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Family Feud - Size Matters!

Smurfs Buying A Cool Drink After Working Out.

oritteropo says...

They were wanted for questioning over an assault charge:

http://www.theage.com.au/victoria/four-smurfs-arrested-over-assault-20130109-2cglx.html

The article doesn't explain why they were in fancy dress, but ends with:

The original Smurfs were loveable characters - and did not drive Commodores.

charliem said:

We dont have pledges down here in *Australia.
The best thing I can think of is a house warming party with a dressup theme...

How to Buy a Computer in 1996

deathcow says...

My progression was.....
Commodore 64 (1983),
Atari520ST (1987),
Atari 1040ST (1987), (Hard drive!)
IBM PC/AT (1988),
Macintosh 2 (1990),
80486 66DX2, (1992),
Pentium overdrive for the 486DX2 (1995),
Dual Pentium MMX 166 (1996) ,
Pentium-2 333mhz (1998), (Dual voodoo-2)
Pentium-3 800mhz (2000),
Pentium D 2.8gz ( 2006),
Core i7-920 ( 2009),
Core i7-970 (2011).

Lesser machines along the way... a Macintosh SE I cant place on the timeline. My biggest regret was sticking with the Pentium-3 for so long. Wasn't so interested though.

Jeri and her Commodore 64 bass guitar

All Time 10s - Infamous Computer Hackers

Bruce Lee game completed on a Commodore 64 (C64).

Commodore 64 turns 30: What do today's kids make of it?

deathcow says...

>> ^oritteropo:

Interesting. My first c64 wasn't a rev 1 ROM, so it didn't have this bug (did any PAL c64's?).
A bit of googling suggests that if you has pressed play on your datasette, and then stopped it, you could have recovered! If only we'd had the internet in 1982!!!
http://www.c64trivia.com/TRIVIA3A.DAT.html
>> ^deathcow:
There was a bug in the C64 where if you typed and filled the very bottom line of the screen with text and then kept typing which overflowed to the next line, (which would make the screen text all flow up one line to make room) and THEN you backspaced back onto the last line, it would lock the machine up cold. I lost code to this bug enough times that it eventually became set in the brain at a very low level to avoid this.
To THIS day when working in the bottom line of a text editor, notepad, etc whatever, if I am typing and flowing into new lines in the bottom, my brain raises red flags if I am backspacing.



That was cool (bottom trivia question) !!!!

Commodore 64 turns 30: What do today's kids make of it?

ChaosEngine says...

>> ^shuac:

And now, let's hop in our Model T and go for a drive since it's just as relevant as modern cars. So just crank that handle sticking out of the grill to get the thing started and we'll be off.
Ridiculous.


Er, why is that ridiculous?

Commodore 64 turns 30: What do today's kids make of it?

oritteropo says...

Interesting. My first c64 wasn't a rev 1 ROM, so it didn't have this bug (did any PAL c64's?).

A bit of googling suggests that if you has pressed play on your datasette, and then stopped it, you could have recovered! If only we'd had the internet in 1982!!!

http://www.c64trivia.com/TRIVIA3A.DAT.html
>> ^deathcow:

There was a bug in the C64 where if you typed and filled the very bottom line of the screen with text and then kept typing which overflowed to the next line, (which would make the screen text all flow up one line to make room) and THEN you backspaced back onto the last line, it would lock the machine up cold. I lost code to this bug enough times that it eventually became set in the brain at a very low level to avoid this.
To THIS day when working in the bottom line of a text editor, notepad, etc whatever, if I am typing and flowing into new lines in the bottom, my brain raises red flags if I am backspacing.

Commodore 64 turns 30: What do today's kids make of it?

The Commodore 64 - What Do Todays Kids Think Of It?

The Commodore 64 - What Do Todays Kids Think Of It?

The Commodore 64 - What Do Todays Kids Think Of It?

Indie Game: The Movie - Official Trailer

Auger8 says...

Your right but back then they were still constricted by programming and memory constraints since the average computer had maybe 128k of ram to work with. I remember programming in Basic when I was like 8yrs old. I remember having to do programs sometimes upwards of 500 lines or more that only ran once and couldn't be saved in anyway. And the finished product was some Pixel Art or maybe a song that played "Mary had a Little Lamb" through a PC Speaker. Granted Basic was a very limited programming language to begin with.

Then there was the gaming crash of 83' that pretty much destroyed those same bedroom coders your speaking of.
It wasn't really till the invention of Shareware which didn't become widely used till the late 80's that things started to get back on track and people had some of the freedoms we are enjoying now with indie games and crowd-funding. Though I see and acknowledge your point about things being cyclical. If games hadn't suffered such a major setback in the early 80's things would have been very different today.


>> ^spoco2:

>> ^Auger8:
A new age has dawned for games. The ideas of the common man can now be expressed to the world in a way that was never possible before. Free of the restrictions of publishers and corporate giants. Free of the expectation to make the next great cookie cutter FPS or RPG. We can now for the first time in history truly make the games that we WANT to make. We can innovate. We can push the boundaries of the old genres. We can create new genres and we can tell the stories that not only change the industry but change the hearts of the players we strive so hard to reach. This is the second Golden Age of Gaming and I for one couldn't be more excited to see it arrive!

Erm, hardly 'for the first time'.
The first games on home computers, back in the mid 80s, were largely one man jobs. A whole collection of bedroom coders made buckets of money back then creating games for computers like the ZX Spectrum and Commodore 64.
Yeah, it then became taken over by the giant media companies, and yes it's now becoming far more accessible for people to be able to code quality games with tiny teams, and have them reach people via the internet and delivery systems like Steam.
But it's a return to that, not a first time thing, it's all cyclic

Indie Game: The Movie - Official Trailer

spoco2 says...

>> ^Auger8:

A new age has dawned for games. The ideas of the common man can now be expressed to the world in a way that was never possible before. Free of the restrictions of publishers and corporate giants. Free of the expectation to make the next great cookie cutter FPS or RPG. We can now for the first time in history truly make the games that we WANT to make. We can innovate. We can push the boundaries of the old genres. We can create new genres and we can tell the stories that not only change the industry but change the hearts of the players we strive so hard to reach. This is the second Golden Age of Gaming and I for one couldn't be more excited to see it arrive!


Erm, hardly 'for the first time'.

The first games on home computers, back in the mid 80s, were largely one man jobs. A whole collection of bedroom coders made buckets of money back then creating games for computers like the ZX Spectrum and Commodore 64.

Yeah, it then became taken over by the giant media companies, and yes it's now becoming far more accessible for people to be able to code quality games with tiny teams, and have them reach people via the internet and delivery systems like Steam.

But it's a return to that, not a first time thing, it's all cyclic



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