Zero Punctuation: Darksiders

RedSkysays...

Couldn't agree more about emphasising more simplistic and iconic character design. It's bad enough in singleplayer games, but it's even worse in multiplayer. I feel a lot of developers really need to take a leaf out of the Team Fortress 2 art design philosophy. There is just no way that identifying pixelated figures from a distance especially with the woefully low resolutions on consoles is fun by anyone's standard.

HollywoodBobsays...

>> ^RedSky:
Couldn't agree more about emphasising more simplistic and iconic character design. It's bad enough in singleplayer games, but it's even worse in multiplayer. I feel a lot of developers really need to take a leaf out of the Team Fortress 2 art design philosophy. There is just no way that identifying pixelated figures from a distance especially with the woefully low resolutions on consoles is fun by anyone's standard.


You mean to tell me that you don't absolutely love killing your own team members because they were only a slightly different shade of brown than those of the opposing team? Oh but wait, the developers know their characters look confusingly similar so how to they solve it? Red and green name tags that follow you around, take up the whole screen and make it impossible to take cover and not be seen. "Oh hello, I have my boot sticking out from behind a pile of wrecked cars, yet you know can tell I'm here because MY NAME IS A BIG NEON SIGN BLARING SHOOT HERE!!!"

That's why I always liked Team Fortress and Unreal, Blue and Red, no mistakes, no need for identifying your opponents with huge fucking marquees, you just have to shoot who ever isn't your color.

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