"An attempt to revive the original Descent by bringing it into a modern, proven game engine. This video shows my work so far - 6DOF motion, primary and secondary weapon firing, rudimentary drone robot AI. Map is DM-Deck from UDK/UT3 itself.

Follow the progress of this project at http://descent.silverball-magic.com "

From http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=136685 ...
Stormsingersays...

Refresh my memory...wasn't Descent completely lacking in anything to help you visualize the map of the area? Because if it's the game I'm thinking it was, that was what killed it for me. I ended up lost within the first 5 minutes every time.

TheFreaksays...

>> ^Stormsinger:

Refresh my memory...wasn't Descent completely lacking in anything to help you visualize the map of the area? Because if it's the game I'm thinking it was, that was what killed it for me. I ended up lost within the first 5 minutes every time.


Yeah, Descent had no way to orient yourself to the map, so it was like playing 4 maps at once. And in modem play you could easily spend a good amount of your time just looking for your opponent.

So it looks like this version is being built in one of the Unreal engines because that map is definitely Deck 16 or some later derivative.

Fun times.

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