Zero Punctuation: Two Worlds II

This week, Zero Punctuation reviews the sequel to One Worlds One... err Two Worlds One... eh whatever.
AnomalousDatumsays...

So he apparently didn't get past the first story mission. I don't blame him, 20 hours into the game, I still haven't bothered to get onto the main island which is 3x as large as the first biggish island.

On another note, Magic is a tad overpowered in this game; when you can summon 8 lvl 32 monsters with 160% health and damage at level 20, there's not much point in doing anything else other than summoning a whirling rock barrier so nothing can possibly reach you. Then proceed to instant casting 1000 damage homing fireballs that also stuns everything within 8 meters.

LarsaruSsays...

>> ^AnomalousDatum:

So he apparently didn't get past the first story mission. I don't blame him, 20 hours into the game, I still haven't bothered to get onto the main island which is 3x as large as the first biggish island.
On another note, Magic is a tad overpowered in this game; when you can summon 8 lvl 32 monsters with 160% health and damage at level 20, there's not much point in doing anything else other than summoning a whirling rock barrier so nothing can possibly reach you. Then proceed to instant casting 1000 damage homing fireballs that also stuns everything within 8 meters.


This is the way magic should be. I mean if I got magic powers and somebody fights me I would just use telekinesis to squeeze shut their blood vessels going to and from their heart and brain. Or how about teleporting your enemy into the sun, or your enemies brain, or teleporting a stone inside your enemies head? That'll do the trick...

Magic in most games are way too underpowered in my opinion. Ohh, look you spent 15 years working out and training to be a master swordsman... (One thought later) Now you are 2000 meters under water, hope you can breath water and survive the water pressure... No? Oh, I'm sorry, I know magic so I can...

kceaton1says...

I agree with dismissing magic, it was a very interesting system to screw with for quite a few levels, but once you know two magic schools the "hard" factor that was in the game initially (like forcing you, as a mage, to find high ground and develop some useful tactical spells) became a complete slaughter. Then if I summon 8 guys to defend me I might as well sit down until their timer wears out (summoning needed to be powerful, but with a much longer casting time, longer shelf life, and a "slot" system depending on what you summon).

Don't get me started on Earth magic being completely overpowered and buggy to hell and beyond.

The item system, while at first seems neat, but even by level ten you realize that every RPG I've ever played extended and amplified their item systems over time. In Two Worlds you can metallurgically upgrade it then add crystals/stones to it to enhance it. This would have allowed for an amazing system, but again they spent minimal time and effort doing it--so it sucks.

The A.I. is a mixed bag. They do well at first, but have HUGE clipping and line-of-sight issues (archers and mages are happy to stand behind a rock and shoot at you: hitting the rock. Then many enemies get stuck in planer or clipping joint areas that have small gaps and IT HAPPENS A LOT! Most engines have dealt with this issue in some form (as it's been ten plus years to learn how to stop them; programmers still screw it up; yes, I know the engine is complicated, but give me the same game on Crytek's engine and I'll be much happier)...

The trade skills are alright have a little promise with them at least starting in the right direction, but as you level up they become useless except for ones you can do on the fly (mostly, metallurgy and fusion).

The rest of what Yahtzee said is correct. The game is buggy. The multiplayer is a let down (where the hell is open roaming or campaign playthrough?) The spell system is terribly broken in some areas (I'm looking at you Fire and Earth) and weak in others: Necromancy or as I call it Necropansies--you're forced to learn another magic or you'll die, unless you really love summoning and waiting the required 5 minutes per fight for a MINOR fight... But, again, the spell card system with maybe Magickas combo system together would make spell-casting an AWESOME experience.

Anyway, I would only suggest this game if you desperately need an RPG to play. If you've yet to play Torchlight play that instead. Otherwise, get Bulletstorm as the comic value and writing (Duke Nukem type one-liners and more) make it worth buying alone.; I hope Duke can live up to this--if it has full Physics I think it will. BTW, the Unreal Engine sucks, bad... There are a lot of games I've liked on it and it looks pretty, but the physics and map abilities leaves A LOT to be desired, BUT it is also a good engine in the manner that it's easy to develop for and very flexible in what it can do (Deathspank is an excellent example; same with Dungeon Defenders on the iPad). At this point though it is by far more a console engine than a PC one.

/My two cents and review for Two Worlds II, with a small peppering of Unreal Engine talk that has nothing to do with the review...

//No grammar check just spell; Deal...

Matthusays...

I like this game a lot. I give it 78/100.

Magic is just damn fun, it's a blast.

@kceaton1 I'm level 22 and pure necro, I don't know what you're talking about waiting 5 minutes and necro being underpowered. If it's a minor fight, I just summon 1 or 2 skeles then blast my target with spectral magic, he dies fast. I finished all the arena challenges, and they were great, a lot of fun, just challenging enough after I levelled up a bit. For the final few arena challenges I would rush it start summoning like mad, summon 8 or 9 skeles then go to work with missiles. Mabe you haven't yet realized that you can stack the same cards on top of each other for lengthier summons, more summons and summons of a high level.

I really enjoyed that whole quest line with the crime boss and the chick and that guy mirage, and the tongue. By the end I was truly engrossed and was sad to see some characters leave you at the end of that quest line. There was not a single quest line that really engrossed me like that in Oblivion.

Anyways, I'm sure the ps3 version I'm playing is better than the pc version. The ps3's version has an interface that doesn't frustrate me at all, fast and easy to navigate.

I find the feeling of character progression in TW2 is better, in Oblivion, there's the mobs levelling with you problem and the lack of items which ends up with you having nothing to do by level 25 aside from finish the story and concoct spells at the Uni.

This game is an excellent way to get your fix until Skyrim.

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