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Videos (316) | Sift Talk (4) | Blogs (2) | Comments (551) |
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Zero Punctuation: MindJack
Tags for this video have been changed from 'zero, punctuation, review, games, yahtzee' to 'zero punctuation, mindjack, review, games, yahtzee' - edited by xxovercastxx
Zero Punctuation: DC Universe Online
Tags for this video have been changed from 'yahtzee, fully, ramblomatic, DC, mmorpg, super powers' to 'yahtzee, fully, ramblomatic, DC, mmorpg, mumorpuger, super powers' - edited by calvados
Dan Savage Addresses Attraction to Transsexuals
Tags for this video have been changed from 'Dan Savage, gay, FTM, MTF, transsexual, yahtzee' to 'Dan Savage, gay, FTM, MTF, transsexual, just kinky, dick not dudes, yahtzee' - edited by calvados
Starcraft 2 - Yahtzee, Mothaf*cka!
>> ^srd:
For those of us that haven't played starcraft 2 yet, what just happened?
Excellent question. I haven't played the sequel either, but I did play the original. Here's my take: The Terran player debo uses a single Banshee (the flying/cloaking attack helicopter thing) to bypass any frontal defenses of the Protoss player in order to directly attack the player's drones in the back of the player's main base. Consider these drones to be the army's worker bees, collecting resources (crystal and vespene gas) in order to fuel the player's war economy. A direct hit on those drones cripples the Protoss player's economy by slowing/stopping resource income and forces the player to react. Worse yet, whatever attack units the Protoss player has already built in the early game are powerless against the Banshee because the Banshee can cloak and avoid detection.
Thus, not only is the Protoss player collecting income at a slower rate than the other players, but the Protoss player is now also forced to spend additional money to rebuild drones and to build Observer units that can reveal the cloaked Banshee which would allow the already-built Protoss attack units (who are lingering by the resources in the back of the base) to open fire. The Banshee continues to harass those units while Observers are built.
Meanwhile, debo's masterstroke is to send conventional infantry units through the front door of the base while the Protoss units are amassed in the back trying to locate and remove the harassing Banshee. This is a tactical win in terms of superior positioning, where the general infantry are guaranteed to do significant damage on the base's main buildings before being possibly defeated by the returning Protoss units, but also a strategic/macro/'long-view' gaming accomplishment by having forced the Protoss player to deplete his slowed economy on non-fighting Observer units due to a single Banshee, which opened the economical and physical door for the conventional frontal attack that the player is ill-equipped to handle.
TL;DR SEVEN KILLS, N*GGA, EIGHT KILLS, N*GGA
Zero Punctuation: Dead Space 2
This game was a disaster. What a waste of $60. Stupid story, no genuine terror aside from jump scares, sluggish controls, poor collision detection, terrible facial animation, linear, lacking in variety, lacking in bosses... The formula of the game is 1) enter a room 2) fight off 3-5 waves of enemies 3) wait 10 seconds for the door to the next room to open 4) yawn 5) repeat.
Unlike Yahtzee, I really dug DS1. It was scary because you were alone and underpowered. In this game, you are Rambo and there are NPC's everywhere. In the first game, the sound design gave you subtle distant growls to let you know monsters may strike at any moment. In this game, a bombastic soundtrack beats you over the head any time a monster is about to strike. I actually played a good portion of the game without sound, listening to my ipod. In the first game, you are this Gordon Freeman style silent, solitary figure who only reveals his face at the end. In this one, your annoying character talks and shows his poorly animated face constantly.
The multiplayer is also a mess. It's a hackneyed, poorly thought out rip off of Left 4 Dead. (Valve really should make a Left 4 Dead in space game) Not only is the multiplayer horrible, but you need an EA license to play it, which means that whoever buys my used copy is going to have to pony up even more money to EA. Fuckers.
Zero Punctuation: Fable 3
Usually after listening to what Yahtzee says I just make up my own mind. This is the first time I am 100% convinced to never buy Fable 3.
Zero Punctuation: Fable 3
Still waiting on this for PC. I'm enough of a sandbox-type game player that I just hope that I can ignore a lot of the storyline to a large extent, but Yahtzee's comments here make it sound like perhaps that doesn't work.
Zero Punctuation: World of Warcraft: Cataclysm
>> ^Winstonfield_Pennypacker:
kceaton1
Wow - and I thought I typed long posts. I tip my helm, sir.
I enjoy WoW for various reasons. It has the solo experience down to a T and you can find enjoyable ways to spend your time doing PVP, or dailies, or solo questing, or PUG dungeons (shudder), or crafting, of achievements, or other stuff. If you're in a fun guild then you can do dungeons & raids for fun as well. It isn't just the 'lewts' and numbers. Yahtzee has it wrong there. Any raider worth his salt will tell you without blinking it is the fun of raiding with friends, and solving what are (essentially) multi-player puzzles.
And you don't have to be 'addicted' to do it. I putz around in WoW for maybe an hour or two in the late evenings on 2 or 3 nights a week after the kids are down & the wife is doing other stuff. I was easily able to get to level 85 in a couple weeks that way (plus a day or two of multi-hour gaming over the holiday). My guild raids one night a week, for a 2-hour stint. Easily doable while leaving plenty of time for myraids of other interests. Moderation. It's all about moderation.
I knew that'd be a long post, but I was trying to include ALL (or almost all) the issues I've had with MMO's and WoW in specific. I felt giving a "summarily summarized" post would be nothing more than noise -- as I've seen my fair share of on "x" MMO forum.
