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A moment of reflection

Videosift Sarzy's Top 10 Movies of 2017

Sarzy says...

I actually only saw Coco a few days ago, after the video was done. It wouldn't have made my top 10 even if I had, though -- I quite enjoyed it, but I'd rank it somewhere in the middle of Pixar's filmography (though if I had a list of the top 10 movies of 2017 that made me weep like a little girl, it'd be right up there).

Mordhaus said:

No Coco?

Incredibles 2 Official Teaser Trailer

Jinx says...

So Pixar can't stop.

Perhaps the theme of the movie is keeping babies with superpowers entertained long enough that they don't destroy the world.

ant said:

Doesn't Kim like Pixar's animated movies?

Incredibles 2 Official Teaser Trailer

Sarzy (Member Profile)

The World's Most Famous Teapot: The Utah Teapot

entr0py says...

I'm not sure why it took off the way it did, but the University of Utah had a huge influence on the history of computer graphics. The founders of Silicon Graphics, Adobe and Pixar all came from there. And if you're into computer graphics you have probably heard of algorithms named after Gouraud, Phong, and Blinn, all of them were Ph.D students in the 70s at the school. It just seems like a crazy amount of foundational work took place there over the course of 20 years.

http://www.cs.utah.edu/about/history/

New Disney/Pixar short 'PIPER' is adorable.

What Pixar Animators Do In Their Spare Time

Inside Out: Emotional Theory Comes Alive

Jinx says...

"Pixar: What if toys had feelings? What if monsters had feelings? What if feelings had feelings?" - Somebody else

I loved this film. and I cried like a baby at the end.

Compilation of Animals in Cones of Shame

Pixar created its most complex character for 'Finding Dory'

artician says...

I just know/work with the tech intimately, and I'm showing my aversion to PR videos. Their claim is *technically* true insofar as they had to write the software to do it the way they wanted to, because that's how they do things (and well; zero criticism of Pixar here). It certainly would have been more technically challenging to animate it with the tools of 2003, but whoever said it wasn't possible for technical limitations works for marketing, not art or animation.

ChaosEngine said:

Why do you say that's not true? I'm guessing they mean one of two things, both of which are plausible:

1: the hardware wasn't fast enough, i.e. it wasn't possible to render Hank in a reasonable timeframe. Remember, GPUs in particular are several orders of magnitude faster now than they were in 2003.

2: the software wasn't written. Almost certainly true, but not exactly accurate to say that it "wasn't possible with the technology".

Pixar created its most complex character for 'Finding Dory'

artician says...

"Pixar says Hank the Octopus wasn't possible with the technology available 13 years ago for "Finding Nemo.""

Well... not really true, but it is quite good! I laughed out loud at the kitten poster gag.

Mike Rowe Explains Why Not to Follow Your Passion

Khufu says...

I followed my passion and it worked out. Grew up in a bunch of small oil towns in Canada, no where near any big cities in the 80's and 90's(oil is where most of my friends from that time ended up and look where that's gone.) I really liked to draw and had a lofty goal to work in visual effects for film, which was a VERY difficult, niche thing at the time... very unrealistic to get into. People laughed when I was getting a bachelor's degree in fine art in Uni because there was no money in it. Long story short, I'm doing quite well, have worked on many films at several companies including Pixar, and am currently working on the next Starwars at ILM. People from my childhood can't even believe it, but that's the difference between following a passion and "applying passion" to what seems a sensible, realistic choice.

Following a passion may not lead you to where you expected to go like the post above, but there is no right and wrong decisions, just choices that tell the story of your life. All you can do is negotiate the fork your currently at, with some loose idea of where you want to go and you'll go somewhere interesting. Maybe I should have been a fucking motivational speaker...

Overwatch - Animated Short "Hero" (Soldier 76)

artician says...

Yay for skillful animation. I still wish it weren't channeling pixar so completely, but I think this is actually superior character animation, in a lot of ways. Yay for not being MoCap!

Dragons - Overwatch Animated Short

RedSky says...

@artician

Honestly, I'm much more a fan of stylized fantasy / sci-fi rather than just photo-realism. Like Bruti79 said, it keeps the game from ageing (e.g. TF2 still looks very good despite its age because of this).

Also a hyper realistic approach generally has less character and unique style. Admittedly, Overwatch is very Pixar inspired but stylistically that is still enough to distinguish it from your Call of / Battlefield monotony.

If there's anything I would criticize is the tone of all their titles is moving towards a PG-13-eque, appeals to the widest audience nature. They haven't released anything as dark as Diablo 1 or 2 in ages, and look like they never will.



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