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Guns with History

Mordhaus says...

You have heard of constitutional amendments, haven't you? In fact, one of the quotes I produced from former Mayor, Ed Koch, even discussed that fact.

Please explain which FACTS that I have repeated are incorrect. So far all you have been able to do is curse me, accuse me of being retarded, and literally ignored anything I have said so that you can continue with your vitriol. I don't even know you and you seem to have a major issue with me.

The reason why I put up the list of deaths is because you don't see knee jerk actions in the news over those methods of dying, typically. You do see it over gun deaths because they are sensationalized far beyond the level of anything else, part of which is the reason I think we are having more mass shootings. If you want to go out in a blaze of glory, get your 15 minutes of fame, then shooting people is a guaranteed method.

I do believe we need additional controls on weapons; one that I think would help greatly is ACS (http://www.ammocoding.com/). I am also not an NRA member and don't agree with a lot of the methods they use. I DO believe wholeheartedly in my right to own semi automatic handguns and rifles. If you still have a problem with me over that, I can't help it. But if you continue to be confrontational, then I don't think we have anything further to talk about.

robdot said:

they dont, he is just repeating the same tired old bullshit,,,

you cant ban guns in america, the supreme court has already ruled on all this,,,

Anita Sarkeesian: 'What I Couldn't Say'

Sonicsnake says...

1. Kickstarter lies

Before Anita started her Kickstarter campaign she held a talk where she said she was being harassed by a organized group of 4chan members for months. She said these 4chan members subscribed to her channel so they would know when she released new videos so they could attack her. The type of comments she said she received were sexual insults, death threats & rape threats. She said sometimes she got together with a friend to read through the comments because it would get overwhelming. She says that she probably has the biggest block list on Youtube and anytime they leave any anti feminist, harassing, or threating comment they would be blocked. She said that she had gotten use to these kinds of comments. She said she monitored her Youtube comment section so the only comments that were allowed to be shown had to be approved by her.

She lunched her Kickstarter campaign and made a Youtube video for the campaign. She for the first time allowed comments on her video. she makes a post on her website entitled Harassment, Misogyny and Silencing on YouTube. She says this in the post.

"Here is a very small sample of the harassment I deal with for daring to criticize sexism in video games. Keep in mind that all this is in response to my Kickstarter project for a video series called Tropes vs. Women in Video Games (which I have not even made yet). These are the types of silencing tactics often used against women on the internet who dare to speak up. But don’t worry it won’t stop me!"

"These messages and comments have included everything from the typical sandwich and kitchen “jokes” to threats of violence, death, sexual assault and rape."

http://feministfrequency.com/2012/06/07/harassment-misogyny-and-silencing-on-youtube/

She says that all of these comments are because of her Kickstarter campaign because she dares to speak critically about video games. These statements completely contradict what she said before she started her Kickstarter campaign. Before her Kickstarter she said she was systemically being harassed by people on 4chan and that among the things they said to her were sexual insults, death threats & rape threats and sometimes it was so overwhelming she read them with a friend as a way to cope with it and she had gotten use to it by that point. So she leaves comments open on her youtube kickstarter video which is something she never did before and she was surprised by the negative comments but how can she be surprised by the same type of comments she was receiving long before she launched her Kickstarter. When she started her Kickstarter and left her comments open she knew exactly what the comments were going to be like because she been receiving them for months prior. So when she says during her Kickstarter that all of the negative comments were because of her Kickstarter campaign she's lying.

https://www.youtube.com/watch?v=KSoDEA6yw24

2. Other Lies

She says that Grand Theft Auto and Saint Row encourage players to kill women by giving players money for killing random female NPCs.

"some games explicitly incentive and reward this kind of behavior by having murdered women drop bundles of cash for the player to collect and add to their own stash"

The truth is money is dropped by any NPC that is killed in the games and has nothing to do with gender.

She says that the female stripper NPCs from Hitman Absolution were put their because the developer wanted players to kill them. The game discourages players from killing innocent civilians by taking away points. The whole point of the game is to sneak by people and keep unnecessary killing to a minimum while moving toward killing your intended target not to kill random strippers and lose points for doing so. The path to the strippers is one of two paths that the player can take. The path to the strippers is the harder of the two paths to take. The other path that the player can take is easier and doesn't involve coming near the strippers at all.

She also says this in her Background Decoration video.

"their status as disposable objects is reinforced by the fact that in most games discarded bodies will simply vanish into thin air a short time after being killed"

She tries to tie disappearing bodies as something that only happens to female NPCs but it has nothing to do with gender its just something that happens in a lot of games irregardless of gender because of limited ram capacity and not having the game slow down because of bodies pilling up.

http://tvtropes.org/pmwiki/pmwiki.php/Main/EverythingFades

shes a life long gamer
at a Santa Monica College in California back in early 2010 Anita says that she's not a fan of video games and she had to learn a lot about them. she says that she would love to play video games but she doesn't what to go around shooting people and ripping off their heads. During and after her Kickstarter she says that shes been playing video games since she was 5 years old and shes a life long gamer. How can she be a lifelong gamer if she said pre Kickstarter that she doesn't like video games specifically because she thinks that all games are violent. If she's a lifelong gamer than what has she been playing all of this time and why does she thinks all video games are violent. She obviously not a lifelong gamer and only said that as a way to try and give herself more credibility.

https://www.youtube.com/watch?v=TJj_7SVAIS4

In her damsel video she said Zelda was never a playable character in a console game. Zelda was playable in the CDI games Zelda: The Wand of Gamelon & Zelda's Adventure. I am not saying these are good games but they are console games where Zelda was the star of her own adventure.