The only reason I posted anything of that length is that I hate to be misunderstood. If there's one thing I've learned on the Internet is that: while being succinct is nice and prudent were it can be used (without compromising your premise and argument), it's a horrific thing to do when you're trying to make useful observations and criticisms. Also, when giving solutions for the target of the criticism. For programmers (and I've been there) the more someone tries to "succinctly critique" a request/argument for you, the less helpful it is, for you. Though my statement may have been superfluous, I did want to cover all my issues with the approach of designers to current MMO design.
Some people read it (as I would assume you read did) and voted it up, so I'd say some appreciate a thorough approach. It's easy to write a lot about this subject for the mere reason that I've played so many others MMOs other than WoW. Each one adds one or two more things to the mix, but there has yet to be a revolution in the mechanics. I, of which, believe that this is something long past due.
The short fact is that I'm someone with programming experience and a slightly higher amount of design experience; that has also played just about every game ever made. Definitely, I've played all the game types. I would just like one MMO to get-it-right!
I also allowed this to be a bit longer to make sure my response didn't sound rude.
But, raids need HEAVY work still. They are VERY much not for an average player -- once again killing MAIN content for 90% of the playerbase. Blizzard needs to take note that every MMO that has gone to a Free2Play model is now back in business, even though they were dying (due to WoW and saturation). Some have seen a quadrupling in profits, not to even mention what happened number wise to the playerbase.
Zero Punctuation: World of Warcraft: Cataclysm
>> ^Winstonfield_Pennypacker:
kceaton1
Wow - and I thought I typed long posts. I tip my helm, sir.
I enjoy WoW for various reasons. It has the solo experience down to a T and you can find enjoyable ways to spend your time doing PVP, or dailies, or solo questing, or PUG dungeons (shudder), or crafting, of achievements, or other stuff. If you're in a fun guild then you can do dungeons & raids for fun as well. It isn't just the 'lewts' and numbers. Yahtzee has it wrong there. Any raider worth his salt will tell you without blinking it is the fun of raiding with friends, and solving what are (essentially) multi-player puzzles.
And you don't have to be 'addicted' to do it. I putz around in WoW for maybe an hour or two in the late evenings on 2 or 3 nights a week after the kids are down & the wife is doing other stuff. I was easily able to get to level 85 in a couple weeks that way (plus a day or two of multi-hour gaming over the holiday). My guild raids one night a week, for a 2-hour stint. Easily doable while leaving plenty of time for myraids of other interests. Moderation. It's all about moderation.
Actually, the real danger in paying for WoW is that your money helps line the pockets of liberal videogame makers. Naw, I'm just kidding, Bobby Kotick donates to the Republican party.
But, seriously -- numbers, numbers. What do those pesky imaginary characters remind me of? Oh! I know -- Videosift! Another dangerous liberal hot spot, plagued by an ever increasing need to sift more and MORE AND MORE videos -- but for what?! To gain powers!! Powers? For what?! TO BETTER SIFT VIDEOS!! Muahahaha! Those evil, evil bastards.
Zero Punctuation: World of Warcraft: Cataclysm
kceaton1
Wow - and I thought I typed long posts. I tip my helm, sir.
I enjoy WoW for various reasons. It has the solo experience down to a T and you can find enjoyable ways to spend your time doing PVP, or dailies, or solo questing, or PUG dungeons (shudder), or crafting, of achievements, or other stuff. If you're in a fun guild then you can do dungeons & raids for fun as well. It isn't just the 'lewts' and numbers. Yahtzee has it wrong there. Any raider worth his salt will tell you without blinking it is the fun of raiding with friends, and solving what are (essentially) multi-player puzzles.
And you don't have to be 'addicted' to do it. I putz around in WoW for maybe an hour or two in the late evenings on 2 or 3 nights a week after the kids are down & the wife is doing other stuff. I was easily able to get to level 85 in a couple weeks that way (plus a day or two of multi-hour gaming over the holiday). My guild raids one night a week, for a 2-hour stint. Easily doable while leaving plenty of time for myraids of other interests. Moderation. It's all about moderation.
Zero Punctuation: Top 5 of 2010
Tags for this video have been changed from 'yahtzee, fully, ramblomatic, top 5, bottom 5, 2010' to 'yahtzee, fully, ramblomatic, top 5, bottom 5, best, worst, games, 2010' - edited by calvados
Zero Punctuation: Holiday 2010
Tags for this video have been changed from 'zero, punctuation, yahtzee, ben croshaw, holiday, best of' to 'zero punctuation, yahtzee, ben croshaw, holiday, best of' - edited by xxovercastxx
Zero Punctuation: Epic Mickey
Tags for this video have been changed from 'yahtzee, fully, ramblomatic, mickey, wii, disney' to 'yahtzee, fully ramblomatic, epic mickey, wii, disney' - edited by xxovercastxx
Religion -- The Bad Parent
definitely, goes into a lot of detail with minimal ranting - overall it beats down a large array of theist arguments and does it succinctly. Kind of reminded me of a Yahtzee game review because of the lack of any form of pause.
Zero Punctuation: Call of Duty: Black Ops
This isn't a game review, this is a campaign review. Dammit Yahtzee, do you never play online? Bitch about the god-awful matchmaking, the shitty hit detection, the fucked-over sniping, and general fucktardedness of ragequitting hosts and failed migration.