Star Citizen: From Pupil to Planet

Wowsers
LiquidDriftsays...

Having worked with Chris Roberts in the past, I would take everything sold with a grain of salt until you actually see it in the final product. If you ever do.

He is a fantastic salesman though, I'll give him that. Nice guy too.

VoodooVsays...

And again, spoken like someone who doesn't seem to know anything about the game.

Large portions of the game are available to play right now, albeit in an early alpha state. Granted, yes the procedural planets portion is not in our hands yet, but as OverLord just showed, it appears to be working.

LiquidDriftsaid:

Having worked with Chris Roberts in the past, I would take everything sold with a grain of salt until you actually see it in the final product. If you ever do.

He is a fantastic salesman though, I'll give him that. Nice guy too.

LiquidDriftsays...

I don't know a lot about the game, true, but from what I have heard, he's promised a LOT and hasn't delivered on much.

I don't doubt that the tech is real and running, but I'd be surprised if that dev is running average hardware. Back in the late 90's when I was working with him, for shows like E3, he'd get top-of-the-line hardware that cost thousands of dollars to run it at a decent framerate.

VoodooVsaid:

And again, spoken like someone who doesn't seem to know anything about the game.

Large portions of the game are available to play right now, albeit in an early alpha state. Granted, yes the procedural planets portion is not in our hands yet, but as OverLord just showed, it appears to be working.

VoodooVsays...

You *may* have worked with Roberts, but clearly you don't know much about him. Roberts' games have always pushed the limits of PC hardware. It's not unexpected to have to upgrade a PC or build a new one in order to play them adequately.

I bought my first PC just to play Wing Commander. I spent about 300 dollars upgrading my RAM from 4MB to 8 and bought my first CD-ROM drive in order to play Wing Commander 3.

Hopefully, in a few months I'll be upgrading my video card in order to play Squadron 42.

None of this is unexpected.

LiquidDriftsaid:

I don't know a lot about the game, true, but from what I have heard, he's promised a LOT and hasn't delivered on much.

I don't doubt that the tech is real and running, but I'd be surprised if that dev is running average hardware. Back in the late 90's when I was working with him, for shows like E3, he'd get top-of-the-line hardware that cost thousands of dollars to run it at a decent framerate.

LiquidDriftsays...

Lol, thanks for the history lesson. Don't know why you'd think I'd lie, but whatever.

You're pretty much confirming exactly my point, in the past his games require massive hardware. When you see a nice fluid video, take it with a grain of salt.

I'm glad that you know how he operates as well, but my original comment was for people who don't know that and for whom it probably won't be 'expected' as most developers these days like to target good performance on average hardware.

VoodooVsaid:

You *may* have worked with Roberts, but clearly you don't know much about him. Roberts' games have always pushed the limits of PC hardware. It's not unexpected to have to upgrade a PC or build a new one in order to play them adequately.

I bought my first PC just to play Wing Commander. I spent about 300 dollars upgrading my RAM from 4MB to 8 and bought my first CD-ROM drive in order to play Wing Commander 3.

Hopefully, in a few months I'll be upgrading my video card in order to play Squadron 42.

None of this is unexpected.

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