She says that gaming is all boys club and women have until recently been barred from playing games. This is untrue their has never been anything stopping girls from playing games. Most game genres are not gender excluding. Racing, fighting, beat em up, real time strategy, role playing, puzzle, point and click, action adventure, platformers, MMO, Simulation, rhythm action.

Women have been involved in the making of games for years. Theirs been female programmers, artist, composers, designer, CEO, etc. Women have also been involved in the journalism side of things as well. This false narrative that Anita's trying to push that games have somehow excluded women until recently is a lie that she tells to try to push her gender base agenda.

The other thing that she tries to push is the ideal that man are trying to keep women from playing or criticizing games. Both things are false but she keeps to that script so she can fight against the imagery boogie man that she created and so she can justify the existences of her video series.

Anita omitted the fact that she has connections to the developer of the game sword and sworcery but I am sure that has noting to do with the reason why she chose that game's character as a positive female even though it contradicts her previous videos.

https://www.reddit.com/r/KotakuInAction/comments/315zh3/possible_ethics_issue_with_anitas_latest_video/.

3. Poor Research

In dismals in distress she said that peach was added to Mario 2 to fill a per existing gender role that existed in the original game Doki Doki Panic except for the fact that her own footage clearly shows that two females were playable in Doki Doki Panic. If she did further research like actually playing the game than she would know that it wasn't just one girl in Doki Doki Panic. The core concept that Anita doesn't understand about games is the fact that graphics assist can be replaced with anything. In fan made mods the cast of Super Mario Bros 2 have been replaced by numerous things like Star Wars ships, Pokemon, Transformers, Spider-Man villains, etc.

http://www.romhacking.net/?page=hacks&game=749

https://youtu.be/t8bub0B1-wk?t=6m15s

In Women as Background Decoration Anita says this

"In order to understand how this works lets take a moment to examine how video game operate as playgrounds for player engagement. Games ask us to play with them. Now that may seem obvious but bear with me. game developers set up a series of rules and then within those rules we are invited to test the mechanics to see what we can do and what we can't do. We are encouraged to experiment with how the system will react or respond to our inputs and discover which of our actions are permitted and which are not. The play comes from figuring out the boundaries and possibility within the gamespace. So in many of the titles we've been discussing the game makers have setup a series of possible scenarios involving vulnerable eroticized female characters. Players are than invited to explore and exploit those situations during their play through. The player cannot help but treat these female bodies as things to be acted upon. Because they were designed constructed and placed in the environment for that singular purpose. Players are meant to derive a perverse pleasure from desecrating the bodies of unsuspecting virtual female characters. Its a rush streaming from a carefully concocted mix of sexual arousal connected to the act of controlling and punishing representations of female sexuality."

Theirs two basic concepts that she doesn't understand. The first one is that games are interactive so players can do things that developers never intended players to be able to do. The second is the fact that games have bugs in them which also allows players to do things that the developers never intending for them to do.

For example in Halo 2 players can do button combos. Button combo is a sequence of buttons that, when pressed in order, results in the execution of an exploit. Typical button combos take advantage of unforeseen attributes of certain actions. Some actions, such as meleeing, can disrupt animations for firing and reloading weapons, performing melees, etc. By chaining these and other actions, players can perform special tricks, such as automatic Plasma Grenade sticks and instant close-range kills. However, many players disapprove of such "cheap" exploitations, and Bungie has declared these combos all as cheating and therefore banworthy

http://halo.wikia.com/wiki/Cheating

Another example is in early versions of arcade Mortal Kombat 2. Players figured out how to hit babies after performing Babalitys.

http://bbh.marpirc.net/mk2/

By Anita's logic midway endorses child abuse because players tested the bounders of the game and were able to interact with the objects (babies) in the game that were put their by the developer. So that clearly means that the developer supports any action the players can do in the game including hitting babies. Or it can just mean that games are interactive and filled with glitches and just because a player can do something in a game doesn't automatically mean that the developer endorsed it or even meant for player to be able to do it.

In her Bayonetta video she complains about Bayonetta clothes coming off when she summons demons. she doesn't acknowledge or knows that Bayonetta's hair is also her cloths so that's why her cloths disappears when she summons demons. She also makes the claim that Bayonetta is fighting demons when in fact Bayonetta is actually fighting angles. She also says that Bayonetta has a child except for the fact that Bayonetta doesn't have any children. She claims that Bayonetta is a "choose your own patriarchal adventure porno fantasy." Lets take a second to look at what the word Patriarchy means. Patriarchy is a social system in which males hold primary power, predominate in roles of political leadership, moral authority, social privilege and control of property. So how is Bayonetta a game in which players play as a strong women who is always in control of a situation and is more powerful than any man in the game enforcing ideals of Patriarchy. Bayonetta is not a choose your own adventure type game nor is it a porno.

She says this in a tweet

"Everything about Bayonetta's design, mechanics and characterization is created specifically for the sexual pleasure of straight male gamers"

Bayontta was design by a women

http://platinumgames.com/2009/04/17/designing-bayonetta/

http://soulcalibur.wikia.com/wiki/Mari_Shimazaki

McIntosh said this on twatter about the Witcher.

"Geralt from Witcher 3 is emotionally deficient in the extreme. Never cries or laughs. Never expresses grief, fear, sadness or vulnerability."

