Star Citizen Vanduul driller 2016

A clip form the 2016 holiday live stream from Star Citizen!
siftbotsays...

Self promoting this video and sending it back into the queue for one more try; last queued Friday, December 16th, 2016 5:57pm PST - promote requested by original submitter lv_hunter.

dannym3141says...

As good as this game looks, I can't figure out who on earth would pay top dollar just to get teabagged by some Saudi oil baron's son who had the requisite 3 million dollars to get the best stuff..

In all seriousness though - I don't understand how the real money investment is going to be justified in terms of gameplay. If you pay top top money then you expect the game to work, be good fun, and have a big advantage over all the people who can't afford all the good stuff (AKA "pwning newbs" in the parlance of our time). But if they don't keep the newbs playing the game, the game world will be empty, no economy or trade, it'll be a dead game - who wants to keep playing a game where some pay2win kid runs circles round you all day? So how do you keep newbies interested and keep them playing, whilst also still ensuring people who paid hundreds of thousands of dollars will have their huge advantage over everyone else? How will an economy work within that system too?

I feel like it's a recipe for either a dead game, or some seriously pissed off rich people. If the rich people don't mind dropping 100k on a game, will they mind dropping 100k on suing the developers? The frankly ridiculous buy-ins may have given them some very big headaches before the game has even started, in terms of economy and relative strength of the players. Starting to get no man's sky vibes.

Khufusays...

So at the beginning of this video we see a canyon being lit by some bluish celestial body straight ahead. then a shadow from this ship hits the ground in the foreground but we are LOOKING at the light source and I don't see the ship blocking it. This is the kind of massive cheat that I just can't get behind.

pretty sweet for in-engine though, if that's what this was.

lv_huntersays...

People are paying them to develop the game. As far as i know, very very people have spent up to 100K.

Even if someone has the best stuff. If they're terrible pilots, a good pilot with a cheap ship can easily beat someone in a expensive ship.

Yes people are pumping money into it, development is taking time, but the game is huge and a lot ifs being developed as far as ultra HD graphics, going from huge area flight and ground based combat.

"Oh but battlefield has flight and ground based combat!" yes all within a confines of a couple 10 KM. The bengal carrier is supposed to be in complexity of a couple BF maps crammed into one area.

But going back, once the game goes live fully, no one will have the ability to purchase in game ships with real money, though who knows, that might change.

But going back to "pwning newsbs" any one with a decent ship with excellent piloting skills can pwn someone with ha ultra expensive ship. This certainly isn't a , paying top dollar and being on top. If you're gonna pay top dollar, you're gonna be in the arena commanders playing vs bots and now vs other players in dog fight melees. Those people are going to be good because they're gonna be excellent pilots.

But, the game isn't all about dog fighting. You can be a miner, a merchant, a racer, an explorer, heck farming is going to be implemented as well.

But I mostly have a sense you don't actually understand the game in general. The game is leagues ahead of no mans sky just for the fact it'll be a persistent universe with players all over the place that you can interact with.

dannym3141said:

As good as this game looks, I can't figure out who on earth would pay top dollar just to get teabagged by some Saudi oil baron's son who had the requisite 3 million dollars to get the best stuff..

In all seriousness though - I don't understand how the real money investment is going to be justified in terms of gameplay. If you pay top top money then you expect the game to work, be good fun, and have a big advantage over all the people who can't afford all the good stuff (AKA "pwning newbs" in the parlance of our time). But if they don't keep the newbs playing the game, the game world will be empty, no economy or trade, it'll be a dead game - who wants to keep playing a game where some pay2win kid runs circles round you all day? So how do you keep newbies interested and keep them playing, whilst also still ensuring people who paid hundreds of thousands of dollars will have their huge advantage over everyone else? How will an economy work within that system too?

I feel like it's a recipe for either a dead game, or some seriously pissed off rich people. If the rich people don't mind dropping 100k on a game, will they mind dropping 100k on suing the developers? The frankly ridiculous buy-ins may have given them some very big headaches before the game has even started, in terms of economy and relative strength of the players. Starting to get no man's sky vibes.

MilkmanDansays...

The cynic in me sees "persistent universe with players all over the place" as a drawback, because if even 1% of the "interaction" takes the form of "muahaha, let's gank the noob!" it can ruin things for everybody.

I thought we kind of already established this as fact with Ultima Online, like 20 years ago. You could be a miner, a merchant, an explorer, or a farmer ... and get ganked by some asshole the moment that you leave city limits.

That experiment in complete freedom with natural checks and balances didn't work until the servers were split into Felucca/Trammel PvP/no PvP zones. Maybe Star Citizen will have some check like that from the outset, but no matter how it is handled will make somebody mad.

lv_huntersaid:

{snip and re-sequence}
But I mostly have a sense you don't actually understand the game in general. The game is leagues ahead of no mans sky just for the fact it'll be a persistent universe with players all over the place that you can interact with.

The game isn't all about dog fighting. You can be a miner, a merchant, a racer, an explorer, heck farming is going to be implemented as well.

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