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Why you should ALWAYS wear your seatbelt!

skinnydaddy1 jokingly says...

>> ^marbles:

>> ^skinnydaddy1:
World Problem. Over Population will stretch food and resources to the breaking point.

False.


right... I'm sure your tying to make some statement or other so lets kill it right now.

joke

verb /jōk/ 
joked, past participle; joked, past tense; jokes, 3rd person singular present; joking, present participle

Make jokes; talk humorously or flippantly
- she could laugh and joke with her colleagues
- “It's OK, we're not related,” she joked

Poke fun at
- he was pretending to joke his daughter

noun /jōk/ 
jokes, plural

A thing that someone says to cause amusement or laughter, esp. a story with a funny punchline
- she was in a mood to tell jokes

A trick played on someone for fun

A person or thing that is ridiculously inadequate
- the transportation system is a joke


So now you know the Definition for what my comment is. Also please feel free to post the full quote. Not just what you think you hear.

Moose Discovers Flight the Hard Way - kinda graphic

dag says...

Comment hidden because you are ignoring dag. (show it anyway)

Yes! And when you can stitch together everyone's camera view, you've invented virtual time travel - with the ability to view anything at any time.>> ^gwiz665:

Even more incredible, the automatic face tracking and tagging, will make it possible to follow someones life entirely in 3rd person from everyone else's camera, with only few outages where you can alwaysgo into 1st person.
>> ^dag:
Lifecasting will become the default. We'll all wear pendant cameras around our neck at all times. Nothing will go unrecorded, but we'll share the good parts. How many terabytes would be required to store 80 years of life at say 720P?>> ^deathcow:
With the advent of cheap quality cams, infinite storage, etc. It probably wont be long before car insurance requires little cams around all car corners. Liability will be as simple as reviewing the footage from all cars nearby.



Moose Discovers Flight the Hard Way - kinda graphic

gwiz665 says...

Even more incredible, the automatic face tracking and tagging, will make it possible to follow someones life entirely in 3rd person from everyone else's camera, with only few outages where you can alwaysgo into 1st person.
>> ^dag:

Lifecasting will become the default. We'll all wear pendant cameras around our neck at all times. Nothing will go unrecorded, but we'll share the good parts. How many terabytes would be required to store 80 years of life at say 720P?>> ^deathcow:
With the advent of cheap quality cams, infinite storage, etc. It probably wont be long before car insurance requires little cams around all car corners. Liability will be as simple as reviewing the footage from all cars nearby.


Deus Ex: Human Revolution - Actual Gameplay

Psychologic says...

>> ^kranzfakfa:

Instead of having to deal with 50 more button combinations for jumping between covers, how about this: you peek around a corner IN FIRST PERSON, wait for the guy to turn his back and then sneak to the next cover.


From what I can tell, there's only two buttons used for cover. There's a "cover button" (which you can set to either be a toggle or a "hold" behavior) and the jump button. Press jump to dive to another cover, hold jump to round a corner while maintaining cover.

I could do without the 3rd person aspect, but the implementation isn't bad.
>> ^kranzfakfa:
And maybe when you climb ladders, you can climb them at your own pace, maybe even stop in the middle of them IN FIRST PERSON instead of waiting for some shitty animation to end all the while some guy maybe shoots you in the back when you're helpless.


The player does control the movement up and down ladders and can stop at any point... maybe they'll have a way to disable the 3rd-person view. You can also look around while on the ladder (not full 180 though) and "jump" off the ladder at any point, but so far I haven't found any way to fire a weapon while climbing.

Freddie Wong - One Shot ft. Eliza Dushku

jmd says...

I generally didn't care for his other movies but I liked this one. The camera was kept at just the right distance from the main actor as to seem like a second person following, it really seemed enjoyable to be following him. Also there was a nice LACK of cuts, and targets were framed up well while keeping the 3rd person view. There WASN'T a whole lot of dialauge which is a GOOD thing, it is to short for some silly plot. Instead it felt like one level in a game like portal, where you have a clear cut beginning and end, and it doesn't matter whats next until you are done with this map. Also blood was kept to a minimum, the head shot looked like something out of call of duty rather then mortal combat.

I think it is time to graduate though from basic gun fight choreography to a more advanced level though. So far what he has shown looks nothing more like your beginners level in a 3rd rate FPS.

Dead Island Trailer - VERY well done

Deano says...

>> ^LordOderus:

The trailer is very well done and very emotional and interesting, which is what you want when advertising a movie. However when you advertise a game, it is usually nice to show a little bit of gameplay footage so I have some idea what the game is like.
Is this a FPS? RPG? Strategy game? 3rd person action/adventure? Point and click adventure? Survival horror in the vein of Resident evil and Silent hill? Give me SOMETHING.
The trailer is certainly well done, but until I see something about the game, I'm not getting all excited.


It's the first trailer for the game. Many games do this, the first you hear of them is some utterly oblique and vague sequence. Latter trailers will eventually reveal gameplay. It's simply standard practice and in this case the marketing has worked perfectly.

The most recent example I can give you is that of Halo: Reach. The first teaser for that was simply a shot of the planet with radio chatter as the soundtrack and no gameplay.

Dead Island Trailer - VERY well done

LordOderus says...

The trailer is very well done and very emotional and interesting, which is what you want when advertising a movie. However when you advertise a game, it is usually nice to show a little bit of gameplay footage so I have some idea what the game is like.

Is this a FPS? RPG? Strategy game? 3rd person action/adventure? Point and click adventure? Survival horror in the vein of Resident evil and Silent hill? Give me SOMETHING.