Witchers are unable to express emotions on their faces because of the training that is involed to become a Witcher. Taken in as children, Witchers-to-be are subjected to intense alchemical processes, consumption of mutagenic compounds and relentless physical and magical training to make them dangerous and highly versatile against their vast array of opponents.

http://witcher.wikia.com/wiki/Witcher

http://www.forbes.com/sites/erikkain/2015/05/31/why-feminist-frequency-is-dead-wrong-about-the-witcher-3/

"In the beginning of “Women as Background Decoration: Part 2,” Sarkeesian references a scene from Dragon Age’s City Elf Origin story, in which a group of guards make disturbing sexual comments over the player character’s dead female companion. Sarkeesian implies that BioWare’s narrative is built on the “brutalization of women’s bodies,” using dead women “as an indicator of just how harsh, cruel, and unforgiving their game worlds are.”

"However, the female elf’s treatment is better understood as a thematic commentary on systematic misogynistic violence. Both women and elves are confined to strict socioeconomic roles within the origin story, as the brutal city government uses institutional force in order to keep women and elves oppressed. Essentially, the game explores the use of sexual violence as a form of violent oppression within a misogynistic institutional structure. Yet, Sarkeesian and McIntosh misread this moment – ignoring a critical look at misogynistic oppression within Dragon Age’s narrative."

"Sarkeesian has criticized the postmodern video game Hotline Miami for utilizing the “Damsel in Distress” trope. However, Feminist Frequency’s analysis completely erases the game’s subversion of the trope – as the narrative’s “damsel” seems to be held hostage by the player, and avenging her death produces no reward. Indeed, writers such as Maddy Myers have dissented from Sarkeesian and McIntosh’s analysis – praising Hotline Miami as a postmodern exploration of hypermasculinity which subverts the “damsel” trope."

http://gamemoir.com/lgbt-gender/frequency-anita-sarkeesians-strengths-weaknesses/

4. Things taking out of context

She shows footage of Fallout New Vegas where a womens body is being dragged around with psychic powers and says that games often permits women to be knockout, pickup, carried and thrown around. All of these things can be done to male NPCs as well. She also says that assault, mutilating & murder can be done to women in games but all of those same things can be done to male NPCs as well. She tries to use these things as examples of sexism towards women but its not sexism if the same thing can be done to male NPCs.

She claims that the objectification of female NPCs is terrible.

"Unlike other NPCs that exist for purposes outside of their sexuality, Non-Playable Sex Objects have little to no individual personality or identity to speak of. since these women are just objects there's no need or reason for players to have any emotional engagement with them. meaningful relations or interactions are not even possible. Their programming simply does not allow for it."

She tries to say this is unique to female NPCs. The lack of deep personalities, non emotional engagement or meaningful relations is true of all Pedestrian NPCs male or female.

"when assaulted by the player non playable sex objects might scream. but regardless of their canned automated reaction they are will designed to be expendable to be used and then tossed out."

Same thing is true for male NPCs as well.

In background decoration she talks about female character being objectified while showing footage of the main protagonist from Watch Dogs in the process of shutting down a human trafficking ring.

In her background decoration video she said this.

"In the realm of interactive media I use the term "instrumentailty" to refer to the practice of using virtual women as tools or props for the players own purposes. Courtesans in the Assassins Creed series, for instance, are available to be "rented" and used to help you "blend in" to the environment. Once acquired, they can be ordered to flirt with guards to distract them. Allowing the protagonist to slip by undetected. "

The courtesans were one of the four factions allied to the Assassin Order, with the other three being the thieves, mercenaries and Romanies. They usually aided the Order by collecting information from clients, or by acting as distractions and allowing allies to slip into restricted areas.

The player can also hire male thieves & mercenaries to aid them with blending into a environments and killing. So is using man as Tools bad as well or is it only bad when it happens to women in Assassin Creed.

http://assassinscreed.wikia.com/wiki/Courtesans

Anita and mcintosh purposely says controversial things on tweeter to provoke a negative reaction from people so they can use the response to prove Anita's continued harassment. mcintosh even admits to purposely provoking gamers with his comments.

https://youtu.be/Xi5qQ3GIbD0?t=7m50s

Here's an example of Anita provoking a reaction from people and using the response as a example of her continued harassment to coincide with a Kickstarter update.

You only have to watch the first 3 minutes.
https://www.youtube.com/watch?v=PLD8gHkaqLc&index=21&list=PLbGeY5L25KBr_OtPsRJWfKoNslm2UZA6a

Lets take a look at some of these comments.

"A few months ago I started posting deliberately provocative tweets whenever I'd see the angry gamer mod launch a harassment raid on someone"

"I'd only post things I basically agreed with, but I did it in an overtly antagonizing way designed to enrage these specific hateful gamers"

"The goal was to see if I could draw some of their fire & distract them a bit from their usual targets. It worked like a charm. It still is"

"Its shockingly easy to drive these bozos into frothing fits of rage. Simply tweet critically about their beloved Ico, MGS or Bayonetta"

ANITA

"not a coincidence it's always men and boys committing mass shootings. the pattern is connected to ideas of toxic masculinity in our culture"

"manhood, not guns or mental illness should be central in newtown shooting must read 2012 article by @ jacksontkatz huffingtonpost.com"

"mass shootings are one of tragic consequence of a culture that perpetuates toxic ideas of masculinity. this is how patriarchy can harm men too"

"there's no such thing as sexism against men. that's because sexism is prejudice + power. men are the dominant gender with power in society"

"games press: allowing unmoderated comments contributes to the culture of sexism and harassment. you can't be neutral on a moving train"

