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3D Recreation Of Moon Landing Shows It Wasn't A Hoax
I don't think their goal was to debunk at all, but to show off the Maxwell technology (and to a degree Unreal Engine 4)... so *commercial
High Speed Canyon Jet Skiing
By the look of those reflections - I'd say it's the next Unreal Engine.
Tumbleweed Tornado of FIRE!
The Unreal Engine 4 is very impressive!
That really looks CGI.
ChaosEngine
(Member Profile)
Your video, Unreal Engine 4 Features Trailer, has made it into the Top 15 New Videos listing. Congratulations on your achievement. For your contribution you have been awarded 1 Power Point.
Unreal Engine 4 - Infiltrator Demo
Nah, the Doom 3 palette was pitch black interspersed with the glowing eyes of demons, whose closets you have just foolishly stumbled over.
That demo (if you could really call it that) was very purdy but several things occurred to me while I was watching it. When our futuristic ninja gets busted I couldn't help but think, "Yep, I hate it when that happens" there's always one nosy douchebag who has to ruin an otherwise perfectly good infiltration.
In the future, shutting down an assembly line won't just stop the line but also blow up at least half of it, if only Henry Ford had thought of this, who knows where we would be today.
As good as this looks by the time a significant portion of the population has the hardware necessary to run this in real time we will all have moved on to Unreal Engine version 6. So none of this is especially practical for gaming purposes, it makes me wonder if they aren't trying to market this to film makers as well.
Palette looks really Doom3ish.
Unreal Engine 4 - Infiltrator Demo
Graphics are only a part of a game engine, and in all honesty, they stopped being impressive long ago. I get that we can make prettier games now (that cost more to make because it takes a lot of artists to get those results), but how does it improve the gameplay?
Meanwhile, the Planetary Annihilation devs keep releasing new videos of their engine work that look nowhere near as pretty as this, and yet it's far more technically impressive, because they're solving problems that actually have a direct impact on how RTS games are played. To me, that's far more exciting than the newest Unreal engine.
Reactions and some Ingame-Footage of the Occulus Rift
I preordered one in september! Getting mine in late March / early April
And it does support Unreal Engine 3 and Unity as far as I remember.
Descent to UDK - Experimental
>> ^Stormsinger:
Refresh my memory...wasn't Descent completely lacking in anything to help you visualize the map of the area? Because if it's the game I'm thinking it was, that was what killed it for me. I ended up lost within the first 5 minutes every time.
Yeah, Descent had no way to orient yourself to the map, so it was like playing 4 maps at once. And in modem play you could easily spend a good amount of your time just looking for your opponent.
So it looks like this version is being built in one of the Unreal engines because that map is definitely Deck 16 or some later derivative.
Fun times.
Beautiful real-time raytracing tech demo in DX11
>> ^Fantomas:

This showcases raytracings strengths of reflections, refractions and other light effects really well. I still think rasterised rendering is more than capable for current gaming.
I tend to agree, but ray tracing has always been the holy grail in both visual quality...and attainability. For what I remember when I cared, accelerating such a process is rather difficult. I believe, though, rasterisation is still done in "ray tracing" environments, but the lighting model is pure ray tracing; which I believe is a recent break through in rolling out ray tracing engines (see photon mapping). Time to google more ray tracing stuff, forgot how pretty it was
Beautiful real-time raytracing tech demo in DX11
This showcases raytracings strengths of reflections, refractions and other light effects really well. I still think rasterised rendering is more than capable for current gaming.
Super moonwalking all the way down the street!
Wow, QWOP looks amazing on the Unreal Engine!
Unreal Engine 4 - Development Walkthrough
Undoubtedly a massive technical achievement, especially the fact that it's running in the editor.
That said, it still has the same unreal engine look where everything looks like it's made of wet modelling clay. I dunno if that's a deliberate aesthetic or something buried deep in the renderer, but I'm kinda sick of it and I really wish they'd fix it.
Hybrid
(Member Profile)
Congratulations! Your video, Unreal Engine 4 - Development Walkthrough, has reached the #1 spot in the current Top 15 New Videos listing. This is a very difficult thing to accomplish but you managed to pull it off. For your contribution you have been awarded 2 Power Points.

This achievement has earned you your "Golden One" Level 52 Badge!
Unreal Engine 4 - Elemental Demo Showcase
8 more comments have been lost in the ether at this killed duplicate.
Unreal Engine 4 Tech Demo
This video has been seconded as a duplicate; transferring votes to the original video and killing this dupe - dupeof seconded with isdupe by seltar.