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Oculus Rift: The first truly immersive VR headset for games

ReverendTed says...

1:55 - David Helgason: "I just tried the new prototype, and it was so immersive it blew my collar right off my shoulders."

It's been said before, but iD (read: Carmack) makes great engines, but usually mediocre games. He knows what he's talking about when it comes to tech, though.

Oculus Rift: The first truly immersive VR headset for games

Oculus Rift: The first truly immersive VR headset for games

Soon, rockets will land on their thrusters

GeeSussFreeK says...

>> ^skinnydaddy1:

>> ^GeeSussFreeK:
>> ^charliem:
Pretty sure John Carmack (of Doom fame) was one of the lead software engineers on this project.

Your thinking of Armadillo Aerospace, which lost out slightly to this company, Masten Space Systems, in the NASA and Northrop Grumman Lunar Lander Challenge X Prize in 2009 for the level 2 test. Armadillo Aerospace won the level one test, but the second level was a million bucks to the $350k of the first.

Was this the company that got several tries for the contest were Armadillo Aerospace only got one?


Armadillo Aerospace's vehicle could of made another attempt, but they decided against it because of a burned through engine nozzle, and rolled the vehicle at takeoff that caused other damage. Rockets ain't easy!

Soon, rockets will land on their thrusters

skinnydaddy1 says...

>> ^GeeSussFreeK:

>> ^charliem:
Pretty sure John Carmack (of Doom fame) was one of the lead software engineers on this project.

Your thinking of Armadillo Aerospace, which lost out slightly to this company, Masten Space Systems, in the NASA and Northrop Grumman Lunar Lander Challenge X Prize in 2009 for the level 2 test. Armadillo Aerospace won the level one test, but the second level was a million bucks to the $350k of the first.


Was this the company that got several tries for the contest were Armadillo Aerospace only got one?

Soon, rockets will land on their thrusters

GeeSussFreeK says...

>> ^charliem:

Pretty sure John Carmack (of Doom fame) was one of the lead software engineers on this project.


Your thinking of Armadillo Aerospace, which lost out slightly to this company, Masten Space Systems, in the NASA and Northrop Grumman Lunar Lander Challenge X Prize in 2009 for the level 2 test. Armadillo Aerospace won the level one test, but the second level was a million bucks to the $350k of the first.

Soon, rockets will land on their thrusters

Sharing a Name with Someone Famous Sucks

knock knock

Armadillo Aerospace latest rocket hits ground REAL HARD

Armadillo Aerospace latest rocket hits ground REAL HARD

jqpublick says...

It's all about trajectory. You launch at an angle and force that compensates for drift and earth movement, etc. I bet they expected it to land anywhere within a few miles as it's a chute recovery system. Rockets don't fire on high-wind days because it throws trajectory off.

Yep, expert over here. This guy.>> ^Fletch:

>> ^ponceleon:
>> ^GeeSussFreeK:
>> ^Sagemind:
Actually, considering how high it went up, It's quite amazing how close to it's original launch site it landed.

I thought the same thing, if that would of hit someone...ouch.

Was it just luck or does it guide itself at all on the way down? It just seems SO improbable that it would come back down so damned close!
Do you actually think Carmack can design an engine nowadays that isn't on rails? Just because you can see all that landscape doesn't mean the rocket can actually go there. The only way back is through the same boring airspace it had already cleared.

Armadillo Aerospace latest rocket hits ground REAL HARD

Armadillo Aerospace latest rocket hits ground REAL HARD

Fletch says...

>> ^ponceleon:

>> ^GeeSussFreeK:
>> ^Sagemind:
Actually, considering how high it went up, It's quite amazing how close to it's original launch site it landed.

I thought the same thing, if that would of hit someone...ouch.

Was it just luck or does it guide itself at all on the way down? It just seems SO improbable that it would come back down so damned close!
Do you actually think Carmack can design an engine nowadays that isn't on rails? Just because you can see all that landscape doesn't mean the rocket can actually go there. The only way back is through the same boring airspace it had already cleared.

Armadillo Aerospace latest rocket hits ground REAL HARD

deathcow says...

then again knowing carmack the thing probably has 20 gps channels running and microsteering fins

>> ^ponceleon:

>> ^GeeSussFreeK:
>> ^Sagemind:
Actually, considering how high it went up, It's quite amazing how close to it's original launch site it landed.

I thought the same thing, if that would of hit someone...ouch.

Was it just luck or does it guide itself at all on the way down? It just seems SO improbable that it would come back down so damned close!

If Quake was developed today...

mgittle says...

>> ^Jinx:

I'm just really bored at the stagnate FPS genre atm. Hasn't been a good recent multiplayer FPS game recently apart from TF2, and that was a while back. Even then the focus is clearly on public play and the competitive community is small and dying out pretty quickly. Its sad that in this e-sports renaissance created by SC2 there is no FPS game to really step up and enter the limelight. The Arena style of Quake needs to make a comeback. Its so watchable as a spectator sport, and the skill the best players display is just astounding. Even watching these speedruns etc makes my jaw drop.
Instead we get boring Modern Yawnfair 12 - For Xbox360 and PS3! And yah, I'm a PC elitist. I watched some Halo3/Reach @ MLG and while it wasn't terrible, it was lightyears behind Quake. CS:GO is on the horizon, and I hope steam support that as much as they are pouring money into DotA2, but still, I prefer an FPS where you don't die in one pixelshot or from wallbanging spam.
/rant
Oh, and a new tribes is coming, but I was super turned off by their free2play model. If its anything like LoL I am not interested. I'd rather pay upfront and know I am on a equal footing than everybody else rather than sink limitless cash into making sure I can remain competitive.


I realize I'm necroing a 2 week old video thread, but, there are some things that nobody bothered to say.

Jinx: Many of these F2P games are not Pay2Win. You simply pay for variety/speed of unlocks. Nothing you can pay for with cash can make you do more damage, move faster, etc. The only things in LoL that absolutely require actual cash are character skins and extra rune pages. Everything else can be unlocked with the same points even the richest person has to earn by playing matches. Can you spend $1-200 and unlock every character? Yes. Do you have to...is it worth it? No. Just play with the free rotated characters each week. Personally, I'm sick of paying up front for shitty games or games I don't play that often.


@EvilDeathBee The difference is, many of the companies that used to produce the best stuff now produce mass market crap and many of the great companies were bought out and/or ruined by EA/Activision. Westwood Studios...gone. Lucasarts is plagued by the same mass market bullshit problems as the newer movie trilogy. id hasn't made a good shooter since before Doom 3, and Rage is the latest crap they've spewed out. You can find videos of Carmack saying they're being held back by console graphics/memory considerations. Luckily we have Blizzard and Valve still, though Blizzard is now Activision Blizzard, and is making console Diablo 3 and has added friggin Facebook to Battle net. GG. Valve seems to want to make hats, ignore HL2:Ep3 while splitting the already-split MOBA community by releasing DOTA2, which nobody really asked for given that HoN and LoL are rather popular. But, at least Valve and Blizz put out quality PC games. BF3 now has the useless Origin, which is nothing but a business move and provides zero benefit to gamers.

Games used to be art. Now they're all about money.

@Hawkinson "A few thousand"? Doom 2 sold like 2 million back before PC gaming was at all popular. Quake 2 sold 1-1.5 million also. I couldn't find Q1 numbers but I'd guess they're similar. You're also forgetting that Doom 2 was distributed as shareware, and I've seen estimates that 15 million played it. Give google a try next time you want to pull statistics out of your ass



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