"Absolutely brilliant article by @janelarejones discussing the amazing levels of sexism in BBC #sherlock's irene adler"

"I finally watched the 1st season of Mad Men & i was HORRIFIED, it is not interesting or subversive to watch uncontested sexism & racism"

"I'll be discussing the reasons Bayonetta is so pernicious in my Fighting Fuck Toy video. Bayonetta is a quintessential example of the trope"

"Everything about Bayonetta's design, mechanics and characterization is created specifically for the sexual pleasure of straight male gamers"

"Disappointed to see most major Bayonetta 2 reviews completely ignore or even praise its shameless sexism and flagrant use of the male gaze"

"I have to say, I really don't like going into comic book stores because everywhere i turn i face misogyny and sexism"

"the US bombed them back to traditional values. feminism does not exist in Japan. while I don't like judging an entire culture, that does not excuse them"

"I've played a ton of awful sexist video games but God of War 3 really is one of the most brazenly misogynist titles ever produced"

"GTA5 is in the news this week because of its horrendous violence against women. Watch our episode on the issue here:"

"A favorite harassment tactic of online abusers is to send me gameplay footage or still images of the degradation of women in video games"

"Rockstar: when gameplay from your product is regularly used to harass women it might be a sign you're contributing to a hostile environment"

"time after new GTA launch before fans started harassing me with gameplay of the use & murder of prostitutes? 86 mins"

Shows a picture of her holden Metroid Other M and comments
"About to replay this monstrosity. The things I do for you people...#cringe

"Anime is the most disgusting, sexist, and misogynistic form of media to ever come out of Japen. Anime defiles women and caters to perverts and losers. those cartoons are corrupting teenagers and promoting rape culture.

"Dying Light has a damsel in distress storyline. Dear game developers, its 2015 aren't you embarrassed by this yet?"

"The Witcher 3 does to Ciri what Arkham City did to Catwoman Thugs yell "bitch" and "whore" and sexually harass both women as you play them"

"Welp, I guess we could just use The Witcher 3 to illustrate the rest of our #tropevswomen series because it includes all the sexist tropes"

"Also the "it's realistic for enemies to sexually harass female characters” excuse is nonsense in fantasy games filled with ghouls & wraiths"

"Dear gaming industry: If you want to appeal to women maybe consider not having your game yell "bitch" and "whore" at us while we're playing"

"Enemies in Witcher 3 yall gendered insults at the playable female character but insults thrown at the make lead are decidedly not gendered"

"Enemies call Geralt "freak" & "mutant" due to fictional prejudice against magic. When they call Ciri "cunt" it's rooted in real life sexism"

"Games like The Witcher 3 use sexism & sexual violence for "gritty world-building, presenting it as regrettable but natural and inevitable"

"In fact, Witcher 3 is a particularly egregious example of this problem. The game repeatedly uses brutal sexual violence as window dressing."

"This level of extreme violence shouldn't be considered normal. Its not an excuse to say it's expected because DOOM. Thats the problem #BE3"

"Its really troubling (and depressing) that the #BE3 audience is enthusiastically cheering for bodies being ripped apart"

"Only a few minutes into the Bethesda press conference and it's wall to wall glorification of grotesque violence. I can barely watch #BE3"

"If the games industry truly wants to mature it's going to have to focus much more on creative and humanizing interactions #E32015"

"The #Fallout4 crafting system is cool imagine how much cooler it could be if it wasn't SO focused on building stuff to kill other stuff"

A bit sad that #Dishonored2 didn't make the leap to an exclusively female lead but really pleased they're using Emily in marketing #BE3

"Saints Row is not a satire of sexism, it's sexist satire. Same goes for the Grand Theft Auto franchise"

"Like the myth of reverse racism, reverse sexism only exists if you happen to have a time machine"

"Portraying women of color as exotic, hypersexual and animalistic like the succbi in the Witcher 3 is part of a very long racist tradition"

"It makes me profoundly sad that mainstream pop culture now interprets feminism to mean "women can drive fast and stoically kill people too!"

MCINTOSH

"San Francisco is full of repugnant white dudes who believe capitalism and their personal technology idea will save the poor brown people"

"probably not super productive to tell random techie dudes that their business model is both evil and racist. but damn it they had it coming"

"dear silicon valley tech startups: there is no such thing as altruistic capitalism. you can't get rich while "helping" impoverished people."

"They are 100% sincere in their belief that their form of "altruistic techie capitailsm" is god's gift to the world"

"capitalism as an economic system and the continuous growth it requires is impossible to sustain. that's not ideology. that's math #ows"

"the games industry has a problem. Tens of thousands of people construct their identity around its products than act like hateful sociopaths"

"#JeNeSuisPasCharlie because I don't use my free speech to mock and deride the most marginalized and vulnerable in society like Charlie Habdo"

"Extremist vigilante shooters kill 3 in Los Vegas. meanwhile game developers at #E3 continue to glorify extreme vigilante violence"

"Gaming could be a perfect medium to help re-learn values of empathy and compassion but sadly it's most often used to permote the opposite"

"I'm not ashamed of being a man. Quite the contrary, I work to change toxic cultural ideas of what "being a man" means"

"so many toxic assumptions about violent masculinity here. You could write a thesis just about this game setting menu"

"Things that are not oppression:3) Pointing out extremely toxic sexism in hobbyist communities. 4) Criticism of video games"

"It's not a few bad apples. Gamer culture itself is absolutely steeped in extremely toxic ideals about masculinity"

"Each day a bunch of helpful gamer dudes helpfully tweet at me to help prove gamer culture is deeply sexist and toxic"

"Dear clueless gamers replying to me: The point of Male protagonist Bingo is not to win, the point is to illustrate limiting toxic patterns"

"Many promote a culture of aggressive toxic masculinity. So you just helped answer your own question there buddy"

"I’ve seen some mention the abundant sexism in The Witcher 3 but I’ve yet to see any real discussion of its toxic depiction of masculinity."

