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8 Comments
lv_huntersays...*promote
siftbotsays...Self promoting this video and sending it back into the queue for one more try; last queued Saturday, December 23rd, 2017 3:53pm PST - promote requested by original submitter lv_hunter.
OverLordsays...It's not really the first hour though, it's "an hour".
lv_huntersays...Thats true, players could go waste a couple hours running around the ship lol
It's not really the first hour though, it's "an hour".
00Scud00says...I hope they improve the framerates in the final release. Yeesh.
AeroMechanicalsays...Eh, I dunno. Neat overall, and since it's the opening sequence it can probably be forgiven to an extent, but there was too much self-indulgent tech wanking going on IMO. I also worry that there is a little too much first person shooter going on in my space shooter. While it was very cool in the previous Wing Commander games that you could go to different areas of the ship and talk to the crew between missions, all you had to do to get around was click on doors and people. Actually having to walk your character around a big ship to activate the cut scenes is going to get old unless they find creative ways to keep it fresh. We will see. I just worry there is a lack of focus on core gameplay in favor of putting features in there just because they can. A lack of a focused vision and direction seems like it's the achilles heal of the whole Star Citizen project.
OverLordsays...Ill just say again, it's not the FIRST hour. This is a section of gameplay that was chosen as it has a few of the mechanics they wanted to show off (quantum travel, player NPC interaction, FPS combat etc). It's not the start of your Single player experience.
siftbotsays...Moving this video to lv_hunter's personal queue. It failed to receive enough votes to get sifted up to the front page within 2 days.
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