Mega-realistic Physics Animation

Anybody know what this guy used to make this??
Abductedsays...

I see more future in multi-core processors taking over everything.
It's such a waste to have specified processors for these things. When one is used less it's just sitting there waiting for a job.
Now a 80-core processor could distribute tasks evenly onto all processors = no more bottlenecks.

gwiz665says...

This was built with PhysX physics engine, formerly know as Novodex. It's a physics engine like Havok, but can utilize the PhysX add-in card, which is made by Ageia, and is indeed in real-time.

For now game developers only use it as eye-candy, though. Otherwise we'd all be "forced" to buy one of those. If someone made a mod for the software, present-dat videocards could render this in real-time as well.

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