"Geralt of Rivia is the perfect embodiment of hegemonic masculinity. #TheWitcher3"

"@Scottcoeditor Rage and anger are two of the only emotions men are really allowed to express in patriarchy (which is super unhealthy)."

"Anger and rage are the only real emotional expressions male game protagonists are allowed. Needless to say that's a toxic message for men."

"Mass media narratives, especially games, are often constructed in ways that justify and exonerate men for their angry and violent outbursts."

"Reminder that both Bayonetta games include boss attack animations by Rodin which strongly imply Bayonetta has just been raped."

"If anyone needed further proof that Bayonetta is not any kind of feminist icon. RT @SJWIlluminati: hahahahahahahaha "

"We've fallen so far in critical discourse that I now regularly have to start debates with “You do know Bayonetta isn't a real person right?"

"@TheQuinnspiracy It also has a lot to do with control. They can control Bayonetta’s actions but can’t control human women, so they lash out."

"Don’t think Bayonetta is designed & marketed specifically for horny straight dudes? Nintendo partnered with Playboy. "

"Lollipop Chainsaw, BloodRayne, Dead or Alive and Bayonetta are ALL designed in the same way, as hyper-sexualized fantasies for straight men."

"Precisely. RT @mercurypixel: @radicalbytes Welp, they talk about Bayonetta like she's a freaking real human being, so... don't expect much."

"Bayonetta was created by Hideki Kamiya as his “ideal woman”. He also said "all women outside should dress like her" for his viewing pleasure"

"Bayonetta was created by Kamiya as his "ideal woman" RT @Brostalgia In fact Mari was told by her male boss to male a sexy fighting character"

"Amazed to see sexist gamer dudes now adopting feminist terminology to defend jiggle physics. We can thank Bayonetta 2 reviews for that one."

"Media literacy 101: Bayonetta’s creators make their fictional character do poses for the game camera specifically for the player’s benefit."

"No it’s really not. Bayonetta’s game camera is the most transparent use of the male gaze in video games I’ve ever seen."

"Actual comment. Doesn't understand fiction is constructed. "Stop sluts-haming Bayonetta. She fights and does sexy poses for her own benefit”

"I shouldn’t have to point this out but there is no actual sex in Bayonetta or Tomb Raider etc. Objection to the male gaze is not anti-sex."

"@a_man_in_black Bayonetta’s body/sexuality is specifically presented and displayed as a reward for successful actions taken by the player."

"@a_man_in_black Might account for the "i/her" dissonance if straight male players both self-project into & are sexually aroused by Bayonetta"

"@a_man_in_black Partly has to do with gender. Bayonetta is designed for straight male players but we’re not meant to truly identify with her"

"The special “naked” attacks essentially turn Bayonetta into a hypersexualized puppet designed to thrill the puppeteer."

"For male gaze in Bayonetta 2, pay attention to things outside of the character’s control like the cutscene camera & player directed attacks."

"Looks like most Bayonetta 2 reviews fail to mention the hyper-sexualized male gaze of the cutscene camera and player directed strip attacks."

"When Bayonetta 2 reviews come out we’ll very quickly see who actually cares about issues of sexual objectification & exploitation in gaming."

"Endlessy amused at some gamers complete inability to do even the most basic textual analyses of their favorite games. # MaleProtagonistBingo"

"For those who keep bringing up Sonic as a counterexample for Male Protagonist Bingo. I'll just leave this right here"

"The core value of patriarchal masculinity is control. It's not a coincidence that control is central to many video game mechanics & stories"

"Fascination that you somehow don't think there're any messages in Smash Bros. Start with violence solves conflicts"

"Amused to see so many hateful #gobbledygate user list aspiring game developer in their bio. Yeah good luck with that. You're gonna need it"

7 years, 7 mass shootings, 7 distraught speeches

noims says...

I like the Irish parody site Waterford Whispers News' take on it, although some people may think it goes too far.

Their current poll is 'What Is Your Favourite US Mass Shooting So Far This Year?', with 142 choices.

The only heartening thing for me is the number where the shooter's name is unknown (unless it means they weren't caught).

ChaosEngine said:

It's tragic when The Onion has the most pertinent headline and it still applies perfectly.

‘No Way To Prevent This,’ Says Only Nation Where This Regularly Happens

But hey, don't let dem took yer gurns!
*related=http://videosift.com/video/Jim-Jefferies-on-gun-control

Jim Jefferies on gun control

Jon Stewart on Charleston Terrorist Attack

Black Man Vs. White Man Carrying AR-15 Legally

Mordhaus says...

While 99% is obviously a bit high, I did a quick search and found some data. Out of 62 mass shootings between 1982 and 2012, mass being more than 4 victims per incident, 11 shooters were black. In the other cases, 45 shooters were white males, 1 was a white female, and the rest were asian or latino.

So 18 percent of the mass shootings during that period were done by blacks. A whopping 74 percent were white.

You can find the list here: http://www.motherjones.com/politics/2012/12/mass-shootings-mother-jones-full-data

mxxcon said:

i'd like to see those statistics.

