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4 Comments
siftbotsays...Moving this video to cybrbeast's personal queue. It failed to receive enough votes to get sifted up to the front page within 2 days.
ponceleonsays...I'm sorry but this takes the crappyness of the Wii control theory and just expands on it.
When will people realize that people play videogames not to poorly mimic motions that they do in real life, but to explore stories, action, and compettition in order to relax and escape from reality? By forcing the user to mimic real movement (poorly I might add) you actually take away from the experience.
This thing looks cumbersome, uncomfortable, and generally stiff in its control.
I think Jatzee from the Zero Punctuation series said it best (and I'll paraphrase): when I want to relax playing a game, I just want to play it, I don't want to flail my arms around like an idiot trying to get the poor "motion" control to respond...
cybrbeastsays...You make a good point poncelean. Maybe something like this is more suited for occasional use in a games arcade or something, especially considering its size
budzossays...Probably the highest risk of an IRL broken neck you can attain while playing FPS.
Discuss...
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