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How it's made - video games

westysays...

yes it was. what do you mean by high leval it was the first video i have seen of this typ to actualy show people working in 3dsmax id like to make a film myself about games as there is a suvear lack of information colected together in one body of vidoe to help sumone who is intrestead in games finde there way.

dagsays...

Comment hidden because you are ignoring dag.(show it anyway)

I meant the naration was kind of high level, like describing the cinematics as "something called high resolution" and the actual game as "low resolution" but it was very interesting.

westysays...

yah not the best terms to use thay could have taken that opertunity to exsplain the fundimentals of why games use les complex geomitry and use of specific shaders,texture mapping techneeks and what difreatuates them from cgi films and non real time cg. i think alot of people dont understand the difrence between real time graphical content and pre renderd grfx evan though its quite intresting thing.

westysays...

lol to note the spinning around and the upskirt if you ever used 3dsmax spinning around the 3d models becomes an adiction. its funny how mutch enjoymant can be recived from the rotation of poligons in a vertual enviroment it gets evan more adictive once u use drx9 plugins so u can see your normal maps in action and watch the light shine off the vertual bumps and crevises.

1zin1says...

i didnt bother readin what you guys said but this was wrong in one place that i found, because when he said that little "motion capture" bit, that was not right, motion capture is when they stick a guy in a suit covered in dots and make his move around and they capture the key movment using a computer, and that nerd who stood up and pulled the sword out, or recording hislef was not.
I'm sur esomone noticed this, but i thought i'd point it out.

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