Porn Actress Mercedes Carrera LOSES IT With Modern Feminists

00Scud00 says...

I suspect the FBI's reasoning for not considering it a genuine threat may be in part because the number of people who would actually go through with the kind of shit that she gets threatened with is statistically very small. Conversely, the number of jackasses on the internet who are willing to post all manner of vile garbage simply for their own amusement is HUGE. So that's why I have such a hard time taking the threats too seriously, that and people tend to focus on mass shootings and wind up greatly overestimating their chances of actually being involved in one. Seriously, you're way more likely to be run over while crossing the street by some dumbass texting while driving. Make sure to look both ways before crossing.

newtboy said:

HOLY CRAP!!! I would have canceled under those conditions too.
http://www.sltrib.com/sltrib/news/58521856-78/sarkeesian-usu-video-feminist.html.csp
The reasoning the FBI gave for saying that "the threats against Sarkeesian would not prevent a safe lecture, even if firearms are permitted" was that similar recent threats to kill her had not been carried out yet. Even though there had been numerous specific threats to mass murder attendees, Utah state law prevented them from restricting firearm possession at the event, they weren't even going to check for them (to know who to watch). So while I was wrong to say she did it because of police advice, I do think it was the smart decision. Imagine if she had gone ahead with her event after the threats and someone shot 45 people, starting with her. At that point, "I told you so" seems pretty hollow.

"Dear Mom and Dad." About demented US gun culture.

Daily Show: Australian Gun Control = Zero Mass Shootings

harlequinn says...

New Zealand acts as a good test to show that Australia's firearm laws are not necessarily the reason for Australia's fall in firearm crime or mass shootings (apart from the nearly linear drop in crime starting a decade before the 1997 laws and the continued trend in a linear fashion afterwards showing it didn't work, in conjunction with a now higher rate of firearms ownership than 1997).

New Zealand did not change their firearm laws and you can consequentially own semi-auto rifles and other firearms banned from regular ownership here in Australia. Yet they have not had a mass shooting since 1997.

I'd point to our high wealth, high education, amazing health system, great mental health system (which really got going in the 90's), and our culture of not settling things by killing each other as important factors in the reduction of crime in Australia.

I think Australian police do not all need to carry firearms.

ChaosEngine said:

But if that is the case, how is it that countries like Ireland or New Zealand where even the police force don't carry guns* have lower firearm homicide rates (~1/10th the rate of the US). Surely we should have been overrun by lawless gangs of armed criminals while the police stand helplessly by?

*NZ Police do have access to firearms, but they don't carry them as a rule.

Daily Show: Australian Gun Control = Zero Mass Shootings

Jerykk says...

1) As I mentioned earlier, implementing border control for each state is never going to happen. As I also mentioned, border control has already been proven ineffective at stopping both drugs and illegal immigrants so why would guns be any different?

2) My drug analogy is perfectly valid. Drugs are banned yet they are still smuggled into the country. And no, people aren't growing cocaine or heroin in their backyard. And yes, smuggling a small packet of cocaine by hiding it in your ass is easier than smuggling a gun through the same means but guns don't have be smuggled intact. They can easily be disassembled and the individual parts smuggled separately. Many of these pieces would be small enough to hide in your ass. But this is all largely irrelevant because the bulk of drugs are not transported via anus.

3) The motivations of mass shooters is highly debatable. I'd argue that they want to feel empowered and the easiest way to do that is in schools which are undeniably the least likely places for people to be armed. If they tried to go on a shooting spree in a police station or military base or gun convention, they probably wouldn't get many kills. Instead, they'd be shot and killed by someone else and that's something no shooters seem to want (hence the reason why they always commit suicide after the spree instead of letting themselves be arrested or killed by the police). In fact, if you look at the history of school shootings in the U.S., many of the shooters were adults. The Sandy Hook shooter was 20 years old and he primarily targeted first-graders who obviously weren't his peers. When it comes to mass shootings, it's all about quantity and targeting people who can't defend themselves is the most effective way of achieving that.

4) Do you have any statistics to support your claim? I seriously doubt suicide rates plummeted in countries or states where guns were banned. Japan and South Korea both have extremely strict gun laws yet they also have some of the highest suicide rates in the world (South Korea is #3, Japan is #8, the U.S. is #33). If you weren't serious about killing yourself and just wanted attention, you wouldn't use a gun in the first place. You'd stand on the ledge of a building and wait for the news vans to appear. Like you said, guns are the quickest way to kill yourself so you wouldn't use them if you had any doubts or hesitations.

newtboy said:

Part 1 has already been answered, if there's no border control, and no national regulation, it's fairly useless. If done nation wide, it could be effective.
The drug legalization point is a total red herring. People don't get addicted to guns, like the do to drugs. People rarely use drugs to rob others so they can buy guns, but the reverse does happen constantly. You can't grow guns in your back yard, or smuggle them in your asshole (well, I can't).
Most school shootings happen in schools because that's where the targets are, because the shooters are also school kids and the targets are their peers, and that's where you find them in a group, school. It's not about them being 'gun free zones' and so 'safe' to go shoot people there, or we would see more mass shootings in banks and amusement parks and other 'gun free zones'.
Yes, suicide by firearm is far easier and quicker than most other methods, meaning when you remove that method, suicide goes WAY down, because having just an extra minute to think about killing yourself often means you change your mind and don't do it. That especially goes for those 'crying for help' that really want to be caught and stopped. If a gun is not available, a HUGE percentage just don't go through with trying to kill themselves, and another large portion tries a method that either doesn't work or takes long enough to 'save' them.

