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Oculus Rift: The first truly immersive VR headset for games

probie says...

>> ^shuac:

Back in '96, I bought a Forte VFX-1 which was a VR headset with stereoscopic vision, very comfy over-the-ear headphones, and motion tracking. All for about $1000.
Each eyeball had it's own little LCD screen (263x230) and I can tell you that it looked like pure ass. Despite it's shortcomings, I played the original System Shock with it and I still have very fond memories of skulking through Citadel station with that thing strapped to my melon.
While I'm not interested in contributing to a kickstarter campaign (after all, that's why we have venture capitalists), I may be interested in a finished retail product.


Ha! I, too, bought a VFX-1 headset. (Had to buy a separate Number Nine S3 Virge card as well so the interface cable would work). I never did play SS1 on it, but I did roll through Quake 1 and all of it's mission packs, as well as used it for Looking Glass' Flight Unlimited. I never used the Cyberpuck controller, as it wasn't very intuitive to me. Once GLQuake came out (which had to run at nothing less than 512x384) that was the final nail in the coffin. But fun times while it lasted.

Oculus Rift: The first truly immersive VR headset for games

shuac says...

Back in '96, I bought a Forte VFX-1 which was a VR headset with stereoscopic vision, very comfy over-the-ear headphones, and motion tracking. All for about $1000.

Each eyeball had it's own little LCD screen (263x230) and I can tell you that it looked like pure ass. Despite it's shortcomings, I played the original System Shock with it and I still have very fond memories of skulking through Citadel station with that thing strapped to my melon.

While I'm not interested in contributing to a kickstarter campaign (after all, that's why we have venture capitalists), I may be interested in a finished retail product.

Get amazing resolution from low res display by vibrating it

9547bis says...

It's a pretty neat idea, but 100% limited to static content: for a given enhancement (say, 4x) each pixel has to be refreshed four times faster, which means a 60 frames-per-second display will fall down to 12FPS. Even a fancy 120Hz display will be as low as 24 frames per second, which means you'll have massive amount of jerkiness and/or ghosting any time animated content is displayed, even for something as simple as a scrolling page.

In fact in current LCD tech, it is the refresh rate that is the main limitation, much more than maximum resolution.

A peek into British bicycle making in the 1940s

90'S Punk CD Collection Commercial

How to fix an SLR with Peanut Butter

In Memoriam: Bands We Lost In 2011

shagen454 says...

I knew of

Double Dagger ... punky band from baltimore

LCD Soundsystem ... guy who runs DFA but LCD was bigger than his own label somehow.

REM ... duh

The White Stripes ... duh

Ludicra ... metal band from east bay that had a wicked female vocalist

The Stills ... fuck em

Ponytail ... some weirdo mathy band from baltimore that probably should not have had a vocalist at all.

and Sonic Youth. Had no idea Sonic Youth threw in the towel but knew that Thurston and Kim are getting divorced which is sad in and of itself.


All I know is that I did not see Lou Reed or Metallica on the list ... leaves me disappointed.

FedEx Guy Going To Be Looking For A New Job

calvados says...

>> ^deathcow:

That Samsung monitor looks like the same one I bought that is now sitting in my hallway on the floor. It's a 1080P panel with HDMI but cant properly run at full resolution with a DVI adapter and has the WORST up/down angle LCD color and contrast distortion, and a horrific control setup with "touch sensitive" controls that are a pain in the ass to use. All around the worst monitor I have ever purchased.
Judgement: Monitor probably improved.


They're Samesung now!

http://www.youtube.com/watch?v=GcDGx3mJIuw

FedEx Guy Going To Be Looking For A New Job

bmacs27 says...

>> ^deathcow:

That Samsung monitor looks like the same one I bought that is now sitting in my hallway on the floor. It's a 1080P panel with HDMI but cant properly run at full resolution with a DVI adapter and has the WORST up/down angle LCD color and contrast distortion, and a horrific control setup with "touch sensitive" controls that are a pain in the ass to use. All around the worst monitor I have ever purchased.
Judgement: Monitor probably improved.


He should have tipped the guy.

FedEx Guy Going To Be Looking For A New Job

deathcow says...

That Samsung monitor looks like the same one I bought that is now sitting in my hallway on the floor. It's a 1080P panel with HDMI but cant properly run at full resolution with a DVI adapter and has the WORST up/down angle LCD color and contrast distortion, and a horrific control setup with "touch sensitive" controls that are a pain in the ass to use. All around the worst monitor I have ever purchased.

Judgement: Monitor probably improved.

Titanic rebuilt in crysis2

coolhund says...

>> ^Psychologic:

>> ^coolhund:
>> ^Psychologic:
>> ^coolhund:
>> ^sillma:
>> ^marinara:
>> ^TheGenk:
God, I hate motion blur...

man i thought it was just me who hated motion blur so much


Motion blur isn't all bad, but when it's applied at such amounts as this it's retarded as hell. Just a tiny TINY fraction of motion blur makes everything slightly more real.

