soapbox to complain from.

I think Lucas had a fantastic combination of Tolkien-esque level creativity AND knew how to adapt his specific creations to the broadly appealing "Hero of 1000 faces" fantasy prototype AND got lucky in many ways. He deserves a LOT of praise for all of that. ...BUT, for the original movies he knew how to delegate things that he doesn't do well -- dialog, directing, etc. He was reined in by internal and external constraints. When those largely went away, we got the prequels.

I love Star Wars and am very grateful to George Lucas for creating that universe. And I'm pretty much equally grateful that he isn't at the helm anymore.

LukinStone said:

Wow...I'd seen all the headlines about this, purposefully avoided most Star Wars commentary as it seems pretty weakly considered and nearly always click-bait.

Seems like the "white slavers" comment wasn't anything as serious as the hype-mill spun it. It's almost a throwaway joke that you can tell doesn't really land. I think Lucas seems humble and wise in this clip.

Blues Brothers - opening scene

The Last Guardian - E3 2015 Trailer

ChaosEngine says...

It will eventually (when we can run PS4 emulators )

So are Team ICO developing this or not? It's certainly got that desaturated look of Ico and-and Shadow of the Colossus, in fact, it really does look like a PS2 game in terms of the engine.

But I care not one solitary rats arse about the engine. The animation is beautiful and the architectural design is stunning.

Ico and SotC were amazing games. They had great puzzles and genuinely engaging stories, all without a line of understandable dialog.

If this actually comes out, I will rent a PS4 to play it, and it will wreck me

lv_hunter said:

this needs to come to PC!

Sisters give brother gas

spawnflagger says...

boring?
I'll upvote the classic dialog:
Sister asks, "Why does it smell like gasoline?"
To which Roman replies, "Because we're at a gas station."

Also, maybe the video is like Schadenfreude, we're all expecting something to fail in a horrible way. Too bad it was just "so annoying" for the sisters, and nobody died. Too dark?

Baffled by Stupidity: Richard Dawkins

shagen454 says...

It might "feel" like someone who's found god/religion but that comes down to brainwashing & propaganda. Just like the propaganda that is spread about drugs in general that are scheduled (that they are unhealthy and have no health benefits). The atheist trend is just a trend and everyone is going along with it. I'm not saying I believe in god but that things are a lot more complicated than that.

I commented because it's Richard Dawkins, who in my mind - has a position - one that I had for most of my life in fact. That really there is nothing that can't be explained. Sure, DMT affects the serotonin 5-HTA sites, who cares, It's messing with your brain. So, what? What the person experiences is really the only thing I have ever encountered that truly is a mystery. It opens up that dialog that, really, no one knows what the hell is going on in the Universe if such as strange thing is possible. And in my mind, that is incredible.

eric3579 said:

@shagen454
Why is DMT even being brought up? What does it have to do with this video? Taking any opportunity to interject about the wonders of dmt even when not talking about it in anyway feels very much like someone whos recently found god/religion. Just sayin thats what it looks like from where im standing.

Avengers: Age of Ultron Official Trailer #2

AeroMechanical says...

If the ratio of dialog to action sequences is at most 1:50, I don't see how it could go wrong. Dialog during action doesn't count, so long as it's limited to no more than four words per line and two lines per scene.

prometheus-deleted scene-the engineer speaks

Sniper007 says...

Subtlety. The first two had so much depth and subtlety to the character development. Unscripted dialog. Impromptu chatter borne of the actor's own interpretation of what they feel in the moment as that character. Indiscernable background conversations among all cast members - including major characters, minor characters, and even extras - that make you believe they are part of a real, vast world you know almost nothing about. This eleiminates disbelief and allows the viewer to invest emotionslly into the characters and thus the action they are a part of. Works 1000 times better than CGI.

The Verse - Firefly Fan Film

skyrim-best fully voice acted follower mod ever

archwaykitten says...

This looks fantastic! The voice acting and sound quality seem especially good.

Best ever though? Vilja is another great companion mod (with 9000 lines of dialog) that is also competing for that title. The production values of that mod aren't as immediately impressive as Inigo's, but it's full of surprises.



Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists

Beggar's Canyon