Doctor Disobeys Gun Free Zone -- Saves Lives Because of It

modulous says...

" At present, a little more than half of all Americans own the sum total of about 320 million guns, 36% of which are handguns, but fewer than 100,000 of these guns are used in violent crimes."

Per year. You don't cite your source, but this is looks to me to be an underestimate. According to the Bureau of Justice Statistics' National Crime Victimization Survey there are half about half a million people claiming to be victim of a gun related crime over the course of a year. I remember being a victim of a gun crime in America (the perp was an British-born and educated woman) where the police said that they weren't going to follow things up because they were too busy with more serious crimes and they weren't confident of successful prosecution, they didn't even bother to look at the bullets or interview the perpetrator. I'd be surprised if it was even officially reported for crime statistic purposes.

"So gun ownership tends increase where violence is the least."

You didn't discuss the confounding variables.

But nevertheless, nobody is saying that owning guns makes you intrinsically more criminal. The argument here seems to be that criminals or those with criminal intent will find it much easier to acquire firearms when there are hundreds of millions of them distributed in various degrees of security across the US.

And those that have firearms, who are basically normal and moral people, may find themselves in a situation where their firearm is used, even in error, and causes harm - a situation obviously avoided in the absence of firearms and something that isn't necessarily included in crime statistics.

"In the UK, where guns are virtually banned, 43% of home burglaries occur when people are in the home"

Yes, but here's a fun fact. I've been burgled a few times, all but one of those times I was at home when it happened. You know what the burglar was armed with? Nothing. Do you know what happened when I confronted him with a wooden weapon? He pretended he knew someone that lived there and when that fell through he ran away. When the police apprehended him, there wasn't any consideration that he might be armed with a gun and the police merely put handcuffs on him and he walked to the police car. He swore and made some idle and non-specific threats, according to the police, but that's it. In any event, this isn't extraordinary. There are still too many burglaries that do involve violence, of course.
Many burglaries in Britain are actually vehicle crimes, with opportunity thrown in. That is: The primary purpose of the burglary is to acquire car keys (this is often the easiest way to steal modern vehicles), but they may grab whatever else is valuable and easy too.

"The federal ban on assault weapons from '94-'04 did not impact amount and severity of school shootings."

What impact did it have on gun prevalence? Not really enough to stop the sentence 'guns are prevalent in the US' from being true....

" So, it's likely that gun-related crimes will increase if the general population is unarmed."

I missed the part where you provided the reasoning that connects your evidence to this conclusion.

"Note retail gun sales is the only area that gun control legislation can affect, since existing laws have failed to control for illegal activity. "

This is silly. Guns don't get manufactured and then 32% of them get stolen from the manufacturers warehouse. They get bought and some get subsequently stolen. If there were less guns made and sold there would be less guns available for felons to acquire them privately, less places to steal them or buy stolen ones on the black market, less opportunity for renting or purchasing from a retailer. Thus - less felons with guns.

If times got tough, and I thought robbing a convenience store was a way out of a situation I was in - I would not be able to acquire a firearm without putting myself in considerable danger that outweighs the benefits to the degree that pretending to have a gun is a better strategy. I have 'black market contacts' so I might be able to work my way to someone with a gun, but I really don't want to get into business with someone that deals guns because they are near universally bad news.

" states with right-to-carry laws have a 30% lower homicide rate and a 46% lower robbery rate."

Almost all States have such laws, making the comparison pretty meaningless.

"In fact, it's {number of mass shootings} declined from 42 incidents in 1990 to 26 from 2000-2012. Until recently, the worst school shootings took place in the UK or Germany. "

I think 'most dead in one incident' is a poor measure. I think total dead over a reasonable time period is probably better.
https://en.wikipedia.org/wiki/List_of_rampage_killers:_School_massacres
The UK appears once. It is approx. 1/5 the population of the US. The US manages to have five incidents in the top 10.

Statistics can be fun, though, huh?

" In any case, do we have any evidence to believe that the regulators (presumably the police in this instance) will be competent, honest, righteous, just, and moral enough to take away the guns from private citizens"

You've done a lot of hard work to show that most gun owners are law-abiding and non-violent. As such, the police won't go door to door, citizens will go to the police.

"How will you enforce the regulation and/or remove the guns from those who resist turning over their guns?"

The same way they remove contraband from other recalcitrants. I expect most of them will ask, demand, threaten and then use force - but as usual there will be examples where it won't be pretty.

"Do the police not need guns to get those with the guns to turn over their guns?"

That's how it typically goes down here in the UK, yes.

"Does this then not presume that "gun control" is essentially an aim for only the government (i.e., the centralized political elite and their minions) to have guns at the exclusion of everyone else?"

The military has had access to weapons the citizenry is not permitted to for some considerable time. Banning most handguns etc., would just be adding to the list.

"Is the government so reliable, honest, moral, virtuous, and forward thinking as to ensure that the intentions of gun control legislation go exactly as planned?"

No, but on the other hand, can the same unreliable, dishonest, immoral and unvirtuous government ensure that allowing general access to firearms will go exactly as planned?

You see, you talk the talk of sociological examination, but you seem to have neglected any form of critical reflection.

