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Stunningly real graphics

aimpoint says...

The problem of getting higher quality graphics is what held game design back. In order to scale up the visuals, console games had to scale down other items such as world size, view distance, field of view, number of npcs, artificial loading areas, and so on. Saying that "this" is achievable with a low end PC while console games are holding "this" back is ignoring that these demos are doing the very thing console games have been doing. Cutting back the depth of the image for the glossiness of it.

Here's Hitman Blood Money and its crowd dynamics

https://www.youtube.com/watch?v=iNC2X9r0oGY

Notice how simplistic the crowd behaves. Rather than simulating individuals, the crowd is simulated in lumps. Also notice that the textures are a lot "flatter" and blander than a few other levels.

This is the simplest example of cutting back depth in order to gloss over the something else. In this case, gloss the crowd, shallow their brains.

No Thumbnails.... (Sift Talk Post)

ChaosEngine (Member Profile)

ChaosEngine says...

Meh, all of those things (lounge, controller, etc) can be done with a gaming PC. Plus you'll actually get 1080p, whereas the PS4 version probably won't.

I have no problem with consoles, when they were consoles, but the ps4 and xbone are just shittier PCs.

slickhead said:

Really? That doesn't say much for your imagination. I'll try to help.

1. You don't have a gaming PC
2. You want to play in on your home theater from your easy chair
3. You prefer a controller to a keyboard and mouse
4. You want to play on your 60' plasma and 1080p is good enough.

I could think of more but hopefully that helps.

Honestly , I have a gaming rig but my GTX560ti is about obsolete and the last time I priced new cards the crypto-currency miners had driven up the prices. If I don't buy a nice card before this releases I will enjoy the hell out of this game on PS4. If it has a good multiplayer I'll play it on PS4 regardless.


PC master-race...sheesh.

Tom Clancy's The Division - Cinematic Trailer - 2014

Alain de Botton on Pessimism

Alain de Botton on Pessimism

Alain de Botton on Pessimism

Alain de Botton on Pessimism

DRAGON AGE: INQUISITION Gameplay Trailer - The Inquisitor

Jinx says...

Cool looking environments. I hope I don't find them recycled 20 times...

It seems pretty clear it won't be another DA:O, but I enjoyed all the Mass Effects even though they were clearly aimed at consoles. Seems that the only RPGs that get made exclusively for PC now are the MMO kind, which is a shame.

I'm trying to keep my expectations sufficiently low so that when it comes out I am pleasantly surprised.

Titanfall Gameplay video @ 1440p

RedSky says...

Pretty much my thoughts.

My guess is, the proprietary dedicated server they have is what's limiting the player count. That or the consoles themselves. I can't imagine ex-Infinity Ward developers would have included AI bots by design. They would have had to increase Titan cooldown to compensate with more players but that would have been an improvement in itself, as after the first few minutes, if you're any good you spend most of your time in one and the game plays like Mechwarrior. Not that that's bad, but it should be a novelty, not the norm for what is still an FPS.

Very disappointed by forced match-making as well. Now that both EA and Activision are doing it, I would hate it to become the standard even on PC. Odds are I will be playing CSS/TF2 for another 10 years it seems. Although even Valve is nudging us towards it now in TF2.

That and the huge inter-game downtime. Again, if TF2 can let you change loadouts mid-game and allow you to vote on the next map while you're in the previous one, I don't see why a game released nearly 7 years later struggles with this.

entr0py said:

The beta featured only a selection of weapons, titans and maps. Those weren't actually three different titans, that was just the three default loadouts for one titan, the Atlas. And, there were custom loadouts even in the beta, with 5 customization slots and 3 mods for all of the primary weapons, you just had to reach a certain rank to unlock customization.

http://www.ign.com/wikis/titanfall/Atlas
http://www.ign.com/wikis/titanfall/Ogre
http://www.ign.com/wikis/titanfall/Stryder

But, I was disappointed too, but mainly because it was a maximum of 12-player games, small maps, no server browser, no keyboard chat and no single-player. Honestly it gives the impression they designed it to be peer-to-peer multiplayer, then late in development switched it to dedicated servers, without actually leveraging any of the advantages of having dedicated servers.

Titanfall Gameplay video @ 1440p

spawnflagger says...

If the next-gen console games supported keyboard and mouse, I would have bought one. It's up to the developers to include KM control, but most don't - citing that it would be unfair in online multiplayer. I think just having a flag/tag that users could search for "gamepad only" online servers would solve that problem. I think there were only 2 PS3 titles that supported USB Keyboard+Mouse (Unreal Tournament and something else). Or even if they allowed KM for single-player campaigns, games like Killzone and Resistance would have been much more enjoyable to me.

So I upgraded my PC to an 8-core AMD FX-8320 + 16GB ram + GTX 750 Ti for less than the cost of Xbox One. (my projector's only 720p, so don't need a high-end GPU to get good framerates)

fuzzyundies said:

I am a graphics coder at Respawn. I understand where the claim of a "decade-old-engine" comes from, but I assure you we entirely rewrote the renderer backend and heavily modified the rest.

I'm not an authorized spokesman so I can't confirm anything that we haven't already talked about publicly, but pretty basic insight confirms what I've said: for example, all modern PCs and consoles use DX11-class GPUs and the "decade-old-engine" you mention only supported DX8 and DX9.

Anyway, I'm really glad you like the game! We've worked hard on it and hope it does well.

Titanfall Gameplay video @ 1440p

VoodooV says...

except yeah...as neat as titanfall looks, like ChaosEngine mentioned. Consoles suck this generation because of their obession with gimmicks that have absolutely zero to do with games. And EA is a horrible company so if it requires Origin...

...then I guess I won't be playing it unless that changes. I still haven't played Mass Effect 3 because of Origin.

Thanks to Chris Roberts and Star Citizen...ive turned my back on consoles for the forseeable future

Titanfall Gameplay video @ 1440p

fuzzyundies says...

I am a graphics coder at Respawn. I understand where the claim of a "decade-old-engine" comes from, but I assure you we entirely rewrote the renderer backend and heavily modified the rest.

I'm not an authorized spokesman so I can't confirm anything that we haven't already talked about publicly, but pretty basic insight confirms what I've said: for example, all modern PCs and consoles use DX11-class GPUs and the "decade-old-engine" you mention only supported DX8 and DX9.

Anyway, I'm really glad you like the game! We've worked hard on it and hope it does well.

Wolfenstein The New Order

Tingles says...

I would ask that if you have any interest in this particular game, look up MachineGames. Look up the previous videos they've uploaded.

They're PC developers and programmers. The consoles are an afterthought to them on a personal level. Beth/Zenimax seem to have given them free rein on this one.

sixshot said:

Looks okay... but doesn't look any different from the other games that follow the same FPS game design flow-style. FPS mode in some places, cinematics in another, and possibly a few QTE mixed in somewhere. This is what id Software is now -- just another game developer studio. PC version? They'll probably will laugh at you for bringing it up.

Xbox One Bing Trolling



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