The trailer is certainly well done, but until I see something about the game, I'm not getting all excited.

Bioware Debut Trailer - Mass Effect 3

VoodooV says...

I don't think anyone here denies that ME1 combat was a little underwhelming compared to other 3rd person shooters. But ME1 wasn't advertised as a shooter, it was advertised as an RPG with shooter elements. Nothing highlighted how under-developed the combat was than Pinnacle Station.

ME2 throws that out the window, now it's a shooter with some RPG elements, VERY light RPG elements.

Maybe you like that, maybe you prefer shooters over RPGs..thats fine. But if the game is going to be a trilogy, they shouldn't mess with the formula that was obviously a hit too much. Yes things needed to be fixed and tweaked, but completely redone from scratch? no way.

The biggest thing that annoyed me was what someone else already talked about...how forced the combat was. Every time I looked ahead and saw a section of the landscape that inexplicably had a bunch of randomly placed pieces of cover, you knew there was going to be some combat. The levels, while they looked beautiful, were still very poorly designed.

Bioware Debut Trailer - Mass Effect 3

entr0py says...

I think people understate just how much of a mess the gameplay of of ME1 was. The shooting felt subpar by 3rd person shooter standards. The abilities were either poorly thought out or overpowered. Remember all the floating helplessly and praying not to die? The inventory interface was an atrocity. The game suffered from a Diabloesque overload of randomly generated loot. Fucking omnigel. Endless bouncy rover missions on spiky randomly generated terrain, all so you can slowly horde minerals and literally useless collectibles.

I totally agree that some of that could have been fixed and redeemed rather than scrapped and replaced. I'd like to see weapon mods, armor mods, and implants come back. As well as a fun version of vehicle based planetary exploration.

But over all, ME2 managed to make the combat solid and enjoyable. While keeping the focus on the story and characters, which is really what kept most of us playing.

Zero Punctuation: Call of Duty: Black Ops

steroidg says...

I think the thing that annoy me the most about COD:BO's single player is how detached I felt from the character I was playing. Mainly because of the fact that he has a very generic voice and face. I'd rather play a silent protagonist unless I'm playing some over the top character like Duke Nukem. The fact that most cut scenes takes control off my hand or goes to a 3rd person cinematic view doesn't help immersion either.

It's definitely an improvement over COD5, but it's not as good as MW2 and far from MW1.

Deus Ex: Human Revolution : Gameplay Trailer

Fletch says...

3rd-person cover system? Greeeat... Gotta make it easier for console controllers, yet again. Is there a single decent fps that hasn't suffered from consolitis in the last few years? (Thanks again, Microsoft, you fucks!)

Extra Credits: The Future of MMOs

Extra Credits: The Future of MMOs

"Dirt 2" on the six monitor eyefinity ATI setup - HD

Asmo says...

Yup, 3x2x22 inch (assuming 1680x1200 odd rez) = 5040x2400 resolution

Bump that up to 1920x1200 (some 22's and all 24's) and you get 5760x2400 resolution.

Pretty useless for FPS with the bezel's covering the reticle but for racing games/3rd person (where the bezel is less intrusive, as seen above) it's pretty solid.

The current highest hi def tv runs at 1920x1200 rez (16:10 ratio, full HD) iirc. Most people wouldn't tell the difference of course but theoretically, as long as the display has displayport to input and the card could drive it, you could have 6x60 inch big screens... =)

HardOCP has some good video reviews of an early build showing how you can wrap the monitors slightly (for in car games) to give a proper peripheral view. Similarly you can change the FOV on FPS to show more area to the sides and angle in the side monitors to give you a better peripheral vision.

Zero Punctuation: Borderlands

NetRunner says...

>> ^Krupo:
I got ME1 for five bucks on sale through Steam. You have all confirmed I might as well wait for ME2's five buck sale as well - at least I'll feel like I'm getting my money's worth.


Just to clarify, I think ME2 is a great game, and a must-buy for anyone who liked the first one.

I'm mostly expressing my disappointment that it didn't meet my outlandishly high expectations for it, and that I personally preferred the story elements and nearly linear progression of the first game.

The combat mechanics are vastly improved -- it's now basically on par with a real 3rd person cover-based shooter, and that's a plus. They've ditched a lot of the RPG elements (no inventory, and no base weapon skills to level), but I found that to be a plus as well. I hated inventory management in the first one, and hate needing to level up a skill to make my aim steady with weapons. They do still have some decisions to make as far as which of your skills you level, but it's basically a base +dmg +health skill, or one of your activatable powers.

The classes also all got revamped to make them more unique and distinctive, and having tried a Soldier & Vanguard I can say that they've definitely succeeded on that front.

They ditched the Mako, but now the exploration missions are actually interesting, instead of being bland and somewhat pointless. They also went from the 4 multi-hour missions of the first game to literally 30+ sub-hour missions that you could do in almost any order (or not do if you so choose), punctuated with 3 or 4 mandatory missions at certain intervals to move the main plot along. Supposedly they'll be releasing a hovertank as DLC, but I have no idea how that will work.

I haven't played with how many ending scenarios there are yet, but I'll mention as a minor spoiler that I'm essentially certain that every single member of your team can die in the last mission, including Sheppard himself...or you can come away without losing anyone.

I personally felt the story wasn't up to the standard set by the first game, but it was a joy to play, and I'm already well into my second playthrough, and I think I'll probably do a third run -- I wanna try out the new Infiltrator class!



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