"From a sociological perspective, it's interesting to note that those in favor of gun control tend to live in relatively safe and wealthy neighborhoods where the danger posed by violent crime is far less than in those neighborhoods where gun ownership is believed to be more acceptable if not necessary

"From a sociological perspective, it's interesting to note that those in favor of gun control tend to live in relatively safe and wealthy neighborhoods where the danger posed by violent crime is far less than in those neighborhoods where gun ownership is believed to be more acceptable if not necessary"

On the other hand, I've been mugged erm, 6 times? I've been violently assaulted without attempts to rob another half dozen or so. I don't tend to hang around in the sorts of places middle class WASPs would loiter, shall we say. I'm glad most of the people that cross my path are not armed, and have little to no idea how to get a gun.

You don't source this assertion as far as I saw - but you'll have to do better than 'it's interesting' in your analysis, I'm afraid.

No formatting, because too much typing already.

Daily Show: Australian Gun Control = Zero Mass Shootings

newtboy says...

Part 1 has already been answered, if there's no border control, and no national regulation, it's fairly useless. If done nation wide, it could be effective.
The drug legalization point is a total red herring. People don't get addicted to guns, like the do to drugs. People rarely use drugs to rob others so they can buy guns, but the reverse does happen constantly. You can't grow guns in your back yard, or smuggle them in your asshole (well, I can't).
Most school shootings happen in schools because that's where the targets are, because the shooters are also school kids and the targets are their peers, and that's where you find them in a group, school. It's not about them being 'gun free zones' and so 'safe' to go shoot people there, or we would see more mass shootings in banks and amusement parks and other 'gun free zones'.
Yes, suicide by firearm is far easier and quicker than most other methods, meaning when you remove that method, suicide goes WAY down, because having just an extra minute to think about killing yourself often means you change your mind and don't do it. That especially goes for those 'crying for help' that really want to be caught and stopped. If a gun is not available, a HUGE percentage just don't go through with trying to kill themselves, and another large portion tries a method that either doesn't work or takes long enough to 'save' them.

Jerykk said:

Except that's not the truth at all. Massachusetts passed strict gun control laws in 1998 and its crime rates (including gun-related crimes) have increased significantly since then. D.C. has the strictest gun laws in the country but also has (by far) the highest rate of gun-related crime. Conversely, Vermont has the lowest rate (about 59 times lower than D.C.) while also having extremely lax gun control laws.

So no, the issue isn't quite as clear cut as you seem to suggest. There is no consistent correlation between gun control and gun crime rates. Banning something doesn't make it magically disappear and considering the fact that the majority of guns used in crimes are already obtained illegally, gun control really only affects people who obey the law (i.e. not criminals). Guns already exist. Criminals already have guns. Criminals already sell and distribute guns illegally. Gun control laws are completely irrelevant to these people.

The irony in all this is that the people calling for gun control are often the same ones calling for the legalization of drugs. We all know how effective the ban on drugs has been. Why would you think that a ban on guns would be any different?

What we do know is that guns are a deterrent and an equalizer. It's the reason why 9 out of 10 mass shootings take place in schools or other places where people are least likely to be armed. It's the reason why a robber is less likely to rob someone he believes to be armed than someone he believes to be unarmed. Strict gun laws only bolster a criminal's confidence that he can get away unscathed because he's the only one with a gun.

Finally, are people seriously including suicide-by-firearm as a relevant statistic? If somebody wants to commit suicide, there a multiple ways they can go about it. Hanging, slit wrists, drug overdose, jumping out the window, etc. If a gun is unavailable, they'll just use another method.

Daily Show: Australian Gun Control = Zero Mass Shootings

lantern53 says...

Kids used to take their rifles to school for Rifle Club. There were no mass shootings.

So it's not the weapon, it's the failure to teach values.

Daily Show: Australian Gun Control = Zero Mass Shootings

Jerykk says...

Except that's not the truth at all. Massachusetts passed strict gun control laws in 1998 and its crime rates (including gun-related crimes) have increased significantly since then. D.C. has the strictest gun laws in the country but also has (by far) the highest rate of gun-related crime. Conversely, Vermont has the lowest rate (about 59 times lower than D.C.) while also having extremely lax gun control laws.

So no, the issue isn't quite as clear cut as you seem to suggest. There is no consistent correlation between gun control and gun crime rates. Banning something doesn't make it magically disappear and considering the fact that the majority of guns used in crimes are already obtained illegally, gun control really only affects people who obey the law (i.e. not criminals). Guns already exist. Criminals already have guns. Criminals already sell and distribute guns illegally. Gun control laws are completely irrelevant to these people.

The irony in all this is that the people calling for gun control are often the same ones calling for the legalization of drugs. We all know how effective the ban on drugs has been. Why would you think that a ban on guns would be any different?

What we do know is that guns are a deterrent and an equalizer. It's the reason why 9 out of 10 mass shootings take place in schools or other places where people are least likely to be armed. It's the reason why a robber is less likely to rob someone he believes to be armed than someone he believes to be unarmed. Strict gun laws only bolster a criminal's confidence that he can get away unscathed because he's the only one with a gun.

Finally, are people seriously including suicide-by-firearm as a relevant statistic? If somebody wants to commit suicide, there a multiple ways they can go about it. Hanging, slit wrists, drug overdose, jumping out the window, etc. If a gun is unavailable, they'll just use another method.

mram said:

It doesn't have to be cut and dry, black and white.

The argument has largely been morphed by the pro-gun advocates that "Gun control won't stop gun violence".

The flat truth of it is that gun control helps curb gun-related violence. It's not about eliminating it. It's about making reasonable efforts that yield measurable results. The counterargument should NOT be that it's not enough, that's just silly... and downright insulting to the victims.

billpayer (Member Profile)



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