That tiny bit of motion blur (actually I feel like its A LOT as well), you have anyway if youre using a LCD screen. So I really dont know why they add it in games on top of it too.

LCDs have a fade out effect, but it only affects pixels that change.
Think of a small object traveling very quickly across the sceen. Only the pixels in each frame will have the fade out, but "good" motion blur will actually make the animation look smoother.
Of course motion blur is like 3D... developers try to make it obvious and end up using way too much of the effect.

Nope, its exactly that. Motion blur. Things around you get blurry when you look around. Thats also why people cant tell that well anymore if its 60 fps now or 100. It makes the motion look smoother, but also makes things blurry. Try an old CRT again, the picture is crystal clear when you move around. On an LCD its blurry as hell.
So using motion blur on an LCD is like putting a gas tank into a gas tank.

It can be similar, but if something is moving fast enough that its individual frames aren't touching and the background is stationary then an LCD does nothing to connect those frames. Motion blur does (depending on the particular implementation).


An LCD always has motion blur when something is moving. If it slow, you just dont see it that well. Actually LCD motion blur is more realistic, since it isnt so overdone as the artifically implemented stuff.

Titanic rebuilt in crysis2

Psychologic says...

>> ^coolhund:

>> ^Psychologic:
>> ^coolhund:
>> ^sillma:
>> ^marinara:
>> ^TheGenk:
God, I hate motion blur...

man i thought it was just me who hated motion blur so much


Motion blur isn't all bad, but when it's applied at such amounts as this it's retarded as hell. Just a tiny TINY fraction of motion blur makes everything slightly more real.

That tiny bit of motion blur (actually I feel like its A LOT as well), you have anyway if youre using a LCD screen. So I really dont know why they add it in games on top of it too.

LCDs have a fade out effect, but it only affects pixels that change.
Think of a small object traveling very quickly across the sceen. Only the pixels in each frame will have the fade out, but "good" motion blur will actually make the animation look smoother.
Of course motion blur is like 3D... developers try to make it obvious and end up using way too much of the effect.

Nope, its exactly that. Motion blur. Things around you get blurry when you look around. Thats also why people cant tell that well anymore if its 60 fps now or 100. It makes the motion look smoother, but also makes things blurry. Try an old CRT again, the picture is crystal clear when you move around. On an LCD its blurry as hell.
So using motion blur on an LCD is like putting a gas tank into a gas tank.


It can be similar, but if something is moving fast enough that its individual frames aren't touching and the background is stationary then an LCD does nothing to connect those frames. Motion blur does (depending on the particular implementation).

Titanic rebuilt in crysis2

coolhund says...

>> ^Psychologic:

>> ^coolhund:
>> ^sillma:
>> ^marinara:
>> ^TheGenk:
God, I hate motion blur...

man i thought it was just me who hated motion blur so much


Motion blur isn't all bad, but when it's applied at such amounts as this it's retarded as hell. Just a tiny TINY fraction of motion blur makes everything slightly more real.

That tiny bit of motion blur (actually I feel like its A LOT as well), you have anyway if youre using a LCD screen. So I really dont know why they add it in games on top of it too.

LCDs have a fade out effect, but it only affects pixels that change.
Think of a small object traveling very quickly across the sceen. Only the pixels in each frame will have the fade out, but "good" motion blur will actually make the animation look smoother.
Of course motion blur is like 3D... developers try to make it obvious and end up using way too much of the effect.


Nope, its exactly that. Motion blur. Things around you get blurry when you look around. Thats also why people cant tell that well anymore if its 60 fps now or 100. It makes the motion look smoother, but also makes things blurry. Try an old CRT again, the picture is crystal clear when you move around. On an LCD its blurry as hell.
So using motion blur on an LCD is like putting a gas tank into a gas tank.

Titanic rebuilt in crysis2

Psychologic says...

>> ^coolhund:

>> ^sillma:
>> ^marinara:
>> ^TheGenk:
God, I hate motion blur...

man i thought it was just me who hated motion blur so much


Motion blur isn't all bad, but when it's applied at such amounts as this it's retarded as hell. Just a tiny TINY fraction of motion blur makes everything slightly more real.

That tiny bit of motion blur (actually I feel like its A LOT as well), you have anyway if youre using a LCD screen. So I really dont know why they add it in games on top of it too.


LCDs have a fade out effect, but it only affects pixels that change.

Think of a small object traveling very quickly across the sceen. Only the pixels in each frame will have the fade out, but "good" motion blur will actually make the animation look smoother.

Of course motion blur is like 3D... developers try to make it obvious and end up using way too much of the effect.

Titanic rebuilt in crysis2

coolhund says...

>> ^sillma:

>> ^marinara:
>> ^TheGenk:
God, I hate motion blur...

man i thought it was just me who hated motion blur so much


Motion blur isn't all bad, but when it's applied at such amounts as this it's retarded as hell. Just a tiny TINY fraction of motion blur makes everything slightly more real.


That tiny bit of motion blur (actually I feel like its A LOT as well), you have anyway if youre using a LCD screen. So I really dont know why they add it in games on top of it too.



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