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Ren's Making a Koenigsegg CCX in 3dsmax: Stage 1

rensays...

muhahah
was just a test really of snaggit and 3dsmax together, but now i'll keep adding nightly recordings to the whole vid until it's done, prolly in a few weeks when i'll upload another vid

rensays...

this is for pleasure benjee, to get more work I got a new PC so needed to get back into doing complex high poly models so I can apply for some gaming jobs overseas. And the koenigsegg seemed to be the sexiest car i could find that required alot of curves and complex surfaces.

westy: the procedure will be something like
1)Create exterior of model in 2 halves including most of the contours etc (30 hours)
2)Weld those halves together so that the car becomes a solid "block" (5 minutes)
3)Create interior separately as another "inverse block" (5 hours)
4)Move interior into position then use the Boolean Compound object to "carve" the interior out of the exterior block. (5 minutes)
5)UVW mapping the whole car(to create texture coordinates) (5 hours)
6)Making/Applying the textures and bump maps (5-10 hours)
7)Lighting with radiosity (3 hours)
Rendering and animation (not sure)

= effort

If anyones interested they can see my old portfolio showreel (2002)
http://video.google.com/videoplay?docid=3994907756175217548

rensays...

Raytrace: never heard of that before?

Farhad: As you can see on the movie I am editing a very low poly mesh and viewing the end results on a mesh smooth with 2 iterations, so once the shape and details are complete for the high poly version I can take my control mesh, and translate that into a low poly version. There are a few options for making it look high poly but still being low poly (like normal mapping). The low poly version will take a lot more effort in the texturing to make it look realistic because I wont have the details "modeled". I only recently decided to focus my efforts on modeling in particular so i'm trying to hone my shaping techniques.

I've hosted 2 renders if you want to see what stage it is up to. This is after about 5 hours work, haven't started on the front bumper/doors/headlights etc.
http://renbo.net/images/ccx/render1.jpg
http://renbo.net/images/ccx/render2.jpg

rensays...

I've done a series of models using Nurbs, splines and patch modelling, but block modelling is the one that feels most comfortable for me. Splines are great for creating curved surfaces but the editing heirachy gets all kinds of fucked up when you need to make small detail changes. Not to mention the fiddly nature of the spline controllers.

How would you go about it?

Raytracesays...

i wouldn't. ahhaa.. i've not touched 3d software for a long time and you probably know much better than me.

I've just seen most people use planes to shape the various body panels and put them together to create the outer shell of the car. actually yours is the first i've seen to use block modelling, hence my surprise.

But as always, use the methods you're most comfortable with. Looking forward to the finished product!

rensays...

aww I was hoping with a name like Raytrace you would be a Povray bandit from way back with some tricks i was missing

Section modelling is ok but with crappy reference materials like the ones i'm using it's impossible to do it in pieces.

Raytracesays...

Haha.. yeah.. i picked up the nick when i was learning 3dsmax 2.5(!!!) back in school about 8 years ago. sadly, i've lost touch.

i might pick it up again as a hobby when i have time since i really did love making short animations back in school. i only did two and really crappy ones at that and didn't get a chance to make one i'm really proud of.

i guess for 3d, sometimes it's not the technique that matters but the end result. ahha. so hope you finish this. can't wait to see it fully textured.

rensays...

in my experience it's hard to be completely proud of anything you make but i'm hoping one day I will be

I hope I finish it too, got xmas coming up and with distractions it's possible to lose momentum, half the reason why I made a vid out of it is so I could feed off the interest of others. I hope you get back into it, max hasn't changed much since 2.5

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