Setting aside the whole "how do you shoot a gun in space" or the "one hole in your space suit and you're toast" arguments, this game looks pretty damn good.

Changing directions on a whim and being to stand virtually anything will literally bring a new dimension to the genre.
westysays...

Nice presentation visually looks different from other games. interms of game play though it would seem to me like it would play the same as forseken ore decent . unless they have parts with gravity , to me it would seem realy cool to have space bits with 0G and then when u enter space crafts u have graverty and traditional fps action.

ether way it looks interesting enough to Warrent getting , over the droves of complaty unimaginative games on the market today.

westysays...

Its out on the 4th but you bloody need windows vista or above as it dose not support Direct x 9

by the time i get windows 7 i probably wont bother getting this FAIL

steroidgsays...

Isn't it weird that the player from time to time (2:08-2:10) had the need to rotate himself, so his view is paralleled to a surface even though there's really no such restriction in space or tactical advantage (from what I saw)?

I remember I was doing that when I was playing X-Wing training missions. But eventually I got used to shooting things from any directions.

xxovercastxxsays...

Shattered Horizon... not plural.

Like Westy said, there's been quite a few zero g shooters already. Descent, Forsaken, Terracide, Magic Carpet and pretty much all of these have done this shtick for decades. I think even Duke 3D, or one of its expansions, had anti-gravity levels where you could run on the walls and ceilings. You can put AVP in there too and the motion in the video above is also very reminiscent of Tribes.

It may yet be a good game, but it's just another take at something the genre has been doing for a long time.

demon_ixsays...

^ Well, I wasn't implying it's the first FPS to sport zero G ever. Descent 2 was one of my favorite multi player shooters ever. Note though, that all the games you linked are quite old. There hasn't been a FPS like this for a very long time.

My point was that in today's Halo / CoD / Resistance / Borderlands FPS world, this game is quite unique.

xxovercastxxsays...

This trailer is all I've seen of the game, but it doesn't strike me as significantly different than the realistic/tactical shooters which have plagued deathmatch for the last 10 years or so. The only difference between this and CS/CoD/FEAR/SWAT/SoF2/BF/ET/MoH is everyone is floating. Innovation in the FPS is dead and the only thing keeping the genre profitable is an overabundance of testosterone & Xbox Live.

wolfiesays...

played the closed beta, while it was an good FPS it was a bit too techincal when you trying to stay uprgith, fly forward, aim, shoot and avoid space debree all at the same time >.>

gtjwkqsays...

In the beginning the suit says "Preloading audio simulation files".

Really? That's their excuse for unrealistic sound effects in space?

Just keep it silent, it's a lot more dramatic. Maybe some orchestral gameplay based music for added drama. The gun firing and stepping on surfaces could have dampened sounds too caused by the contact.

Ah who cares, i'm not buying this anyway.

westysays...

>> ^xxovercastxx:
This trailer is all I've seen of the game, but it doesn't strike me as significantly different than the realistic/tactical shooters which have plagued deathmatch for the last 10 years or so. The only difference between this and CS/CoD/FEAR/SWAT/SoF2/BF/ET/MoH is everyone is floating. Innovation in the FPS is dead and the only thing keeping the genre profitable is an overabundance of testosterone & Xbox Live.



The roasoin there are no more pure arcade shoots is because Quake 2,3 unreal tourny,2003, pretty much allow for all the variables one could passably want for arace shooters. other than changing the art style what can be done in maps and charactor mods for the latter games, there would be no real piont in relasing a fast passed shooter , that and the fact that they wont sell well on a console due to the controler method.

Its definitely the case that even tactical fps shooters have stagnated to some existent The battlefield sherries has been quite innovative and supported some quite progressive mods though.

What I think could be done and should be done is a GTA IV style game in first person , if you look at the GTA IV first person mods its actually quite remarkable. A proper first person game with realistic car physics and an inner city setting would be something really grate.

playing games in 3rd person to me makes a game feal childish and silly to some existent ( which is fine for many ganras of game) but when a game is generally realistic it seems strange to present it in 3rd person , especially as people are widely accustomed to first person on console and pc now.

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